|
@@ -2875,13 +2875,13 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
|
|
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
|
|
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
|
|
|
|
|
|
status_calc_misc(&hd->bl, status, hom->level);
|
|
status_calc_misc(&hd->bl, status, hom->level);
|
|
- status_cpy(&hd->battle_status, status);
|
|
|
|
#if RRMODE
|
|
#if RRMODE
|
|
/**
|
|
/**
|
|
- * In RR Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
|
|
|
|
|
|
+ * In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
|
|
**/
|
|
**/
|
|
status->matk_max = status->matk_min;
|
|
status->matk_max = status->matk_min;
|
|
#endif
|
|
#endif
|
|
|
|
+ status_cpy(&hd->battle_status, status);
|
|
return 1;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|