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@@ -1019,7 +1019,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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sc = NULL; //Unneeded
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//temp: used to signal combo-skills right now.
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- if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
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+ if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_num || skill_num == MO_EXTREMITYFIST))
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{
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if (sc->data[SC_COMBO]->val2)
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target_id = sc->data[SC_COMBO]->val2;
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@@ -1027,9 +1027,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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target_id = ud->target;
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temp = 1;
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} else
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- if ( target_id == src->id && (
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+ if ( target_id == src->id &&
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skill_get_inf(skill_num)&INF_SELF_SKILL &&
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- skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF ) || skill_num == MO_EXTREMITYFIST ) //Asura due to combo.
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+ skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF )
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{
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target_id = ud->target; //Auto-select target. [Skotlex]
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temp = 1;
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