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@@ -5107,7 +5107,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case UNT_CLAYMORETRAP:
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case UNT_TALKIEBOX:
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su->group->unit_id = UNT_USED_TRAPS;
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- clif_changelook(bl,LOOK_BASE,su->group->unit_id);
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+ clif_changetraplook(bl, UNT_USED_TRAPS);
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su->group->limit=DIFF_TICK(tick+1500,su->group->tick);
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su->limit=DIFF_TICK(tick+1500,su->group->tick);
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}
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@@ -6845,7 +6845,7 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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{
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skill_blown(&src->bl,bl,skill_get_blewcount(sg->skill_id,sg->skill_lv)|0x10000);
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sg->unit_id = UNT_USED_TRAPS;
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- clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
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+ clif_changetraplook(&src->bl, UNT_USED_TRAPS);
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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sg->val3 = BD_INTOABYSS; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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}
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@@ -6882,7 +6882,7 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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case UNT_LANDMINE:
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skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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sg->unit_id = UNT_USED_TRAPS;
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- clif_changelook(&src->bl,LOOK_BASE,UNT_FIREPILLAR_ACTIVE);
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+ clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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sg->val3 = BD_INTOABYSS; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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break;
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@@ -6900,7 +6900,7 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
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&src->bl,tick,splash_count);
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sg->unit_id = UNT_USED_TRAPS;
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- clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
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+ clif_changetraplook(&src->bl, UNT_USED_TRAPS);
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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sg->val3 = BD_INTOABYSS; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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break;
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@@ -6911,7 +6911,7 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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if (sg->val2 == 0){
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clif_talkiebox(&src->bl, sg->valstr);
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sg->unit_id = UNT_USED_TRAPS;
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- clif_changelook(&src->bl, LOOK_BASE, sg->unit_id);
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+ clif_changetraplook(&src->bl, UNT_USED_TRAPS);
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sg->limit = DIFF_TICK(tick, sg->tick) + 5000;
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sg->val2 = -1; //“¥‚ñ‚¾
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sg->val3 = BD_INTOABYSS; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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@@ -9592,7 +9592,7 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap )
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switch(group->unit_id){
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case UNT_BLASTMINE:
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group->unit_id = UNT_USED_TRAPS;
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- clif_changelook(bl,LOOK_BASE,group->unit_id);
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+ clif_changetraplook(bl, UNT_USED_TRAPS);
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group->limit=DIFF_TICK(tick+1500,group->tick);
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unit->limit=DIFF_TICK(tick+1500,group->tick);
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break;
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