|
@@ -1,13 +1,13 @@
|
|
|
//===== eAthena Script =======================================
|
|
|
//= Blacksmith Skills Quests
|
|
|
//===== By: ==================================================
|
|
|
-//= Lupus, Reddozen
|
|
|
+//= Lupus, Reddozen, Samuray22
|
|
|
//===== Current Version: =====================================
|
|
|
-//= 1.3a
|
|
|
+//= 1.4
|
|
|
//===== Compatible With: =====================================
|
|
|
//= eAthena Revision 3800+
|
|
|
//===== Description: =========================================
|
|
|
-//= Temp quests for new skills for 2nd classes
|
|
|
+//= Oficial quests for new skills for 2nd classes
|
|
|
//===== Additional Comments: =================================
|
|
|
//= 1.0 for fully working skills only [Lupus]
|
|
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
|
@@ -19,124 +19,696 @@
|
|
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
|
|
//= 1.3b Splitted into different files [DracoRPG]
|
|
|
//= 1.3c Inverted the weight check for Greed [DracoRPG]
|
|
|
+//= 1.4 Updated to the official One [Samuray22]
|
|
|
//============================================================
|
|
|
|
|
|
-
|
|
|
//============================================================
|
|
|
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
|
|
|
+// BLACKSMITH SKILL - UNFAIR TRICK
|
|
|
//============================================================
|
|
|
-//== GOODDAY - GREED SKILL ===================================
|
|
|
-geffen,172,53,7 script Goodday 826,{
|
|
|
- mes "[Goodday]";
|
|
|
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
|
|
|
- if(getskilllv(1013)) goto L_alreadyhave;
|
|
|
- if(Weight < MaxWeight-5000) goto L_notstrong; // You must carry so much that you cannot add 500 more (weight is x10!)
|
|
|
-
|
|
|
- mes "You look pretty strong, so I'll";
|
|
|
- mes "teach you a little trick I found";
|
|
|
- mes "while watching some wizards move";
|
|
|
- mes "things around without lifting a";
|
|
|
- mes "finger!";
|
|
|
- skill 1013,1,0;
|
|
|
- close;
|
|
|
-
|
|
|
-L_notstrong:
|
|
|
- mes "Come back when you're strong";
|
|
|
- mes "enough to handle the weight";
|
|
|
- mes "of my ability. You will need";
|
|
|
- mes "to carry so much that you won't";
|
|
|
- mes "be able to add 500 more weight.";
|
|
|
- close;
|
|
|
-
|
|
|
-L_nosmith:
|
|
|
- mes "Geffen is such a great town.";
|
|
|
- mes "Don't you think so too?";
|
|
|
+//== AKKI - UNFAIR TRICK ===================================
|
|
|
+geffen,178,72,5 script Akki 726,{
|
|
|
+ if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Woah~";
|
|
|
+ mes "It's been a really long time~";
|
|
|
+ mes "Maybe it's because you've trained so much";
|
|
|
+ mes "but you are looking good~";
|
|
|
+ mes "I will teach you the skill";
|
|
|
+ mes "you learned before again~";
|
|
|
+ skill 1012,1,0;
|
|
|
+ set BLACK_SK, 8;
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 8) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "It's been a long time~";
|
|
|
+ mes "if you find time again";
|
|
|
+ mes "feel free to drop by again~";
|
|
|
+ mes "it's been planned me for to";
|
|
|
+ mes "remain in this spot, hehe~";
|
|
|
+ mes "Then, good luck on our travels.";
|
|
|
+ mes "Bye bye~";
|
|
|
+ close;
|
|
|
+ } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
|
|
|
+ if(JobLevel > 29) {
|
|
|
+ if (BLACK_SK == 0) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Hello~";
|
|
|
+ mes "The weather is wonderful today.";
|
|
|
+ mes "In a weather like this,";
|
|
|
+ mes "vending is very good,";
|
|
|
+ mes "but hunting is";
|
|
|
+ mes "extraordinary as well.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "I am blacksmith Akki,";
|
|
|
+ mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
|
|
|
+ mes "of the Blacksmith";
|
|
|
+ mes "Guild.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "The quest skill I teach,";
|
|
|
+ mes " -^ff0000Unfairly Trick^000000 is-";
|
|
|
+ mes "-^ff0000a skill that decreases^000000-";
|
|
|
+ mes "-^ff0000zeny required for Mammonite by 10%^000000-";
|
|
|
+ mes "-^ff0000 and it is a passive skill.^000000-.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Seeing from a professional's view,";
|
|
|
+ mes " "+strcharinfo(0)+", you will";
|
|
|
+ mes "find this skill useful";
|
|
|
+ mes "if you get it.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "How is it?";
|
|
|
+ mes "Take a chance and learn it.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes ".............";
|
|
|
+ mes "- Akki appears to be reading-";
|
|
|
+ mes "-to me from a book called-";
|
|
|
+ mes "-'Blacksmith Guild Guide.-";
|
|
|
+ mes "-Can you put your faith in the blacksmith?-";
|
|
|
+ mes "..................";
|
|
|
+ next;
|
|
|
+ switch( select( "Learn it.", "Refuse.")) {
|
|
|
+ case 1:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "I will learn it.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Good choice~!";
|
|
|
+ mes "There is a skill,";
|
|
|
+ mes "a sneaky one, that the guild";
|
|
|
+ mes "was able to produce... hehe~~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Well, then I will explain to you";
|
|
|
+ mes "the basics of the skill.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "-Akki reopens the booklet-";
|
|
|
+ mes "-and starts reading it.-";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "The zeny used in";
|
|
|
+ mes "Mammonite can be saved while";
|
|
|
+ mes "still preserving the power with";
|
|
|
+ mes "the skill.-^ff0000 Unfairly Trick^000000-is";
|
|
|
+ mes "a trick skill that uses counterfeit";
|
|
|
+ mes "zeny for your Mammonite";
|
|
|
+ mes "during battles.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "To learn this skill, you must";
|
|
|
+ mes "make counterfeit zeny first,";
|
|
|
+ mes "so get every material";
|
|
|
+ mes "I list and then";
|
|
|
+ mes "come back to me.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "The items needed are...";
|
|
|
+ mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
|
|
|
+ mes "And... um... hmm... um...";
|
|
|
+ mes "um~~~~~~~~~~~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Um~! Just a moment.";
|
|
|
+ mes "I'm still new here...";
|
|
|
+ mes "I underlined it somewhere...";
|
|
|
+ mes "Where is it....";
|
|
|
+ mes "Where is it~?!!!~~~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "-She turns pages frantically-";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Oh yay, I found it!";
|
|
|
+ mes "Found it, I found it~";
|
|
|
+ mes "Then I will list it again.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "1 Steel, 5 Coal, 1 Iron Hammer,";
|
|
|
+ mes "500 zeny to use as prints.";
|
|
|
+ mes "and 1 Detrimindexta required";
|
|
|
+ mes "are listed here, hehe";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "-......-";
|
|
|
+ mes "-Could this girl-";
|
|
|
+ mes "-really teach the skill...-";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Telling by "+strcharinfo(0)+"'s face";
|
|
|
+ mes "you don't seem to trust me!!";
|
|
|
+ mes "You, standing there!!!";
|
|
|
+ mes "Is that really how";
|
|
|
+ mes "you're thinking?!";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Yes. That is so.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Wahh, of course...";
|
|
|
+ mes "But it's been only";
|
|
|
+ mes "3 months since I joined!!!!!!";
|
|
|
+ mes "I, Akki, do not give up.";
|
|
|
+ mes "Worry not, hang on~!!!";
|
|
|
+ mes "Mwhahahahaha~";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "-......-";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Just bring the material";
|
|
|
+ mes "and I will teach them to you.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Well, then go get the";
|
|
|
+ mes "things I listed~";
|
|
|
+ set BLACK_SK, 1;
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "I'll list them again.";
|
|
|
+ mes "1 Steel, 5 Coals";
|
|
|
+ mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
|
|
|
+ mes "are needed.";
|
|
|
+ mes "Don't forget~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Then~! Go began~!";
|
|
|
+ mes "Meanwhile, I will be eating";
|
|
|
+ mes "this melon bread I bought.";
|
|
|
+ mes "Yum...";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Huh? What?!!";
|
|
|
+ mes "You do not trust me";
|
|
|
+ mes "yet?~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Waaah! Please learn it~";
|
|
|
+ mes "I will try hard~!!!";
|
|
|
+ mes "Please~ Please~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "The blacksmith master";
|
|
|
+ mes "told me to raise my";
|
|
|
+ mes "reputation more~";
|
|
|
+ mes "WAaaaah~~~";
|
|
|
+ mes "Just one more time.. I....";
|
|
|
+ mes "Waaaaaah~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Too bad.";
|
|
|
+ mes "I'll get in trouble again.";
|
|
|
+ mes "Sobs~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if(BLACK_SK == 1) {
|
|
|
+ if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
|
|
|
+ if (Zeny >= 500) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Oh yay~ you got all the materials?";
|
|
|
+ mes "Let me see them~~";
|
|
|
+ mes "Hmmm~~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Wow, perfect~";
|
|
|
+ mes "Alright~!!";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "First, I will test";
|
|
|
+ mes "the skill myself with";
|
|
|
+ mes "the materials, so";
|
|
|
+ mes "wait a few";
|
|
|
+ mes "moments~";
|
|
|
+ delitem "Coal", 5;
|
|
|
+ delitem "Steel", 1;
|
|
|
+ delitem "Detrimindexta", 1;
|
|
|
+ delitem "Iron_Hammer", 1;
|
|
|
+ set Zeny, Zeny-500;
|
|
|
+ set BLACK_SK, 2;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "You need 500 zeny to use as prints";
|
|
|
+ mes "but you haven't enough.";
|
|
|
+ mes "Go make yourself 500 zeny~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Did you get everything?";
|
|
|
+ mes "Hmm, let's see...";
|
|
|
+ mes "Uhoh, you're short~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "I will say it again,";
|
|
|
+ mes "1 Steel, 5 Coals";
|
|
|
+ mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
|
|
|
+ mes "are needed.";
|
|
|
+ mes "Don't forget~";
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 2) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Oh~!!!";
|
|
|
+ mes "You're here again~";
|
|
|
+ mes "........";
|
|
|
+ mes "Um~ Uummmm...";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "The truth is...";
|
|
|
+ mes "I was making counterfeit";
|
|
|
+ mes "and I failed... WAaah~!";
|
|
|
+ mes "Sorry~ Just don't";
|
|
|
+ mes "tell the guild master~~";
|
|
|
+ mes "Wah wah~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Give me one more chance~";
|
|
|
+ mes "I really cann do well~";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Oh really...";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Please please~";
|
|
|
+ mes "1 Steel and 3 Coals";
|
|
|
+ mes "Get it one more time~";
|
|
|
+ mes "Pleeeaaassseee~";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "I guess...";
|
|
|
+ mes "Is that all you need?";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Yes~!!! You're a kind person!";
|
|
|
+ mes "You will live a long life~";
|
|
|
+ mes "Hehe~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "To say it again,";
|
|
|
+ mes "1 Steel";
|
|
|
+ mes "and 3 Coals~!!!";
|
|
|
+ mes "Good luck, have fun~!!!";
|
|
|
+ mes "Go, go~!!!";
|
|
|
+ set BLACK_SK, 3;
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 3) {
|
|
|
+ if (countitem("Steel") > 0 && countitem("Coal") > 2) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Oh~ You brought them~!";
|
|
|
+ mes "Yay~ Really, thanks~";
|
|
|
+ mes "I'll do better this time.";
|
|
|
+ mes "Wait a few moments.";
|
|
|
+ delitem "Steel", 1;
|
|
|
+ delitem "Coal", 3;
|
|
|
+ set BLACK_SK, 4;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "To list the needed";
|
|
|
+ mes "materials again..";
|
|
|
+ mes "1 Steel and";
|
|
|
+ mes "3 Coals~!";
|
|
|
+ mes "Good luck, have fun~!!!";
|
|
|
+ mes "Go, go~!!!";
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 4) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "...........";
|
|
|
+ mes "........";
|
|
|
+ mes "...........";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "...?";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes ".........";
|
|
|
+ mes ".......";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "What...no!!!";
|
|
|
+ mes "again?!!!";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Waaah~";
|
|
|
+ mes "While I was forging";
|
|
|
+ mes "the Iron Hammer broke";
|
|
|
+ mes "so I couldn't do it~";
|
|
|
+ mes "Waaaaah sobs~~~~";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "-I need to get her another Iron Hammer-";
|
|
|
+ mes "-I guess. argh.-";
|
|
|
+ mes "-.......Why is..-";
|
|
|
+ mes "-argh...tiring...-";
|
|
|
+ set BLACK_SK, 5;
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 5) {
|
|
|
+ if (countitem("Iron_Hammer") > 0) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Oh~!!";
|
|
|
+ mes "You brought it~!";
|
|
|
+ mes "So kind~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Then I will really really";
|
|
|
+ mes "teach you, so just";
|
|
|
+ mes "wait a little~";
|
|
|
+ delitem Iron_Hammer, 1;
|
|
|
+ set BLACK_SK, 6;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Iron Hammer is gone~";
|
|
|
+ mes "Waaah~ What do I do~";
|
|
|
+ mes "If you bring it one more time";
|
|
|
+ mes "I promise to";
|
|
|
+ mes "do my best~";
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK == 6) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "WAAAAAAAAH~!!!";
|
|
|
+ mes "AWwwwwn~";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "OMG~!!!";
|
|
|
+ mes "Not again?!!";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Tada~!!! Done~!!";
|
|
|
+ mes "Hehehe~!!!";
|
|
|
+ mes "I just wanted to scare you~";
|
|
|
+ mes "haha~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "I finished the skill";
|
|
|
+ mes "and tested it myself.";
|
|
|
+ mes "Now, with counterfeit I will teach,";
|
|
|
+ mes "-^ff0000 Unfairly Trick^000000-skill";
|
|
|
+ mes "to you, hehe~.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "As a bonus, after you learn this,";
|
|
|
+ mes "you can go to our teacher";
|
|
|
+ mes "pay a visit to Goodday and have";
|
|
|
+ mes "-^ff0000 Greed^000000- skill taught";
|
|
|
+ mes "to you as well~.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Then I will teach you right away...";
|
|
|
+ mes "Lend me a paper to write on";
|
|
|
+ mes "and your ear~";
|
|
|
+ mes "-whisper whisper~ whisper whisper~";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Use it as I taught you,";
|
|
|
+ mes "hope it'll help.";
|
|
|
+ mes "I apologize for";
|
|
|
+ mes "making so many mistakes";
|
|
|
+ mes "in the process~.";
|
|
|
+ next;
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Then, if you find time again";
|
|
|
+ mes "come and visit me~";
|
|
|
+ mes "I will probably be stuck here";
|
|
|
+ mes "until I get promoted";
|
|
|
+ mes "elsewhere, hehe~";
|
|
|
+ mes "Then, bon voyage and.";
|
|
|
+ mes "bye bye~";
|
|
|
+ set BLACK_SK, 7;
|
|
|
+ skill 1012,1,0;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set @teach, rand(1,2);
|
|
|
+ if(@teach == 1) {
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "To achieve the new job quest";
|
|
|
+ mes "-^ff0000Greed^000000- in your list";
|
|
|
+ mes "go visit Goodday at Einbroch's";
|
|
|
+ mes "blacksmith guild~.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "It's been a while~";
|
|
|
+ mes "I will probably be stuck here";
|
|
|
+ mes "until I get promoted";
|
|
|
+ mes "elsewhere, hehe~";
|
|
|
+ mes "Visit me often~";
|
|
|
+ mes "Then, bon voyage and.";
|
|
|
+ mes "bye bye~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "My name is Akki, was hired by ";
|
|
|
+ mes "the Blacksmith Guild to teach.";
|
|
|
+ mes "and pass down the skills.";
|
|
|
+ mes "I apologize, but";
|
|
|
+ mes ""+strcharinfo(0)+" is listed as low";
|
|
|
+ mes "Job Level. You cannot learn it yet.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "Good weather, isn't it?";
|
|
|
+ mes "It is an excellent day for";
|
|
|
+ mes "forging items.";
|
|
|
next;
|
|
|
- emotion e_omg;
|
|
|
- mes "[Goodday]";
|
|
|
- mes "WHAT...";
|
|
|
- mes "You don't!";
|
|
|
- close;
|
|
|
-
|
|
|
-L_alreadyhave:
|
|
|
- mes "I've already taught you";
|
|
|
- mes "everything I know, so I";
|
|
|
- mes "need to get back to my";
|
|
|
- mes "work.";
|
|
|
+ mes "[Akki]";
|
|
|
+ mes "I want to go by a shining stream";
|
|
|
+ mes "with ultimate materials and";
|
|
|
+ mes "blazing fire and forget myself";
|
|
|
+ mes "something special~";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-//== AKI - UNFAIR TRICK SKILL ==================================
|
|
|
-geffen,178,72,7 script Aki 726,{
|
|
|
- mes "[Aki]";
|
|
|
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
|
|
|
- if(getskilllv(1012)) goto L_alreadyhave;
|
|
|
- if(getskilllv(1013)<1) goto L_nogreed;
|
|
|
- if(JobLevel<30) goto L_nojob;
|
|
|
- mes "We're going to need a few things";
|
|
|
- mes "for this lesson. Bring me:";
|
|
|
- mes "2 Steel";
|
|
|
- mes "8 Coal";
|
|
|
- mes "2 Iron Hammers";
|
|
|
- mes "1 Detrimindexta";
|
|
|
- mes "500 Zeny";
|
|
|
- next;
|
|
|
-
|
|
|
- mes "[Aki]";
|
|
|
- mes "Let me check your items.";
|
|
|
- next;
|
|
|
-
|
|
|
- if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
|
|
|
- delitem 999, 2;//Items: Steel,
|
|
|
- delitem 1003, 8;//Items: Coal,
|
|
|
- delitem 613, 2;//Items: Iron_Hammer,
|
|
|
- delitem 971, 1;//Items: Detrimindexta,
|
|
|
- set zeny, zeny-500;
|
|
|
-
|
|
|
- mes "[Aki]";
|
|
|
- mes "Good, You brought everything";
|
|
|
- mes "with you already! We'll start";
|
|
|
- mes "the process now.";
|
|
|
- skill 1012,1,0;
|
|
|
- next;
|
|
|
-
|
|
|
- specialeffect 183;
|
|
|
- mes "Wow, you're a fast learner.";
|
|
|
- mes "Enjoy your new talents!";
|
|
|
- close;
|
|
|
-
|
|
|
-L_noitems:
|
|
|
- mes "[Aki]";
|
|
|
- mes "You don't have enough items.";
|
|
|
- mes "Come back when you have all";
|
|
|
- mes "the required items for me.";
|
|
|
- close;
|
|
|
-
|
|
|
-L_nosmith:
|
|
|
- mes "Don't mind Goodday over there.";
|
|
|
- mes "He thinks everyone should like";
|
|
|
- mes "this boring place!";
|
|
|
- emotion e_laugh;
|
|
|
- close;
|
|
|
-
|
|
|
-L_nogreed:
|
|
|
- mes "If you're looking for more";
|
|
|
- mes "to learn, then you should";
|
|
|
- mes "talk to Goodday over there";
|
|
|
- close;
|
|
|
-
|
|
|
-L_alreadyhave:
|
|
|
- mes "WOW, I guess you've learned";
|
|
|
- mes "all that the Blacksmiths of";
|
|
|
- mes "Geffen can teach. Good luck";
|
|
|
- mes "with your travels.";
|
|
|
- close;
|
|
|
-
|
|
|
-L_nojob:
|
|
|
- mes "Come back when you've learned";
|
|
|
- mes "more about being a Blacksmith.";
|
|
|
- mes "You will need a Job level of at";
|
|
|
- mes "least lv 30 to learn what I";
|
|
|
- mes "know.";
|
|
|
+//============================================================
|
|
|
+// BLACKSMITH SKILL - GREED
|
|
|
+//============================================================
|
|
|
+//== GOODDAY - GREED SKILL ===================================
|
|
|
+geffen,172,52,7 script Goodday 826,{
|
|
|
+ if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
|
|
|
+ if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Oh ho~";
|
|
|
+ mes "It's been a long time~";
|
|
|
+ mes "Is it because you transcended?";
|
|
|
+ mes "You look amazing~";
|
|
|
+ mes "I will give you the skill you";
|
|
|
+ mes "learned before again~";
|
|
|
+ skill 1013,1,0;
|
|
|
+ set BLACK_SK2, 3;
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK2 == 3) {
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "I wonder if you are using your skill";
|
|
|
+ mes "properly now.";
|
|
|
+ mes "Don't get too greedy as you live";
|
|
|
+ mes "and travel around, looking";
|
|
|
+ mes "and learning new things.";
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK2 == 0) {
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "I am the one who is in charge";
|
|
|
+ mes "of the quest-skills of Blacksmith.";
|
|
|
+ mes "My name is Master Gooday.";
|
|
|
+ mes "Most prefer just Gooday, though.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "A new skill was invented with";
|
|
|
+ mes "Merchant Guild. Now, the Blacksmith guild";
|
|
|
+ mes "is having an event to";
|
|
|
+ mes "pass down teh skill to";
|
|
|
+ mes "fellow members.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Because of this event,";
|
|
|
+ mes "We have to send even untrained";
|
|
|
+ mes "blacksmiths out to teach skills.";
|
|
|
+ mes "Causes me intense troubles";
|
|
|
+ mes "sometimes.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Hmm, you look like a Blacksmith yourself.";
|
|
|
+ mes "Why don't you treat yourself to";
|
|
|
+ mes "the new -^ff0000 Greed^000000-skill";
|
|
|
+ mes "today?";
|
|
|
+ mes "Whether you learn or not";
|
|
|
+ mes "is your choice, but I think";
|
|
|
+ mes "it's one very good";
|
|
|
+ mes "skill~";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "If you want to learn, I will";
|
|
|
+ mes "explain the skill to you and teach";
|
|
|
+ mes "you all the basics of it.";
|
|
|
+ mes "How is it?";
|
|
|
+ next;
|
|
|
+ switch( select( "Sure, I'd like to learn.", "Later~")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Mm, Good thinking.";
|
|
|
+ mes "The newly invented skill";
|
|
|
+ mes "-^ff0000Greed^000000- allows you to";
|
|
|
+ mes "automatically loot the items";
|
|
|
+ mes "not picked up within 5x5 radius";
|
|
|
+ mes "and place them into your inventory.";
|
|
|
+ mes "It's a very useful and convinient skill,";
|
|
|
+ mes "I believe.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "While travelling, all kinds of items";
|
|
|
+ mes "including rare and important ones";
|
|
|
+ mes "can be achieved very quickly";
|
|
|
+ mes "and put into your inventory.";
|
|
|
+ mes "Every merchant's dream,";
|
|
|
+ mes "wouldn't you agree?";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Since you decided to learn,";
|
|
|
+ mes "before starting, you must";
|
|
|
+ mes "go through a simple test";
|
|
|
+ mes "to see if you qualify.";
|
|
|
+ mes "So listen carefully and follow";
|
|
|
+ mes "directions.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Now, go out and";
|
|
|
+ mes "-^ff0000 Not mattering whether it is^000000-";
|
|
|
+ mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
|
|
+ mes "-^ff0000 Fill your inventory up^000000-";
|
|
|
+ mes "-^ff0000 so that you cannot put^000000-";
|
|
|
+ mes "-^ff0000 anything 500 weight or more into^000000-";
|
|
|
+ mes "-^ff0000 your invenory and^000000-";
|
|
|
+ mes "-^ff0000 return to me.^000000-";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "That is all that is";
|
|
|
+ mes "required for teh skill.";
|
|
|
+ mes "Now get started.";
|
|
|
+ set BLACK_SK2, 1;
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Mm. Is that so?";
|
|
|
+ mes "Ah, it is good to";
|
|
|
+ mes "live your life busy";
|
|
|
+ mes "when you're young.";
|
|
|
+ mes "Just use your time";
|
|
|
+ mes "wisely.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if(BLACK_SK2 == 1) {
|
|
|
+ // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
|
|
|
+ if(checkweight("Gold",25) == 1) {
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Mm~ back already.";
|
|
|
+ mes "Well, without checking, I can tell";
|
|
|
+ mes "you're quite off from";
|
|
|
+ mes "what I asked for.";
|
|
|
+ mes "This is what I wanted.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "-^ff0000 Not mattering whether it is^000000-";
|
|
|
+ mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
|
|
+ mes "-^ff0000 Fill your inventory up^000000-";
|
|
|
+ mes "-^ff0000 so that you cannot put^000000-";
|
|
|
+ mes "-^ff0000 anything 500 weight or more into^000000-";
|
|
|
+ mes "-^ff0000 your invenory and^000000-";
|
|
|
+ mes "-^ff0000 return to me.^000000-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Mm, back already?";
|
|
|
+ mes "You came back earlier than expected.";
|
|
|
+ mes "Well, then allow me to see";
|
|
|
+ mes "your bag.";
|
|
|
+ mes "Hmm~~~~~";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Ah~ Hmm~";
|
|
|
+ mes "Mm~ You did just as";
|
|
|
+ mes "I asked you to. Good.";
|
|
|
+ mes "Alright, you pass the test.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "The time spent and experience";
|
|
|
+ mes "gained while collecting the items";
|
|
|
+ mes "are more important than the";
|
|
|
+ mes "price that comes out when you";
|
|
|
+ mes "sell the items.";
|
|
|
+ mes "I wanted to let you know that.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Of course, as a blacksmith,";
|
|
|
+ mes "you are expected to look at every";
|
|
|
+ mes "item as a possibility to bring you zeny,";
|
|
|
+ mes "but you are also capable";
|
|
|
+ mes "personally of knowledge and";
|
|
|
+ mes "honour, in my opinion.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "You may not think the test";
|
|
|
+ mes "and the skill have any relationship";
|
|
|
+ mes "to each other, but.";
|
|
|
+ mes "That was the test and teaching";
|
|
|
+ mes "that my Master passed to me";
|
|
|
+ mes "when I first became a";
|
|
|
+ mes "blacksmith.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "There are too many people";
|
|
|
+ mes "trying to gain money";
|
|
|
+ mes "before anything in this world,";
|
|
|
+ mes "and it pains me to see people";
|
|
|
+ mes "living to see only money";
|
|
|
+ mes "in their items and forgetting";
|
|
|
+ mes "about honour and love of life.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Forging items and weapons";
|
|
|
+ mes "that your friends and others need";
|
|
|
+ mes "and travelling the world to";
|
|
|
+ mes "venture out and face danger yourself";
|
|
|
+ mes "to seek the materials for refining";
|
|
|
+ mes "is the purpose and honour";
|
|
|
+ mes "of blacksmith.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "The name of the skill";
|
|
|
+ mes "I will give to you is called";
|
|
|
+ mes "-^ff0000 Greed^000000- but";
|
|
|
+ mes "I hope it will be used as";
|
|
|
+ mes "another meaning to you";
|
|
|
+ mes "once you receive it.";
|
|
|
+ next;
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "Then here is your skill.";
|
|
|
+ skill 1013,1,0;
|
|
|
+ set BLACK_SK2, 2;
|
|
|
+ close;
|
|
|
+ } else if(BLACK_SK2 == 2) {
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "I wonder if you are using your skill";
|
|
|
+ mes "properly now.";
|
|
|
+ mes "Don't get too greedy as you live";
|
|
|
+ mes "and travel around, looking";
|
|
|
+ mes "and learning new things.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ mes "[Goodday]";
|
|
|
+ mes "On a day like this, I want to put";
|
|
|
+ mes "my backpack on and climb a dangerous";
|
|
|
+ mes "mountain where all kinds of goods lie";
|
|
|
+ mes "and go off collecting them.";
|
|
|
+ mes "Why don't you become a";
|
|
|
+ mes "blacksmith someday?";
|
|
|
close;
|
|
|
-}
|
|
|
+}
|