* Resolves an issue with CastDelayFlags not properly assigning to the correct variable. Thanks to @sader1992!
@@ -22211,9 +22211,9 @@ uint64 SkillDatabase::parseBodyNode(const YAML::Node &node) {
return 0;
if (active)
- skill->castnodex |= constant;
+ skill->delaynodex |= constant;
else
- skill->castnodex &= ~constant;
+ skill->delaynodex &= ~constant;
}