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Corrected Mercenary skills (fixes #1442)
* Adjusted Scapegoat SP requirement from 10 to 5.
* Removed 100% HP requirement of Scapegoat.
* Recuperate now removes Deadly Poison.

aleos89 8 年之前
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d5edd06c6d
共有 3 個文件被更改,包括 3 次插入2 次删除
  1. 1 1
      db/pre-re/skill_require_db.txt
  2. 1 1
      db/re/skill_require_db.txt
  3. 1 0
      src/map/skill.c

+ 1 - 1
db/pre-re/skill_require_db.txt

@@ -1035,7 +1035,7 @@
 8232,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0		//MER_PROVOKE
 8233,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_AUTOBERSERK
 8234,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_DECAGI
-8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0							//MER_SCAPEGOAT
+8235,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_SCAPEGOAT
 8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_LEXDIVINA
 8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_ESTIMATION
 8238,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_KYRIE

+ 1 - 1
db/re/skill_require_db.txt

@@ -1071,7 +1071,7 @@
 8232,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0		//MER_PROVOKE
 8233,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_AUTOBERSERK
 8234,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_DECAGI
-8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0							//MER_SCAPEGOAT
+8235,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_SCAPEGOAT
 8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_LEXDIVINA
 8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//MER_ESTIMATION
 8238,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MER_KYRIE

+ 1 - 0
src/map/skill.c

@@ -7218,6 +7218,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 		break;
 	case MER_RECUPERATE:
 		status_change_end(bl, SC_POISON, INVALID_TIMER);
+		status_change_end(bl, SC_DPOISON, INVALID_TIMER);
 		status_change_end(bl, SC_SILENCE, INVALID_TIMER);
 		clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
 		break;