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@@ -1600,6 +1600,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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break;
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}
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+ if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
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+ rand()%10000 < battle_config.sg_miracle_skill_ratio) //SG_MIRACLE [Komurka]
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+ sc_start(src,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration);
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+
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if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
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!(skill_get_inf(skillid)&(INF_GROUND_SKILL|INF_SELF_SKILL)) &&
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(rate=pc_checkskill(sd,HW_SOULDRAIN))>0
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@@ -6374,6 +6378,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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case SG_SUN_WARM:
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case SG_MOON_WARM:
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case SG_STAR_WARM:
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+ skill_clear_unitgroup(src);
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if ((sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)))
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sc_start4(src,type,100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv));
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flag|=1;
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