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@@ -790,11 +790,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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struct status_change_entry *sce;
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struct status_change_entry *sce;
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// Enchant Poison gives a chance to poison attacked enemies
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// Enchant Poison gives a chance to poison attacked enemies
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if((sce=sc->data[SC_ENCPOISON])) //Don't use sc_start since chance comes in 1/10000 rate.
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if((sce=sc->data[SC_ENCPOISON])) //Don't use sc_start since chance comes in 1/10000 rate.
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- status_change_start(bl,SC_POISON,sce->val2, sce->val1,0,0,0,
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+ status_change_start(bl,SC_POISON,sce->val2, sce->val1,src->id,0,0,
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skill_get_time2(AS_ENCHANTPOISON,sce->val1),0);
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skill_get_time2(AS_ENCHANTPOISON,sce->val1),0);
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// Enchant Deadly Poison gives a chance to deadly poison attacked enemies
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// Enchant Deadly Poison gives a chance to deadly poison attacked enemies
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if((sce=sc->data[SC_EDP]))
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if((sce=sc->data[SC_EDP]))
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- sc_start4(bl,SC_DPOISON,sce->val2, sce->val1,0,0,0,
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+ sc_start4(bl,SC_DPOISON,sce->val2, sce->val1,src->id,0,0,
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skill_get_time2(ASC_EDP,sce->val1));
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skill_get_time2(ASC_EDP,sce->val1));
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}
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}
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}
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}
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@@ -817,7 +817,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skilllv = pc_checkskill(sd, TF_POISON);
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skilllv = pc_checkskill(sd, TF_POISON);
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case TF_POISON:
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case TF_POISON:
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case AS_SPLASHER:
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case AS_SPLASHER:
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- if(!sc_start(bl,SC_POISON,(4*skilllv+10),skilllv,skill_get_time2(skillid,skilllv))
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+ if(!sc_start2(bl,SC_POISON,(4*skilllv+10),skilllv,src->id,skill_get_time2(skillid,skilllv))
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&& sd && skillid==TF_POISON
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&& sd && skillid==TF_POISON
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)
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)
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clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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