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@@ -4,14 +4,14 @@
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//= Persian, Vicious_Pucca, Completed by aoa00
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//= Evera, MasterOfMupppets
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//===== Current Version: =====================================
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-//= 2.2
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+//= 2.3
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Event for the Mobster respawn
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//= Bio Labs Quest
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//= Friendship Quest
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-//= Bio Ethics Quest (UNFINISHED)
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+//= Bio Ethics Quest (Need bug testing!)
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//===== Additional Comments: =================================
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//= Grammar/script check please. This was a quick job.
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//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
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@@ -40,6 +40,8 @@
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//= 2.1 Added first part of Bio Ethics Quest [Evera]
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//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
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//= out after finished part... Don't want players getting stuck ;_; [Evera]
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+//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
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+//= mind was somewhere else when writing @_@ [Evera]
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//============================================================
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//= aoa's comment
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//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
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@@ -2628,7 +2630,7 @@ yuno_in04.gat,171,117,1 script List of Books 111,{
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//==============================================================
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// Bio Ethics Quest
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//==============================================================
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-//==========================UNFINISHED!=========================
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+//=====================Requires Bug Testing=====================
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lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
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mes "[Rekenber Guard]";
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if(getequipid(9) == 2243){
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@@ -2654,31 +2656,13 @@ lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
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}
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lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
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OnTouch:
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- if(class != 18){
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- mes "[Researcher]";
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- mes "This is a restricted";
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- mes "area. Please leave";
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- mes "immediately.";
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- close2;
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- warp "lhz_in01.gat",199,131;
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- end;
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- }
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- //Unofficial Text
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- else{
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- mes "[Researcher]";
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- mes "Keep your eyes open.";
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- mes "I've heard rumors that some";
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- mes "adventurers from Rune-Midgard";
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- mes "are trying to sneak into here!";
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- mes "I know the security here is";
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- mes "pretty much failsafe, but...";
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- //Okay, we don't want players to get stuck here before quest is finished -.-;
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- next;
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- mes "Sorry, quest under construction";
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- close2;
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- warp "lhz_in01.gat",199,131;
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- end;
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- }
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+ mes "[Researcher]";
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+ mes "This is a restricted";
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+ mes "area. Please leave";
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+ mes "immediately.";
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+ close2;
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+ warp "lhz_in01.gat",199,131;
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+ end;
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}
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lhz_in01.gat,285,169,7 script Researcher 865,{
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@@ -2695,6 +2679,23 @@ lhz_in01.gat,199,137,8 script Scientist 865,{
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close;
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}
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lhz_in01.gat,204,138,6 script Keshibien 750,{
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+ if(bioeth >= 2){
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+ //Unofficial text
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+ mes "[Keshibien]";
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+ mes "Hello there~";
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+ mes "Are you looking for";
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+ mes "more information about";
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+ mes "homunculus?";
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+ next;
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+ mes "[Keshibien]";
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+ mes "I shouldn't say";
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+ mes "anything, but look";
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+ mes "for someone named";
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+ mes "Bringel in Lighthalzen.";
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+ if(bioeth == 2) set bioeth,3;
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+ close;
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+ //Unofficial text end
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+ }
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mes "[Keshibien]";
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mes "Hello there~";
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mes "You must be from";
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@@ -2763,13 +2764,158 @@ lhz_in01.gat,218,141,0 script Alchemist 98,{
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close;
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}
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lhz_in01.gat,224,140,8 script Kellasus 57,{
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- mes "[Kellasus]";
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- mes "Hmm. Who decides what";
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- mes "is right and wrong? What is";
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- mes "meant to be known and what";
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- mes "secrets were never intended";
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- mes "for mankind to understand?";
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- close;
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+ if(MISC_QUEST&64){
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+ mes "[Kellasus]";
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+ mes "I already taught you";
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+ mes "skills of the homunculus...";
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+ if(getskillv(238) == 0) skill 238,1,0;
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+ if(getskillv(243) == 0) skill 243,1,0;
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+ if(getskillv(244) == 0) skill 244,1,0;
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+ close;
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+ }
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+ switch(bioeth){
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+ default:
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+ break;
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+ case 4:
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+ mes "[Kellasus]";
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+ mes "...You're really hard to handle.";
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+ mes "I don't think I should";
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+ mes "teach you biotechnology.";
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+ mes "Besides that, you know";
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+ mes "nothing about homunculus!";
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+ next;
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+ menu "I've learned that",-;
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+ mes "[Kellasus]";
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+ mes "Oh really?";
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+ mes "I will have to test you";
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+ mes "on your knowledge of";
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+ mes "homunculus then.";
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+ next;
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+ mes "[Kellasus]";
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+ mes "First question.";
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+ mes "What is the skill that lets the";
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+ mes "homunculus stay in peace?";
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+ input @kelques$;
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+ next;
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+ mes "[Kellasus]";
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+ if(@kelques$ != "Rest"){
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+ mes "Hmpf. I knew you had";
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+ mes "no knowledge on";
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+ mes "homunculus.";
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+ close;
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+ }
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+ mes "That's right. Second question.";
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+ mes "What is the item";
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+ mes "that is required to";
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+ mes "summon or create";
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+ mes "a homunculus?";
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+ input @kelques$;
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+ next;
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+ mes "[Kellasus]";
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+ if(@kelques$ != "Germination Breed"){
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+ mes "Hmpf. I knew you had";
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+ mes "no knowledge on";
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+ mes "homunculus.";
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+ close;
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+ }
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+ mes "Correct. But this is not the end yet.";
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+ mes "What is the name";
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+ mes "of a skill";
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+ mes "that could let you";
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+ mes "revive a homunculus?";
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+ input @kelques$;
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+ next;
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+ mes "[Kellasus]";
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+ if(@kelques$ != "Resurrect Homunculus"){
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+ mes "Hmpf. I knew you had";
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+ mes "no knowledge on";
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+ mes "homunculus.";
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+ close;
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+ }
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+ mes "After all these discussions,";
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+ mes "I won't teach anyone";
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+ mes "the skills of homunculus.";
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+ mes "The decision is final";
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+ mes "and that's it!";
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+ set bioeth,5;
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+ close;
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+ break;
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+ case 5:
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+ mes "[Kellasus]";
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+ mes "After all these discussions,";
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+ mes "I won't teach anyone";
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+ mes "the skills of homunculus.";
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+ mes "The decision is final";
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+ mes "and that's it!";
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+ close;
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+ break;
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+ case 6:
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+ //Unofficial text and story -.-;
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+ mes "[Kellasus]";
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+ mes "Oh it's you again? You're really determined.";
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+ mes "Well most of the Alchemist";
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+ mes "are people who never";
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+ mes "let go of their dreams";
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+ next;
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+ menu "Let's talk about others",-;
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+ mes "[Kellasus]";
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+ mes "You've spoke to my son?";
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+ mes "What did he say?";
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+ next;
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+ mes "[Kellasus]";
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+ mes "...";
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+ next;
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+ mes "[Kellasus]";
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+ mes "I guess I could teach you a few skills..";
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+ //Gives player bio ethics, call homun, rest, and sets bitshift for quest finished
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+ skill 238,1,0;
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+ skill 243,1,0;
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+ skill 244,1,0;
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+ set MISC_QUEST,MISC_QUEST|64;
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+ set bioeth,0;
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+ close;
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+ }
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+ switch(@keltalk){
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+ default:
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+ mes "[Kellasus]";
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+ mes "Hmm. Who decides what";
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+ mes "is right and wrong? What is";
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+ mes "meant to be known and what";
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+ mes "secrets were never intended";
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+ mes "for mankind to understand?";
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+ set @keltalk,1;
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+ close;
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+ break;
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+ case 1:
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+ //No official text to put here, so I just repeated first text
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+ mes "[Kellasus]";
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+ mes "Hmm. Who decides what";
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+ mes "is right and wrong? What is";
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+ mes "meant to be known and what";
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+ mes "secrets were never intended";
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+ mes "for mankind to understand?";
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+ set @keltalk,2;
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+ close;
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+ break;
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+ case 2:
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+ mes "[Kellasus]";
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+ mes "Haven't I told you not to come back again?";
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+ mes "Please leave now!";
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+ mes "No matter what you do.";
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+ mes "I won't teach you anything about homunculus";
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+ set @keltalk,3;
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+ set bioeth,1;
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+ close;
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+ break;
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+ case 3:
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+ mes "[Kellasus]";
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+ mes "Haven't I told you not to come back again?";
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+ mes "Please leave now!";
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+ mes "No matter what you do.";
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+ mes "I won't teach you anything about homunculus";
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+ close;
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+ break;
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+ }
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}
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lhz_in01.gat,217,121,6 script Repairman 851,{
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mes "[Repairman]";
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@@ -2804,5 +2950,46 @@ lhz_in01.gat,225,122,4 script Skrajiad 754,{
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mes "But it's incredibly rewarding to";
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mes "those of us who never stop askins";
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mes "how and why our world works.";
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+ if(bioeth == 1) set bioeth,2;
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+ close;
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+}
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+lhz_in02.gat,269,273,4 script Bringel 709,{
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+//Unofficial Text
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+ if(bioeth > 3 || MISC_QUEST&64){
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+ if(getskillv(247) == 0) skill 247,1,0;
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+ }
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+ if(bioeth == 3){
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+ mes "[Bringel]";
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+ mes "I see you're here to";
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+ mes "learn about homunculus...";
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+ mes "I will teach you a";
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+ mes "valuable skill to use.";
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+ //Learn res homun
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+ skill 247,1,0;
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+ set bioeth,4;
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+ close;
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+ }
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+ mes "[Bringel]";
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+ mes "Isn't this hotel great?";
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+ mes "I can relax on the couch";
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+ mes "And not care about what I";
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+ mes "did in the past...";
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+ close;
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+}
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+lhz_in03.gat,106,34,4 script Golin 706,{
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+//Unofficial text
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+ if(bioeth == 5){
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+ mes "[Golin]";
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+ mes "Did you see my";
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+ mes "daddy at the lab?";
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+ mes "Tell him I said hi!";
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+ set bioeth,6;
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+ close;
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+ }
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+ mes "[Golin]";
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+ mes "Where's daddy?";
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+ mes "I really want";
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+ mes "daddy to come back";
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+ mes "from the lab.";
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close;
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}
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