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@@ -788,6 +788,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if(tsc->sg_counter >= 3 &&
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sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
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tsc->sg_counter = 0;
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+ /**
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+ * being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
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+ **/
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+ else if( tsc->sg_counter > 250 )
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+ tsc->sg_counter = 0;
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break;
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case WZ_METEOR:
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