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@@ -16,14 +16,14 @@
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//=================================================== Shinokas
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//====================================================== Quest
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ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
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- if(Shinokas_Quest == 5) goto L_Dead;
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- if(ein_lab == 2) goto L_Lab2;
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- if(Shinokas_Quest == 4) goto L_Lab1;
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- if(EinFactory == 16 && Shinokas_Quest == 3) goto L_Factory2;
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- if(Shinokas_Quest == 3) goto L_Factory3;
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- if(ein_maid) goto L_Factory;
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- if(Shinokas_Quest == 2) goto L_Find;
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- if(!Shinokas_Quest)set Shinokas_Quest,1;
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+ if(Shinokas_Quest == 9) goto L_Dead;
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+ if(Shinokas_Quest == 8) goto L_Lab2;
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+ if(Shinokas_Quest == 7) goto L_Lab1;
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+ if(EinFactory == 16 && Shinokas_Quest == 6) goto L_Factory2;
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+ if(Shinokas_Quest == 6) goto L_Factory3;
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+ if(Shinokas_Quest == 5) goto L_Factory;
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+ if(Shinokas_Quest == 4) goto L_Find;
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+ //if(!Shinokas_Quest)set Shinokas_Quest,1;
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mes "[Sick Old Man]";
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mes "...!";
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next;
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@@ -35,7 +35,7 @@ ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
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mes "come back from";
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mes "the factory...?!";
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next;
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- if (einbech_buender == 2) goto L_Ask;
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+ if (Shinokas_Quest == 3) goto L_Ask;
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mes "^3131FFYou feel really awkward";
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mes "just staring at this old";
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mes "man violently rolling";
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@@ -268,7 +268,7 @@ L_Cont:
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mes "can sympathize with my situation,";
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mes "please find out if the Kapelltheine";
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mes "family has any unique ores...";
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- set Shinokas_Quest,2;
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+ set Shinokas_Quest,4;
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close;
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L_Find:
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@@ -313,7 +313,7 @@ L_Factory:
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mes "Please go and search the";
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mes "Factory for that ore as";
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mes "soon as you can.";
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- set Shinokas_Quest,3;
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+ set Shinokas_Quest,6;
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close;
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L_Factory3:
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@@ -416,7 +416,7 @@ while(1)
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mes "can enter that kind";
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mes "of place. But I'm sure";
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mes "you'll figure something out.";
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- set Shinokas_Quest,4;
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+ set Shinokas_Quest,7;
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close;
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}
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}
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@@ -428,7 +428,7 @@ L_Lab1:
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close;
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OnTouch:
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- if (ein_lab < 2) end;
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+ if (Shinokas_Quest != 8) end;
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mes "^3131FFThe open window rattles";
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mes "as you enter the room and";
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mes "are welcomed by a sudden";
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@@ -439,7 +439,7 @@ OnTouch:
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mes "rumpled on the bed,";
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mes "but you can see dark red";
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mes "stains in between the folds.";
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- set ein_lab,3;
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+ //set ein_lab,3; //wth? -Yhn
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close;
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L_Lab2:
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@@ -520,7 +520,7 @@ L_Lab2:
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mes "Shinokas!";
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mes "Why, God?";
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mes "Why...";
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- set Shinokas_Quest,5;
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+ set Shinokas_Quest,9;
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close;
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L_Dead:
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@@ -532,7 +532,7 @@ L_Dead:
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}
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ein_in01.gat,32,133,6 script Maid 850,{
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- if (Shinokas_Quest == 2 && ein_maid == 0) goto L_Ore;
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+ if (Shinokas_Quest == 4) goto L_Ore;
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mes "[Maid]";
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mes "There's no end";
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mes "to all these plates";
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@@ -559,12 +559,12 @@ L_Ore:
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mes "special or otherwise, here";
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mes "in the manor. What exactly";
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mes "do you need them for?";
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- set ein_maid,1;
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+ set Shinokas_Quest,5;
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close;
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}
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einbroch.gat,51,52,1 script lab_warp 45,2,2{
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- if(Shinokas_Quest >= 4 && ein_scientist != 1) goto L_Sec;
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+ if(Shinokas_Quest == 7) goto L_Sec;
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mes "^3131FFThe door is locked.";
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mes "You cannot enter.";
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close;
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@@ -802,19 +802,19 @@ ein_in01.gat,266,26,1 script Unknown Stuff 111,{
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mes "attached to a huge";
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mes "machine with many cords";
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mes "and folds of barbed wire";
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- set ein_lab,1;
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+ set ein_stuff,1;
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close;
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}
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airplane.gat,31,77,4 script Drunken Man#03 853,{
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- if (ein_lab == 2) goto L_Done;
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+ if (Shinokas_Quest == 8) goto L_Done;
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mes "[Drunken Man]";
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mes "Okay okay...";
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mes "Daddy's gonna";
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mes "win some Apples";
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mes "this time for sure!";
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next;
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- if(ein_lab == 1)
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+ if(ein_stuff && ein_scientist)
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{
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mes "[Drunken Man]";
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mes "Let's do it!";
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@@ -841,7 +841,7 @@ airplane.gat,31,77,4 script Drunken Man#03 853,{
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mes "Waaaaaahhhhhhhhh!";
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mes "Apples! My apples!";
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mes "Apples, I need more...!";
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- if (countitem(512) && ein_lab==1) goto L_Apples;
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+ if (countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
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close;
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L_Apples:
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@@ -1015,7 +1015,10 @@ L_Apples:
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mes "must have been a piece";
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mes "of ^3131FFYmir's Heart^000000. I better";
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mes "tell Shinokas about this.)";
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- set ein_lab,2;
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+ set Shinokas_Quest,8;
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+ //cleaning temp variables from the lab.
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+ set ein_stuff,0;
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+ set ein_scientist,0;
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close;
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L_Done:
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