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@@ -25,8 +25,6 @@
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#include "guild.h"
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#include "party.h"
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-#include "mercenary.h"
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-
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#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
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int attr_fix_table[4][10][10];
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@@ -3154,7 +3152,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
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state |= BCT_ENEMY; //Default enemy. Normal mobs.
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//Pass on to master.
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- s_bl=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy.
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+ s_bl=(struct block_list *)((struct homun_data*)src)->master;
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break;
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}
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case BL_PET:
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@@ -3176,8 +3174,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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return 0;
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}
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- if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs
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- if (target->type == BL_MOB || target->type == BL_PC)
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+ if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars
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+ if (target->type&BL_CHAR)
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return 1;
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else
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return -1;
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