|
@@ -5137,11 +5137,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
|
break;
|
|
|
|
|
|
case TK_JUMPKICK:
|
|
|
- if( unit_movepos(src, bl->x, bl->y, 1, 1) ) {
|
|
|
- if( battle_check_target(src, bl, BCT_ENEMY) > 0 )
|
|
|
+ /* Check if the target is an enemy; if not, skill should fail so the character doesn't unit_movepos (exploitable) */
|
|
|
+ if( battle_check_target(src, bl, BCT_ENEMY) > 0 )
|
|
|
+ {
|
|
|
+ if( unit_movepos(src, bl->x, bl->y, 1, 1) )
|
|
|
+ {
|
|
|
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
|
|
- clif_slide(src,bl->x,bl->y);
|
|
|
+ clif_slide(src,bl->x,bl->y);
|
|
|
+ }
|
|
|
}
|
|
|
+ else
|
|
|
+ clif_skill_fail(sd,skillid,USESKILL_FAIL,0);
|
|
|
break;
|
|
|
|
|
|
case AL_INCAGI:
|