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@@ -3833,24 +3833,24 @@ int status_get_sc_def(struct block_list *bl, int type)
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case SC_FREEZE:
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case SC_DECREASEAGI:
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case SC_COMA:
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- sc_def = 300 +100*status->mdef +33*status->luk;
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+ sc_def = 300 +100*status->mdef +10*status->luk;
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break;
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case SC_SLEEP:
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case SC_CONFUSION:
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- sc_def = 300 +100*status->int_ +33*status->luk;
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+ sc_def = 300 +100*status->int_ +10*status->luk;
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break;
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case SC_STUN:
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case SC_POISON:
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case SC_DPOISON:
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case SC_SILENCE:
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case SC_BLEEDING:
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- sc_def = 300 +100*status->vit +33*status->luk;
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+ sc_def = 300 +100*status->vit +10*status->luk;
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break;
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case SC_BLIND:
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- sc_def = 300 +100*status->int_ +33*status->vit;
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+ sc_def = 300 +100*status->int_ +10*status->vit;
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break;
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case SC_CURSE:
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- sc_def = 300 +100*status->luk +33*status->vit;
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+ sc_def = 300 +100*status->luk +10*status->vit;
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break;
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default:
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return 0; //Effect that cannot be reduced? Likely a buff.
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@@ -3909,13 +3909,12 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
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case SC_FREEZE:
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rate = 100*status->mdef;
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break;
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- case SC_STUN: //Reduction in duration is the same as reduction in rate.
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- rate = 300 +100*status->vit;
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- break;
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+ case SC_STUN:
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case SC_DPOISON:
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case SC_POISON:
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rate = 100*status->vit + 20*status->luk;
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break;
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+ case SC_BLEEDING:
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case SC_SILENCE:
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case SC_CONFUSION:
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case SC_CURSE:
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@@ -3923,11 +3922,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
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break;
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case SC_BLIND:
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rate = 10*status_get_lv(bl) + 7*status->int_;
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- min = 5000; //Minimum 5 secs?
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- break;
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- case SC_BLEEDING:
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- rate = 20*status_get_lv(bl) +100*status->vit;
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- min = 10000; //Need a min of 10 secs for it to hurt at least once.
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break;
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case SC_SWOO:
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if (status->mode&MD_BOSS)
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