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@@ -9889,7 +9889,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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case SC_FEINTBOMB:
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case SC_FEINTBOMB:
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clif_skill_nodamage(src,src,skillid,skilllv,1);
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clif_skill_nodamage(src,src,skillid,skilllv,1);
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skill_unitsetting(src,skillid,skilllv,x,y,0); // Set bomb on current Position
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skill_unitsetting(src,skillid,skilllv,x,y,0); // Set bomb on current Position
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- skill_blown(src,src,6,unit_getdir(src),0);
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+ if( skill_blown(src,src,6,unit_getdir(src),0) )
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+ skill_castend_nodamage_id(src,src,TF_HIDING,1,tick,0);
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break;
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break;
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case LG_OVERBRAND:
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case LG_OVERBRAND:
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@@ -15138,7 +15139,7 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
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case UNT_FEINTBOMB: {
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case UNT_FEINTBOMB: {
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struct block_list *src = map_id2bl(group->src_id);
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struct block_list *src = map_id2bl(group->src_id);
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if( src )
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if( src )
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- map_foreachinrange(skill_area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|1, skill_castend_damage_id);
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+ map_foreachinrange(skill_area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill_castend_damage_id);
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skill_delunit(unit);
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skill_delunit(unit);
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break;
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break;
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}
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}
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