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Fixed random monster load order -- affected bloody branch and poring box. special thanks to calciumkid

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15437 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind %!s(int64=13) %!d(string=hai) anos
pai
achega
d376eb5a96
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/map/mob.c

+ 2 - 2
src/map/mob.c

@@ -3828,16 +3828,16 @@ static int mob_read_randommonster(void)
 	char line[1024];
 	char *str[10],*p;
 	int i,j;
-
 	const char* mobfile[] = {
 #if REMODE
 		"re/mob_branch.txt",
+		"mob_poring.txt",
 		"re/mob_boss.txt",
 #else
 		"pre-re/mob_branch.txt",
+		"mob_poring.txt",
 		"pre-re/mob_boss.txt",
 #endif
-		"mob_poring.txt",
 		"mob_pouch.txt"};
 
 	memset(&summon, 0, sizeof(summon));