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@@ -2225,17 +2225,17 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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case SP_SKILL_HEAL:
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case SP_SKILL_HEAL:
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if(sd->state.lr_flag == 2)
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if(sd->state.lr_flag == 2)
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break;
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break;
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- for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id != 0 && sd->skillatk[i].id != type2; i++);
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- if (i == ARRAYLENGTH(sd->skillatk))
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+ for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id != 0 && sd->skillheal[i].id != type2; i++);
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+ if (i == ARRAYLENGTH(sd->skillheal))
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{ //Better mention this so the array length can be updated. [Skotlex]
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{ //Better mention this so the array length can be updated. [Skotlex]
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- ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val);
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+ ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
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break;
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break;
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}
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}
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- if (sd->skillatk[i].id == type2)
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- sd->skillatk[i].val += val;
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+ if (sd->skillheal[i].id == type2)
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+ sd->skillheal[i].val += val;
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else {
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else {
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- sd->skillatk[i].id = type2;
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- sd->skillatk[i].val = val;
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+ sd->skillheal[i].id = type2;
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+ sd->skillheal[i].val = val;
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}
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}
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break;
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break;
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case SP_ADD_SKILL_BLOW:
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case SP_ADD_SKILL_BLOW:
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