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some NJ/GS fix.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5509 54d463be-8e91-2dee-dedb-b68131a5f0ec
Vicious 19 년 전
부모
커밋
d2a34c42cc
5개의 변경된 파일159개의 추가작업 그리고 45개의 파일을 삭제
  1. 42 42
      db/item_db.txt
  2. 4 0
      db/skill_tree.txt
  3. 4 0
      src/map/itemdb.c
  4. 3 2
      src/map/pc.c
  5. 106 1
      src/map/skill.c

+ 42 - 42
db/item_db.txt

@@ -2377,26 +2377,26 @@
 //12141,Fifth_Stage,Fifth Stage,2,,10,,,,,,127918079,7,2,,,,,,{}
 
 // Guns
-13100,Branch,Branch,4,10,,500,20,,9,3,134217728,0,2,2,1,1,1,,{}
-13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
-13102,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
-13103,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
-13104,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
-13105,Garrison,Garrison,4,10,,500,70,,9,1,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
-13106,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
-13107,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,0,2,2,3,12,1,,{ bonus bHit,-10; }
-13108,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
-13109,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
-13110,Dusk,Dusk,4,10,,750,160,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
-13111,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,0,2,2,1,14,1,,{ bonus bSplashRange,1; }
-13112,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,0,2,2,2,35,1,,{ bonus bSplashRange,1; }
-13113,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,0,2,2,2,6,1,,{ bonus bSplashRange,1; }
-13114,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,0,2,2,2,55,1,,{}
-13115,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
-13116,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
-13117,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
-13118,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
-13119,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,0,2,2,2,65,1,,{}
+13100,Branch,Branch,4,10,,500,20,,9,3,134217728,7,2,2,1,1,1,,{}
+13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
+13102,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
+13103,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
+13104,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
+13105,Garrison,Garrison,4,10,,500,70,,9,1,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
+13106,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
+13107,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,7,2,2,3,12,1,,{ bonus bHit,-10; }
+13108,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
+13109,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
+13110,Dusk,Dusk,4,10,,750,160,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
+13111,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,7,2,2,1,14,1,,{ bonus bSplashRange,1; }
+13112,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,7,2,2,2,35,1,,{ bonus bSplashRange,1; }
+13113,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,7,2,2,2,6,1,,{ bonus bSplashRange,1; }
+13114,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,7,2,2,2,55,1,,{}
+13115,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
+13116,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
+13117,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
+13118,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
+13119,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,7,2,2,2,65,1,,{}
 
 // Bullets
 13200,Bullet,Bullet,10,1,,2,10,,,,134217728,7,2,32768,,1,,,{}
@@ -2421,30 +2421,30 @@
 13259,Kunai_of_Deadly_Poison,Kunai of Deadly Poison,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus2 bAddEff,Eff_Poison,500; }
 
 // Ninja Stones
-7521,Burning_Stone,Burning Stone,3,10,,10,,,,,,0,2,,,,,,{}
-7522,Freezing_Stone,Freezing Stone,3,10,,10,,,,,,0,2,,,,,,{}
-7523,Windchime_Stone,Windchime Stone,3,10,,10,,,,,,0,2,,,,,,{}
-7524,Fang_,Fang,3,10,,10,,,,,,0,2,,,,,,{}
+7521,Burning_Stone,Burning Stone,3,10,,10,,,,,,7,2,,,,,,{}
+7522,Freezing_Stone,Freezing Stone,3,10,,10,,,,,,7,2,,,,,,{}
+7523,Windchime_Stone,Windchime Stone,3,10,,10,,,,,,7,2,,,,,,{}
+7524,Fang_,Fang,3,10,,10,,,,,,7,2,,,,,,{}
 
 // Ninja Weapons
-13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bAddEff,Eff_Curse,500; }
-13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
-13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
-13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bCritical,1; }
-13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
-13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
-13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
-13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
-13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
-13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
+13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus2 bAddEff,Eff_Curse,500; }
+13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
+13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
+13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bCritical,1; }
+13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
+13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
+13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
+13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
+13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
+13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
 
 // Ninja Kazema Shurikens
-13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{}
-13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{bonus2 bAddEff,Eff_Bleeding,500; }
-13302,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus2 bAddEff,Eff_Bleeding,500; }
-13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus3 bAutoSpell,19,10,100; }
+13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{}
+13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{bonus2 bAddEff,Eff_Bleeding,500; }
+13302,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{ bonus2 bAddEff,Eff_Bleeding,500; }
+13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{ bonus3 bAutoSpell,19,10,100; }
 
-2117,Gauntlet,Gauntlet,5,10,,150,,4,,0,268435456,0,2,32,,20,1,,{}
-2118,Gauntlet_,Gauntlet,5,10,,150,,4,,1,268435456,0,2,32,,20,1,,{}
-2119,Superior_Gauntlet,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}
-2120,Superior_Gauntlet_,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}
+2117,Gauntlet,Gauntlet,5,10,,150,,4,,0,268435456,7,2,32,,20,1,,{}
+2118,Gauntlet_,Gauntlet,5,10,,150,,4,,1,268435456,7,2,32,,20,1,,{}
+2119,Superior_Gauntlet,Superior Gauntlet,5,10,,150,,7,,0,268435456,7,2,32,,30,1,,{}
+2120,Superior_Gauntlet_,Superior Gauntlet,5,10,,150,,7,,0,268435456,7,2,32,,30,1,,{}

+ 4 - 0
db/skill_tree.txt

@@ -645,6 +645,8 @@
 23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
 23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
 //Gunslinger
+24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+24,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
 24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
 24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
 24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
@@ -668,6 +670,8 @@
 24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
 24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
 //Ninja
+25,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+25,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
 25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
 25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN#
 25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI#

+ 4 - 0
src/map/itemdb.c

@@ -199,6 +199,10 @@ static void itemdb_jobid2mapid(unsigned short *bclass, int jobmask)
 		bclass[1] |= 1<<MAPID_TAEKWON;
 	if (jobmask & 1<<26) //Soul Linker
 		bclass[2] |= 1<<MAPID_TAEKWON;
+	if (jobmask & 1<<27) //Gunslinger
+		bclass[0] |= 1<<MAPID_GUNSLINGER;
+	if (jobmask & 1<<28) //Ninja
+		bclass[0] |= 1<<MAPID_NINJA;
 }
 
 static void create_dummy_data(void) {

+ 3 - 2
src/map/pc.c

@@ -5626,7 +5626,7 @@ int pc_readparam(struct map_session_data *sd,int type)
 		val= sd->status.job_level;
 		break;
 	case SP_CLASS:
-		if(val>=24 && val < 45)
+		if(val>=27 && val < 45)
 			val+=3978;
 		else
 		val= sd->status.class_;
@@ -6046,7 +6046,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
 	} else if (job == JOB_GUNSLINGER || job == JOB_NINJA) {
 		if (upper > 0)
 			return 1;
-	} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+1) {
+	} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+2) {
 	// Min is SuperNovice +1 -> Becomes Novice High [Skotlex]
 	// Max is SuperBaby-NoviceHigh+1 -> Becomes Super Baby
 		b_class += JOB_NOVICE_HIGH - JOB_SUPER_NOVICE -1;
@@ -8133,6 +8133,7 @@ int pc_readdb(void)
 			skill_tree[atoi(split[0])][j].need[k].id=atoi(split[k*2+m]);
 			skill_tree[atoi(split[0])][j].need[k].lv=atoi(split[k*2+m+1]);
 		}
+		
 	}
 	fclose(fp);
 	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt");

+ 106 - 1
src/map/skill.c

@@ -3078,6 +3078,59 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
 		}
 		break;
 
+	//Until they're at right position [Vicious]
+	case GS_GLITTERING:
+	case GS_FLING:
+	case GS_TRIPLEACTION:
+	case GS_BULLSEYE:
+	case GS_MADNESSCANCEL:
+	case GS_ADJUSTMENT:
+	case GS_INCREASING:
+	case GS_MAGICALBULLET:
+	case GS_CRACKER:
+	case GS_SINGLEACTION:
+	case GS_SNAKEEYE:
+	case GS_CHAINACTION:
+	case GS_TRACKING:
+	case GS_DISARM:
+	case GS_PIERCINGSHOT:
+	case GS_RAPIDSHOWER:
+	case GS_DESPERADO:
+	case GS_GATLINGFEVER:
+	case GS_DUST:
+	case GS_SPREADATTACK:
+	case GS_GROUNDDRIFT:
+	
+	case NV_BASIC:
+	case NV_FIRSTAID:
+	case NJ_TOBIDOUGU:
+	case NJ_SYURIKEN:
+	case NJ_KUNAI:
+	case NJ_HUUMA:
+	case NJ_ZENYNAGE:
+	case NJ_TATAMIGAESHI:
+	case NJ_KASUMIKIRI:
+	case NJ_SHADOWJUMP:
+	case NJ_KIRIKAGE:
+	case NJ_UTSUSEMI:
+	case NJ_BUNSINJYUTSU:
+	case NJ_NINPOU:
+		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+		break;
+	case NJ_KOUENKA:
+	case NJ_KAENSIN:
+	case NJ_BAKUENRYU:
+	case NJ_HYOUSENSOU:
+	case NJ_SUITON:
+	case NJ_HYOUSYOURAKU:
+	case NJ_HUUJIN:
+	case NJ_RAIGEKISAI:
+	case NJ_KAMAITACHI:
+	case NJ_NEN:
+	case NJ_ISSEN:
+		skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
+		break;
+
 	case 0:
 		if(sd) {
 			if (flag & 3){
@@ -5588,6 +5641,58 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		}
 		break;
 
+	//Until they're at right position [Vicious]
+	case GS_GLITTERING:
+	case GS_FLING:
+	case GS_TRIPLEACTION:
+	case GS_BULLSEYE:
+	case GS_MADNESSCANCEL:
+	case GS_ADJUSTMENT:
+	case GS_INCREASING:
+	case GS_MAGICALBULLET:
+	case GS_CRACKER:
+	case GS_SINGLEACTION:
+	case GS_SNAKEEYE:
+	case GS_CHAINACTION:
+	case GS_TRACKING:
+	case GS_DISARM:
+	case GS_PIERCINGSHOT:
+	case GS_RAPIDSHOWER:
+	case GS_DESPERADO:
+	case GS_GATLINGFEVER:
+	case GS_DUST:
+	case GS_SPREADATTACK:
+	case GS_GROUNDDRIFT:
+	
+	case NV_BASIC:
+	case NV_FIRSTAID:
+	case NJ_TOBIDOUGU:
+	case NJ_SYURIKEN:
+	case NJ_KUNAI:
+	case NJ_HUUMA:
+	case NJ_ZENYNAGE:
+	case NJ_TATAMIGAESHI:
+	case NJ_KASUMIKIRI:
+	case NJ_SHADOWJUMP:
+	case NJ_KIRIKAGE:
+	case NJ_UTSUSEMI:
+	case NJ_BUNSINJYUTSU:
+	case NJ_NINPOU:
+	case NJ_KOUENKA:
+	case NJ_KAENSIN:
+	case NJ_BAKUENRYU:
+	case NJ_HYOUSENSOU:
+	case NJ_SUITON:
+	case NJ_HYOUSYOURAKU:
+	case NJ_HUUJIN:
+	case NJ_RAIGEKISAI:
+	case NJ_KAMAITACHI:
+	case NJ_NEN:
+	case NJ_ISSEN:
+		clif_skill_nodamage(src,bl,skillid,skilllv,
+			sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+		break;
+
 	default:
 		ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
 		map_freeblock_unlock();
@@ -11062,7 +11167,7 @@ int skill_readdb(void)
 			i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
 		if(i<=0 || i>MAX_SKILL_DB)
 			continue;
-
+		
 		skill_split_atoi(split[1],skill_db[i].range);
 		skill_db[i].hit=atoi(split[2]);
 		skill_db[i].inf=atoi(split[3]);