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@@ -971,7 +971,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<rate)?skill:rate,tick,SD_LEVEL);
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}
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// Automatic trigger of Warg Strike [Jobbie]
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- if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (skill=pc_checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 )
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+ if( pc_iswug(sd) && (skill = pc_checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 )
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skill_castend_damage_id(src,bl,RA_WUGSTRIKE,skill,tick,0);
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// Gank
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if(dstmd && sd->status.weapon != W_BOW &&
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