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Homun MATK adjustment (follow up r15050)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15053 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 13 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/map/status.c

+ 2 - 2
src/map/status.c

@@ -2875,13 +2875,13 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
 	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
 	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
 
 
 	status_calc_misc(&hd->bl, status, hom->level);
 	status_calc_misc(&hd->bl, status, hom->level);
-	status_cpy(&hd->battle_status, status);
 #if RRMODE
 #if RRMODE
 	/**
 	/**
-	 * In RR Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
+	 * In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
 	 **/
 	 **/
 	status->matk_max = status->matk_min;
 	status->matk_max = status->matk_min;
 #endif
 #endif
+	status_cpy(&hd->battle_status, status);
 	return 1;
 	return 1;
 }
 }