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@@ -408,6 +408,7 @@ int buildin_npcshopitem(struct script_state *st); // [Lance]
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int buildin_equip(struct script_state *st);
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int buildin_autoequip(struct script_state *st);
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int buildin_setbattleflag(struct script_state *st);
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+int buildin_getbattleflag(struct script_state *st);
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// [zBuffer] List of player cont commands --->
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int buildin_rid2name(struct script_state *st);
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int buildin_pcwalkxy(struct script_state *st);
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@@ -737,6 +738,7 @@ struct {
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{buildin_equip,"equip","i"},
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{buildin_autoequip,"autoequip","ii"},
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{buildin_setbattleflag,"setbattleflag","ss"},
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+ {buildin_getbattleflag,"getbattleflag","s"},
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{buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
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{buildin_disguise,"disguise","i"}, //disguise player. Lupus
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{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
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@@ -9553,11 +9555,18 @@ int buildin_setbattleflag(struct script_state *st){
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if (battle_set_value(flag, value) == 0)
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ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'",flag);
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else
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- ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.",flag,value);
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+ ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.",flag,value);
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return 0;
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}
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+int buildin_getbattleflag(struct script_state *st){
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+ char *flag;
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+ flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
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+ push_val(st->stack,C_INT,battle_get_value(flag));
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+ return 0;
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+}
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+
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//=======================================================
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// strlen [Valaris]
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//-------------------------------------------------------
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