소스 검색

- Fixed typo on rogue_skills.txt (bugreport:4768)
- Fixed issue on icecream.txt (bugreport:4752)
- Added missing prize on comodo_gambling.txt (bugreport:4748)
- Rescripted the iRO event scripts.
- Updated the Read Me.
- Added 2009 Novice Training Grounds.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14711 54d463be-8e91-2dee-dedb-b68131a5f0ec

Kisuka 14 년 전
부모
커밋
d230c68360

+ 6 - 6
db/item_db.txt

@@ -1664,12 +1664,12 @@
 //2816,Radar_Ring1,Radar Ring,
 //2817,Radar_Ring2,Radar Ring,
 //2818,Radar_Ring3,Radar Ring,
-//2819,Swordsman_Manual,Swordsman Manual,
-//2820,Thief_Manual,Thief Manual,
-//2821,Acolyte_Manual,Acolyte Manual,
-//2822,Archer_Manual,Archer Manual,
-//2823,Merchant_Manual,Merchant Manual,
-//2824,Mage_Manual,Mage Manual,
+2819,Swordsman_Manual,Swordsman Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
+2820,Thief_Manual,Thief Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
+2821,Acolyte_Manual,Acolyte Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1; },{},{}
+2822,Archer_Manual,Archer Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AC_OWL",1; skill "AC_CONCENTRATION",1; },{},{}
+2823,Merchant_Manual,Merchant Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1; },{},{}
+2824,Mage_Manual,Mage Manual,5,,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "MG_SRECOVERY",1; skill "MG_COLDBOLT",1; skill "MG_FIREWALL",1; skill "MG_FIREBOLT",1; },{},{}
 2825,Shaman_Earrings_,Shaman Earrings,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bInt,2; },{},{}
 2826,Dark_Knight_Belt_,Dark Knight Belt,5,0,,500,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ bonus bDex,2; bonus bAgi,1; },{},{}
 2827,Dark_Knight_Glove_,Dark Knight Glove,5,0,,500,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ autobonus "{ bonus bMaxHPRate,10; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}

+ 8 - 0
db/item_trade.txt

@@ -1542,3 +1542,11 @@
 //15011,123,100	// Para_Team_Uniform3
 //16004,123,100	// P_Mace1
 //16005,123,100	// P_Mace2
+
+// Novice Training Grounds
+2819,123,100
+2820,123,100
+2821,123,100
+2822,123,100
+2823,123,100
+2824,123,100

+ 12 - 0
db/quest_db.txt

@@ -440,6 +440,18 @@
 7081,0,0,0,0,0,0,0,"Helping the Laphine Craftsman"
 7082,86400,0,0,0,0,0,0,"Helping the Laphine Craftsman"
 
+// Novice Training Grounds
+7117,0,0,0,0,0,0,0,"Your first quest!"
+7118,0,0,0,0,0,0,0,"Novice Training"
+7119,0,0,0,0,0,0,0,"Novice Training"
+7120,0,0,0,0,0,0,0,"Novice Training"
+7121,0,0,0,0,0,0,0,"Novice Training"
+7122,0,1002,1,0,0,0,0,"First battle - Poring Hunt"
+7123,0,1049,2,0,0,0,0,"Battle Basics -Swordman"
+7124,0,1063,5,0,0,0,0,"Battle Basics -Mage"
+7126,0,0,0,0,0,0,0,"Selling items"
+7127,0,1010,5,0,0,0,0,"Battle Basics -Thief"
+
 7128,0,0,0,0,0,0,0,"Training course 'conquest a desert!' -start"
 7129,0,1009,10,0,0,0,0,"The training course 'conquer the desert!' - A real battle 1"
 7130,0,1107,10,0,0,0,0,"The training course 'conquer the desert!' - A real battle 2"

+ 72 - 158
npc/events/MemorialDay_2008.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Kisuka
 //===== Current Version: =====================================
-//= 1.1
+//= 1.2
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -11,6 +11,7 @@
 //===== Additional Comments: =================================
 //= 1.0 First version. [Kisuka]
 //= 1.1 Many Many Fixes. [Kisuka]
+//= 1.2 Some changes. [Kisuka]
 //============================================================
 
 // ================== Lauds ======================
@@ -37,16 +38,11 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 		mes "My what?";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "How are you supposed to go on your trip";
-		mes "without your towel!?";
+		mes "How are you supposed to go on your trip without your towel!?";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "If you think this is just another";
-		mes "holiday,";
-		mes "I'm not going to waste my breath.";
-		mes "But if you like to pay a tribute to";
-		mes "great soldiers,";
-		mes "I will help you ready yourself";
+		mes "If you think this is just another holiday, I'm not going to waste my breath.";
+		mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself.";
 		next;
 		if (select("I guess so...:Are you crazy or something?") == 2) {
 			mes "[Mad Sago Lauds]";
@@ -62,11 +58,8 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 		mes "Then listen to me carefully.";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "Now before you can pay tribute to";
-		mes "the fallen soldiers";
-		mes "you must be properly equipped";
-		mes "Without your towel you will be";
-		mes "lost!";
+		mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped.";
+		mes "Without your towel you will be lost!";
 		mes "If you bring me the materials, I can make you a towel.";
 		next;
 		mes "[Mad Sago Lauds]";
@@ -79,25 +72,19 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 	else if(Memorial08 == 1) {
 		if (countitem(1059) < 30 || countitem(914) < 20) {
 			mes "[Mad Sago Lauds]";
-			mes "What are these? They aren't";
-			mes "enough?!";
-			mes "*Sigh* Do I really have to tell you";
-			mes "again?!";
+			mes "What are these? They aren't enough?!";
+			mes "*Sigh* Do I really have to tell you again?!";
 			mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
 			close;
 		}else{
-			mes "***Mad Sago Lauds appears to be";
-			mes "muttering to himself***";
+			mes "***Mad Sago Lauds appears to be muttering to himself***";
 			next;
 			mes "[Mad Sago Lauds]";
-			mes "So, did you bring the towel";
-			mes "materials?";
+			mes "So, did you bring the towel materials?";
 			next;
 			mes "[Mad Sago Lauds]";
-			mes "Excellent; you've brought them";
-			mes "all.";
-			mes "Then I shall make you a Towel of";
-			mes "Memory as I promised.";
+			mes "Excellent; you've brought them all.";
+			mes "Then I shall make you a Towel of Memory as I promised.";
 			mes "Give me a moment.";
 			next;
 			mes "[Mad Sago Lauds]";
@@ -113,40 +100,30 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 	
 	else if(Memorial08 == 2) {
 		mes "[Mad Sago Lauds]";
-		mes "Ah, you have fluffy new towel now";
-		mes "I even put your name on it";
+		mes "Ah, you have fluffy new towel now I even put your name on it";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "Say, how do you like to go";
-		mes "on a journey to pay a tribute to";
-		mes "Memorial Day?";
+		mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?";
 		next;
 		if (select("Sure.:No, I'm Busy.") == 2) {
 			mes "[Mad Sago Lauds]";
-			mes "Don't come crying to me";
-			mes "if someone decides to";
-			mes "build a highway through";
-			mes "your home!";
+			mes "Don't come crying to me if someone decides to build a highway through your home!";
 			close;
 		}
 		mes "[Mad Sago Lauds]";
-		mes "Good. By the way, do you even know";
-		mes "what the towel is for?";
+		mes "Good. By the way, do you even know what the towel is for?";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "It seems you're just carrying it";
-		mes "without understanding its meaning.";
-		mes "What a shame! You should go speak";
-		mes "to ^FF0000Grast in Prontera^000000.";
+		mes "It seems you're just carrying it without understanding its meaning.";
+		mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000.";
 		set Memorial08,3;
 		close;
 	}
 
 	else if(Memorial08 == 3) {
 		mes "[Mad Sago Lauds]";
-		mes "What are you still doing here? I";
-		mes "told you to go speak to Grast in";
-		mes "Prontera!";
+		mes "What are you still doing here?";
+		mes "I told you to go speak to Grast in Prontera!";
 		close;
 	}
 
@@ -163,20 +140,16 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 		mes "HAHAHAHAHAHA!!!! cough cough";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "Please give them to me. Thank you";
-		mes "for your hard work, by the way.";
+		mes "Please give them to me. Thank you for your hard work, by the way.";
 		mes "Say, have you learned anything from the journey?";
-		mes "Now is to go visit the plaque at 12";
-		mes "o'clock direction in Prontera.";
+		mes "Now is to go visit the plaque at 12 o'clock direction in Prontera.";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "What do you mean you were just";
-		mes "there?";
+		mes "What do you mean you were just there?";
 		next;
 		mes "[Mad Sago Lauds]";
-		mes "What? Why are you giving me your";
-		mes "garbage!";
-		mes "Those items are not useful to me at all";
+		mes "What? Why are you giving me your garbage!";
+		mes "Those items are not useful to me at all.";
 		mes "You should be going to the plaque!";
 		set Memorial08,8;
 		close;
@@ -185,8 +158,7 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 	else if(Memorial08 == 8) {
 		mes "[Mad Sago Lauds]";
 		mes "Stop trying to give me your garbage!";
-		mes "Go to the plaque at 12 o'clock";
-		mes "direction in Prontera for your journey!";
+		mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
 		close;
 	}
 	
@@ -201,17 +173,12 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 		else if(.@RandomMsg == 2) {
 			mes "[Mad Sago Lauds]";
 			mes "Life... is like a grapefruit.";
-			mes "It's orange and squishy, and has a";
-			mes "few pips in it,";
-			mes "and some folks have half a one for";
-			mes "breakfast.";
+			mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
 			close;
 		}
 		else if(.@RandomMsg == 3) {
 			mes "[Mad Sago Lauds]";
-			mes "There was a point to this story,";
-			mes "but it has temporarily escaped the";
-			mes "chronicler's mind.";
+			mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
 			close;
 		}
 		else if(.@RandomMsg == 4) {
@@ -221,9 +188,7 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 		}
 		else if(.@RandomMsg == 5) {
 			mes "[Mad Sago Lauds]";
-			mes "It is a mistake to think you can";
-			mes "solve any major problems just with";
-			mes "potatoes.";
+			mes "It is a mistake to think you can solve any major problems just with potatoes.";
 			close;
 		}
 	}
@@ -254,14 +219,11 @@ prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 	}
 	
 	L_CleanPlaque:
-		mes "- You see a message from the cleaned plaque.";
+		mes "- You see a message from the cleaned plaque.-";
 		next;
-		mes "-Although no sculptured marble";
-		mes "should rise to their memory,-";
-		mes "-nor engraved stone bear record of";
-		mes "their deeds,-";
-		mes "-yet will their remembrance be as";
-		mes "lasting as the land they honored.-";
+		mes "-Although no sculptured marble should rise to their memory,-";
+		mes "-nor engraved stone bear record of their deeds,-";
+		mes "-yet will their remembrance be as lasting as the land they honored.-";
 		mes "-Daniel Webster-";
 		if(Memorial08 == 9) {
 			getexp 93750,43750;
@@ -269,10 +231,8 @@ prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 		next;
 		mes "-There's another message.-";
 		next;
-		mes "-I may not have gone where I";
-		mes "intended to go,-";
-		mes "-but I think I have ended up where";
-		mes "I needed to be.-";
+		mes "-I may not have gone where I intended to go,-";
+		mes "-but I think I have ended up where I needed to be.-";
 		mes "- Douglas Adams.-";
 		if(Memorial08 == 9) { 
 			getexp 93750,43750;
@@ -280,12 +240,9 @@ prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 		next;
 		mes "-This is the last message.-";
 		next;
-		mes "-True heroism is remarkably sober,";
-		mes "very undramatic.-";
-		mes "-It is not the urge to surpass all";
-		mes "others at whatever cost,-";
-		mes "- but the urge to serve others at";
-		mes "whatever cost. -";
+		mes "-True heroism is remarkably sober, very undramatic.-";
+		mes "-It is not the urge to surpass all others at whatever cost,-";
+		mes "- but the urge to serve others at whatever cost. -";
 		mes "- Arthur Ashe -";
 		if(Memorial08 == 9) { 
 			getexp 93750,43750;
@@ -300,33 +257,24 @@ prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 prontera,150,270,4	script	Grast#Memorial	900,{
 	if(Memorial08 < 3) {
 		mes "[Grast]";
-		mes "Memorial Day is a sad and yet";
-		mes "glorious day.";
-		mes "I wonder how many people remember";
-		mes "them...";
+		mes "Memorial Day is a sad and yet glorious day.";
+		mes "I wonder how many people remember them...";
 		close;
 	}
 	
 	else if(Memorial08 == 3) {
 		mes "[Grast]";
 		mes "Oh, isn't that a Towel of Memory?";
-		mes "I'm so glad to meet someone who";
-		mes "understands the meaning of Memorial Day.";
+		mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
 		next;
 		mes "[Grast]";
-		mes "It is very important to know what";
-		mes "we're celebrating today, don't you think?";
+		mes "It is very important to know what we're celebrating today, don't you think?";
 		next;
 		mes "[Grast]";
-		mes "If you like to go on a journey to";
-		mes "pay a tribute to Memorial Day,";
-		mes "you should bring me some materials";
-		mes "I ask.";
+		mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask.";
 		next;
 		mes "[Grast]";
-		mes "Please bring me ^FF0000one of each Red";
-		mes "Potion, Green Potion, Awakening";
-		mes "Potion, and Butterfly Wing^000000.";
+		mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000.";
 		mes "I'll be waiting for your return.";
 		set Memorial08,4;
 		close;
@@ -335,20 +283,14 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 	else if(Memorial08 == 4) {
 		if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
 			mes "[Grast]";
-			mes "Oops, you haven't brought all";
-			mes "materials.";
+			mes "Oops, you haven't brought all materials.";
 			mes "Please make sure you need to bring me";
-			mes " ^FF0000one of each Red Potion, Green";
-			mes "Potion, Awakening Potion, and";
-			mes "Butteryfly Wing^000000.";
+			mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000.";
 			next;
 			mes "[Grast]";
-			mes "You'll have to bring me more";
-			mes "materials afterwards.";
-			mes "If you feel too burdened to gather";
-			mes "them all,";
-			mes "I can provide you all the";
-			mes "materials.";
+			mes "You'll have to bring me more materials afterwards.";
+			mes "If you feel too burdened to gather them all,";
+			mes "I can provide you all the materials.";
 			next;
 			if (select("I'll gather the rest.:Give me the materials.") == 2) {
 				goto L_GiveUp;
@@ -362,9 +304,7 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 			mes "Hmm, you will need some more things still...";
 			next;
 			mes "[Grast]";
-			mes "Please bring me ^FF0000one of each Trap,";
-			mes "Yggdrasil Leaf, Blue Gemstone,";
-			mes "Crystal Mirror, Meat, and Carrot.^000000";
+			mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000";
 			mes "I'll be waiting for your return.";
 			set Memorial08,5;
 			close;
@@ -376,15 +316,11 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 			mes "[Grast]";
 			mes "Oops, you haven't brought all materials.";
 			mes "Please make sure you'll have to bring me";
-			mes " ^FF0000one of each Trap, Yggdrasil Leaf,";
-			mes "Blue Gemstone, Crystal Mirror,";
-			mes "Meat, and Carrot^000000.";
+			mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000.";
 			next;
 			mes "[Grast]";
-			mes "You'll have to bring me more";
-			mes "materials afterwards.";
-			mes "If you feel too burdened to gather them all,";
-			mes "I can provide you all the materials.";
+			mes "You'll have to bring me more materials afterwards.";
+			mes "If you feel too burdened to gather them all, I can provide you all the materials.";
 			next;
 			if (select("I'll gather the rest.:Give me the materials.") == 2) {
 				goto L_GiveUp;
@@ -396,9 +332,7 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 			mes "Hmm, I think you need just a little bit more.";
 			next;
 			mes "[Grast]";
-			mes "Please bring me ^FF0000one of each Pet";
-			mes "Incubator, Firecracker, Poring";
-			mes "Doll, and Bouquet^000000.";
+			mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000.";
 			set Memorial08,6;
 			close;
 		}
@@ -409,17 +343,14 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 			mes "[Grast]";
 			mes "Oops, you haven't brought all materials.";
 			mes "Please make sure you need to bring me";
-			mes " ^FF0000one of each Pet Incubator,";
-			mes "Firecracker, Poring Doll and Bouquet";
+			mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet";
 			next;
 			mes "[Grast]";
 			mes "They are the last batch of materials.";
-			mes "If you feel too burdened to gather them all,";
-			mes "I can provide you all the materials.";
+			mes "If you feel too burdened to gather them all, I can provide you all the materials.";
 			next;
 			mes "[Grast]";
-			mes "If I provide you all materials, however,";
-			mes "I won't have to thank you for your service.";
+			mes "If I provide you all materials, however, I won't have to thank you for your service.";
 			mes "It's your call, " + strcharinfo(0) + ".";
 			next;
 			if (select("I'll gather the rest.:Give me the materials.") == 2) {
@@ -429,19 +360,15 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 		}else{
 			mes "[Grast]";
 			mes "Have you brought the materials I asked?";
-			mes "Ah, thank you for your hard work;";
-			mes "you've brought all of them.";
+			mes "Ah, thank you for your hard work you've brought all of them.";
 			next;
 			mes "[Grast]";
-			mes "I hope you'll learn a valuable";
-			mes "lesson while gathering these materials.";
+			mes "I hope you'll learn a valuable lesson while gathering these materials.";
 			mes "I like to give you a small gift for your service.";
 			next;
 			mes "[Grast]";
-			mes "You see, I have two different gifts";
-			mes "in my each hand.";
-			mes "A best thing would be giving you";
-			mes "both of them, but...";
+			mes "You see, I have two different gifts in my each hand.";
+			mes "A best thing would be giving you both of them, but...";
 			mes "How do you like to test your luck, " + strcharinfo(0) + "?";
 			next;
 			mes "[Grast]";
@@ -451,8 +378,7 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 				mes "[Grast]";
 				mes "You've selected my right hand.";
 				mes "Here's the gift for you.";
-				mes "Now, please bring all these";
-				mes "materials to Lauds.";
+				mes "Now, please bring all these materials to Lauds.";
 				set Memorial08, 7;
 				getitem 617,1;
 				close;
@@ -460,8 +386,7 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 			mes "[Grast]";
 			mes "You've selected my left hand.";
 			mes "Here's the gift for you.";
-			mes "Now, please bring all these";
-			mes "materials to Lauds.";
+			mes "Now, please bring all these materials to Lauds.";
 			set Memorial08, 7;
 			getitem 12109,1;
 			close;
@@ -471,43 +396,32 @@ prontera,150,270,4	script	Grast#Memorial	900,{
 	else if(Memorial08 == 7) {
 		mes "[Grast]";
 		mes "Have you met Lauds?";
-		mes "I hope you'll remember your freedom";
-		mes "and happiness";
-		mes "are built on thousands of lives";
-		mes "sacrificed in war.";
+		mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
 		close;
 	}
 
 	else if(Memorial08 >= 8) {
 		mes "[Grast]";
-		mes "A towel is about the most massively";
-		mes "useful thing an adventurer can have.";
+		mes "A towel is about the most massively useful thing an adventurer can have.";
 		close;
 	}
 
 	L_GiveUp:
 		mes "[Grast]";
-		mes "Oh, I see. I guess you're quite";
-		mes "busy nowadays, huh?";
-		mes "No problem; I'll give you all the";
-		mes "supplies...";
+		mes "Oh, I see. I guess you're quite busy nowadays, huh?";
+		mes "No problem; I'll give you all the supplies...";
 		next;
 		mes "[Grast]";
 		mes "There you go.";
-		mes "I crushed all the items together";
-		mes "into a more compact form for you";
-		mes "You can thank me later for that";
-		mes "extra service.";
+		mes "I crushed all the items together into a more compact form for you.";
+		mes "You can thank me later for that extra service.";
 		mes "Please bring them to Lauds.";
 		set Memorial08,7;
 		getitem 7126,1;
 		next;
 		mes "[Grast]";
-		mes "By the way, he had an unfortunate";
-		mes "accident, and has kind of lost his";
-		mes "mind.";
-		mes "Please don't be alarmed even if he";
-		mes "starts babbling.";
+		mes "By the way, he had an unfortunate accident, and has kind of lost his mind.";
+		mes "Please don't be alarmed even if he starts babbling.";
 		close;
 	
 	L_Continue:

+ 51 - 129
npc/events/StPatrick_2008.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Kisuka
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -29,6 +29,7 @@
 //=	Corrected EXP rewards, and some typos.
 //= 1.3 Corrected random in item function. [L0ne_W0lf]
 //= 1.4 Replaced effect numerics with constants. [Samuray22]
+//= 1.5 Revamped the script. [Kisuka]
 //============================================================
 
 prt_fild05,170,286,4	script	Anxious Leprechaun#8pday	954,{
@@ -37,159 +38,105 @@ prt_fild05,170,286,4	script	Anxious Leprechaun#8pday	954,{
 		mes "Hmm...";
 		mes "Tis a fine day it be.";
 		mes "If you have a moment to spare.";
-		mes "Come here to me now,";
-		mes "come here and I'll tell ya something.";
+		mes "Come here to me now, come here and I'll tell ya something.";
 		next;
 		select("Go ahead.");
 		mes "[O'Riley the Leprechaun]";
-		mes "These past years I've";
-		mes "come to see the world";
-		mes "and each time the snakes";
-		mes "have stolen me treasure.";
+		mes "These past years I've come to see the world and each time the snakes have stolen me treasure.";
 		next;
 		select("Oh?");
 		mes "[O'Riley the Leprechaun]";
-		mes "Ye fine folks of this land";
-		mes "have been so gracious";
-		mes "to recover me treasure again and again.";
+		mes "Ye fine folks of this land have been so gracious to recover me treasure again and again.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I've learned me lesson";
-		mes "and will never forget how those";
-		mes "vile snakes have wronged me.";
+		mes "I've learned me lesson and will never forget how those vile snakes have wronged me.";
 		next;
 		select("What did you do?");
 		mes "[O'Riley the Leprechaun]";
-		mes "I made a safe place to hide me";
-		mes "treasure.";
-		mes "Hidden in a secret place the treasure";
-		mes "would be safe until I returned";
-		mes "to the world the following year.";
+		mes "I made a safe place to hide me treasure.";
+		mes "Hidden in a secret place the treasure would be safe until I returned to the world the following year.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "This year, I have made me journey";
-		mes "to see the outside world once again.";
-		mes "I traveled to me cache of gold";
-		mes "I found it to be safe and";
-		mes "undisturbed.";
+		mes "This year, I have made me journey to see the outside world once again.";
+		mes "I traveled to me cache of gold I found it to be safe and undisturbed.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I thought to meself,";
-		mes "I am very clever to hide the";
-		mes "treasure from the snakes.";
+		mes "I thought to meself, I am very clever to hide the treasure from the snakes.";
 		mes "Oh, but I was a fool still.";
 		next;
 		select("What happened?");
 		mes "[O'Riley the Leprechaun]";
 		mes "My hiding place was too clever.";
-		mes "I pulled and I heaved and pushed,";
-		mes "but the hiding place would not";
-		mes "budge.";
-		mes "So once again, I am without";
-		mes "treasure this year.";
+		mes "I pulled and I heaved and pushed, but the hiding place would not budge.";
+		mes "So once again, I am without treasure this year.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I have not even begun brewing";
-		mes "me famous green ale on account of";
-		mes "this mess.";
-		mes "I will ask ye, will ya help get me";
-		mes "treasure back?";
+		mes "I have not even begun brewing me famous green ale on account of this mess.";
+		mes "I will ask ye, will ya help get me treasure back?";
 		next;
 		if (select("Sure, I can help you.:I'm too busy.") == 2) {
 			mes "[O'Riley the Leprechaun]";
 			mes "Aye, I understand.";
-			mes "Thank you for listening to me";
-			mes "tale.";
+			mes "Thank you for listening to me tale.";
 			close;
 		}
 		mes "[O'Riley the Leprechaun]";
 		mes "To find my treasure it be true.";
-		mes "To my treasure I give my secret to";
-		mes "you.";
+		mes "To my treasure I give my secret to you.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "So, listen well and make no";
-		mes "omissions.";
-		mes "Make the journey to the city of";
-		mes "magicians.";
-		mes "Over the bridge and across the";
-		mes "water";
-		mes "Climb the mountain until north ye";
-		mes "can travel no farther.";
+		mes "So, listen well and make no omissions.";
+		mes "Make the journey to the city of magicians.";
+		mes "Over the bridge and across the water";
+		mes "Climb the mountain until north ye can travel no farther.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "Passed the stone steps set into the";
-		mes "air.";
-		mes "Hidden in the mountain side,";
-		mes "me treasure is there.";
+		mes "Passed the stone steps set into the air.";
+		mes "Hidden in the mountain side, me treasure is there.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "Ye must find a way to break it";
-		mes "open.";
-		mes "Ye will need a mighty explosion";
-		mes "to free the cache to be sure.";
+		mes "Ye must find a way to break it open.";
+		mes "Ye will need a mighty explosion to free the cache to be sure.";
 		next;
 		mes "[O'Riley the Leprechaun]";
 		mes "Ye might try some Firecrackers.";
-		mes "Course, Ye would need a great";
-		mes "number of them,";
-		mes "Ye would need at least ^FF0000200";
-		mes "Firecreackers^000000";
+		mes "Course, Ye would need a great number of them, Ye would need at least ^FF0000200 Firecreackers^000000";
 		set StPatrick2008,1;
 		close;
 	}
 	else if (StPatrick2008 == 1) {
 		mes "[O'Riley the Leprechaun]";
 		mes "Tis a fine day it be.";
-		mes "Have you found me treasure yet,";
-		mes "have you?";
-		mes "Me hiding spot is a might hard to";
-		mes "crack.";
+		mes "Have you found me treasure yet, have you?";
+		mes "Me hiding spot is a might hard to crack.";
 		next;
 		mes "[O'Riley the Leprechaun]";
 		mes "Ye might try some Firecrackers.";
-		mes "Course, Ye would need a great";
-		mes "number of them,";
-		mes "Ye would need at least ^FF0000200";
-		mes "Firecreackers^000000";
+		mes "Course, Ye would need a great number of them, Ye would need at least ^FF0000200 Firecreackers^000000";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I be understanding if you can't get";
-		mes "to it";
-		mes "to be sure to be sure.";
+		mes "I be understanding if you can't get to it to be sure to be sure.";
 		close;
 	}
 	else if (StPatrick2008 == 2) {
 		mes "[O'Riley the Leprechaun]";
 		mes "Oh, welcome back!";
-		mes "Thank you for returning me";
-		mes "treasure!";
+		mes "Thank you for returning me treasure!";
 		mes "Me gratitude knows no bounds!";
 		next;
 		mes "[O'Riley the Leprechaun]";
 		mes "I am so happy,";
-		mes "I'll be starting up me brew right";
-		mes "away";
+		mes "I'll be starting up me brew right away";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "It seems that the snakes have";
-		mes "returned this year";
-		mes "and are here to steal my treasure";
-		mes "again.";
+		mes "It seems that the snakes have returned this year and are here to steal my treasure again.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "The snakes carry the coins";
-		mes "of my kinsmen and must be";
-		mes "punished.";
-		mes "But ye have had a long journey, for";
-		mes "which I am";
-		mes "very grateful.";
+		mes "The snakes carry the coins of my kinsmen and must be punished.";
+		mes "But ye have had a long journey, for which I am very grateful.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "When ye have had a moment to rest";
-		mes "ye legs,";
-		mes "come talk to me again and we may";
-		mes "speak again";
+		mes "When ye have had a moment to rest ye legs, come talk to me again and we may speak again";
 		close2;
 		set StPatrick2008,3;
     		getexp 200000,70000;
@@ -202,39 +149,23 @@ prt_fild05,170,286,4	script	Anxious Leprechaun#8pday	954,{
 		next;
 		mes "[O'Riley the Leprechaun]";
 		mes "Thank you for coming by again.";
-		mes "The snakes carry the coins of my";
-		mes "kindsmen";
-		mes "and must be punished.";
+		mes "The snakes carry the coins of my kindsmen and must be punished.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I would be so generous to give you";
-		mes "some of my famous brew";
-		mes "if you would bring me the";
-		mes "ill-gotten gains carried";
-		mes "by those vile snakes";
+		mes "I would be so generous to give you some of my famous brew if you would bring me the ill-gotten gains carried by those vile snakes";
 		next;
-		mes "And if you find one of the";
-		mes "treasures of my kin";
-		mes "please bring me those coins";
-		mes "so that the snakes don't get them.";
+		mes "And if you find one of the treasures of my kin please bring me those coins so that the snakes don't get them.";
 		set StPatrick2008,4;
 		close;
 	}
 	else if (StPatrick2008 == 4) {
 		mes "[O'Riley the Leprechaun]";
-		mes "The snakes carry too many of me";
-		mes "kinsmen's coin";
-		mes "I be passing out pints of me brew";
-		mes "as reward for their return.";
+		mes "The snakes carry too many of me kinsmen's coin I be passing out pints of me brew as reward for their return.";
 		next;
 		mes "[O'Riley the Leprechaun]";
-		mes "I'll reward ye with one jug of ale";
-		mes "for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000,";
-		mes "or ^0000FF10 Bronze Coins^000000.";
-		mes "It be a fair bounty for the";
-		mes "ill-gotten coins.";
-		mes "So, what kind of coin have ye";
-		mes "brought?";
+		mes "I'll reward ye with one jug of ale for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000, or ^0000FF10 Bronze Coins^000000.";
+		mes "It be a fair bounty for the ill-gotten coins.";
+		mes "So, what kind of coin have ye brought?";
 		next;
 		switch(select("Bronze Coins:Silver Coins:Gold Coins:Quit.")) {
 		case 1:
@@ -263,9 +194,7 @@ prt_fild05,170,286,4	script	Anxious Leprechaun#8pday	954,{
 			close;
 		case 4:
 			mes "[O'Riley the Leprechaun]";
-			mes "I'll reward ye with one jug of ale";
-			mes "for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000,";
-			mes "or ^0000FF10 Bronze Coins^000000.";
+			mes "I'll reward ye with one jug of ale for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000, or ^0000FF10 Bronze Coins^000000.";
 			close;
 		}
 	}
@@ -276,37 +205,30 @@ mjolnir_01,272,363,4	script	Rocks#08StPattysDay	-1,1,1,{
 
 OnTouch:
 	if (StPatrick2008 < 1) {
-		mes "- You've found a pile of rocks";
-		mes "covered with soil. -";
+		mes "- You've found a pile of rocks covered with soil. -";
 		close;
 	}
 	if (StPatrick2008 == 1) {
-		mes "- You've found a pile of rocks";
-		mes "covered with soil. -";
+		mes "- You've found a pile of rocks covered with soil. -";
 		next;
 		if (countitem(12018) < 200) {
 			mes "The rocks won't budge.";
-			mes "Maybe O'Riley knows a way to move";
-			mes "the rocks.";
+			mes "Maybe O'Riley knows a way to move the rocks.";
 			close;
 		}
 		else {
 			if (select("Use Firecrackers.:Ignore") == 2) {
 				close;
 			}
-			mes "You buried 200 Firecrackers";
-			mes "under the pile of rocks.";
+			mes "You buried 200 Firecrackers under the pile of rocks.";
 			mes "You light the fuse.";
 			next;
 			mes "*BOOM!*";
 			specialeffect2 EF_LORD;
 			next;
-			mes "After A cloud of dust and smoke has";
-			mes "dissipated,";
-			mes "You've found a box between the";
-			mes "rocks and soil.";
-			mes "This box must contain O'Riley's";
-			mes "valuables.";
+			mes "After A cloud of dust and smoke has dissipated,";
+			mes "You've found a box between the rocks and soil.";
+			mes "This box must contain O'Riley's valuables.";
 			mes "Let's bring the box to O'Riley.";
 			close2;
 			set StPatrick2008,2;

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 229 - 376
npc/events/christmas_2008.txt


+ 23 - 50
npc/events/halloween_2008.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Kisuka
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -14,6 +14,7 @@
 //= You must enable the event monsters in mob_db2.
 //===== Additional Comments: =================================
 //= 1.0 First version. [Kisuka]
+//= 1.1 Some small changes. [Kisuka]
 //============================================================
 
 payon,162,176,4	script	Halloween Magician#iRO08	704,{
@@ -21,15 +22,12 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 	if(Hallow08 < 1) {
 			mes "[Halloween Magician]";
 			mes "Kkkkkkkkk!";
-			mes "I have a special event this";
-			mes "Halloween that tests your luck and";
-			mes "agility.";
+			mes "I have a special event this Halloween that tests your luck and agility.";
 			mes "Are you interested?";
 			next;
 			mes "[Halloween Magician]";
 			mes "Come on! Don't be a wuss!";
-			mes "If you collect enough tickets";
-			mes "you can get good prizes!";
+			mes "If you collect enough tickets you can get good prizes!";
 			mes "So what do you say?";
 			next;
 			goto MainMenu;
@@ -60,56 +58,40 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 		set Hallow08Kill,0;
 		mes "[Halloween Magician]";
 		mes "As I promised";
-		mes "You can get Halloween tickets";
-		mes "for cool items.";
+		mes "You can get Halloween tickets for cool items.";
 		close;
 	}
 
 	if(Hallow08 > 0) {
 		mes "[Halloween Magician]";
-		mes "Well, do you want to hear the rules";
-		mes "again or,";
-		mes "just get back to it...";
+		mes "Well, do you want to hear the rules again or, just get back to it...";
 		next;
 		goto MainMenu2;
 	}
 	
 		Rules:
 			mes "[Halloween Magician]";
-			mes "This village is like a virtual";
-			mes "Payon. There are zombies and ghouls";
-			mes "roaming around";
-			mes "and three southern exits, but only";
-			mes "one works.";
+			mes "This village is like a virtual Payon.";
+			mes "There are zombies and ghouls roaming around and three southern exits, but only one works.";
 			mes "That's up to you to find out.";
 			next;
 			mes "[Halloween Magician]";
-			mes "You can't use any skills";
-			mes "to kill the ghouls or zombies.";
+			mes "You can't use any skills to kill the ghouls or zombies.";
 			mes "And one more thing...";
 			mes "you shouldn't forget...";
 			next;
 			mes "[Halloween Magician]";
-			mes "All participants";
-			mes "should be wearing nothing.";
-			mes "Put all belongings in your storage";
-			mes "and come back here when your weight";
-			mes "is '0'.";
+			mes "All participants should be wearing nothing.";
+			mes "Put all belongings in your storage and come back here when your weight is '0'.";
 			next;
 			mes "[Halloween Magician]";
 			mes "Oh and one more thing!";
-			mes "You can't be riding a PecoPeco or";
-			mes "have a Cart.";
-			mes "If you are, then I will remove them";
-			mes "before you enter.";
+			mes "You can't be riding a PecoPeco or have a Cart.";
+			mes "If you are, then I will remove them before you enter.";
 			mes "Got it?";
 			next;
 			mes "[Halloween Magician]";
-			mes "Remember, there are three exits but";
-			mes "only one works randomly,";
-			mes "the zombies and ghouls roaming";
-			mes "around there can't be killed";
-			mes "and you can't be wearing anything.";
+			mes "Remember, there are three exits but only one works randomly, the zombies and ghouls roaming around there can't be killed and you can't be wearing anything.";
 			next;
 			if (Hallow08 > 0) {
 				mes "[Halloween Magician]";
@@ -128,26 +110,21 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 			if (Weight > 0) {
 				mes "[Halloween Magician]";
 				mes "Gosh!";
-				mes "There's always a black sheep";
-				mes "anywhere.";
+				mes "There's always a black sheep anywhere.";
 				next;
 				mes "[Halloween Magician]";
-				mes "You think I wouldn't notice that";
-				mes "your weight is above '0'?";
+				mes "You think I wouldn't notice that your weight is above '0'?";
 				mes "You're overweight...";
 				close;
 			}else{
 				mes "[Halloween Magician]";
-				mes "You seem good to go,";
-				mes "and your weight is just right.";
+				mes "You seem good to go, and your weight is just right.";
 				next;
 				mes "[Halloween Magician]";
-				mes "I was quite swamped with my work,";
-				mes "so I'm exhausted.";
+				mes "I was quite swamped with my work, so I'm exhausted.";
 				next;
 				mes "[Halloween Magician]";
-				mes "I sometimes forget to send you";
-				mes "there...";
+				mes "I sometimes forget to send you there...";
 				next;
 				mes "[Halloween Magician]";
 				mes "I hope you come back well.";
@@ -166,13 +143,11 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 			
 		TicketExchange:
 			mes "[Halloween Magician]";
-			mes "You want to exchange tickets for";
-			mes "prizes?";
+			mes "You want to exchange tickets for prizes?";
 			mes "Good job! Kkkkkk!";
 			next;
 			mes "[Halloween Magician]";
-			mes "Lemme tell you what items you can";
-			mes "exchange for.";
+			mes "Lemme tell you what items you can exchange for.";
 			next;
 			mes "[Halloween Magician]";
 			mes "5 tickets for Pumpkin Pie.";
@@ -182,8 +157,7 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 			mes "200 tickets for Old Card Album.";
 			next;
 			mes "[Halloween Magician]";
-			mes "What would you like to exchange";
-			mes "for?";
+			mes "What would you like to exchange for?";
 			next;
 			switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
 				case 1:
@@ -248,8 +222,7 @@ payon,162,176,4	script	Halloween Magician#iRO08	704,{
 		mes "[Halloween Magician]";
 		mes "You don't have enough tickets!";
 		mes "Can't you even count?";
-		mes "Please come here with the right";
-		mes "number of tickets.";
+		mes "Please come here with the right number of tickets.";
 		close;
 
 	Enough:

+ 104 - 258
npc/events/valentinesday_2009.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Kisuka
 //===== Current Version: =====================================
-//= 1.2
+//= 1.3
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -20,6 +20,7 @@
 //===== Additional Comments: =================================
 //= 1.0 First version. [Kisuka]
 //= 1.1-1.2 Fixed exploits with unlimited rings and non deleting choco [Lupus]
+//= 1.3 Some Changes. [Kisuka]
 //============================================================
 
 // Marco Bassinio (Chocolate/Chocolate Box maker)
@@ -37,17 +38,12 @@ prontera,164,174,4	script	Trader#Val09	58,{
 		case 1:
 			mes "[Marco Bassinio]";
 			mes "Ahaha, my dear.";
-			mes "This chocolate is";
-			mes "nothing like others.";
-			mes "Every piece bears the";
-			mes "devotion of the person";
-			mes "who made it!";
+			mes "This chocolate is nothing like others.";
+			mes "Every piece bears the devotion of the person who made it!";
 			next;
 			mes "[Marco Bassinio]";
-			mes "So, that's why I can't sell";
-			mes "more than 5 of them at a time.";
-			mes "If you really really want more,";
-			mes "then talk to me again.";
+			mes "So, that's why I can't sell more than 5 of them at a time.";
+			mes "If you really really want more, then talk to me again.";
 			mes "How many do you want anyway?";
 			next;
 			while(.@input <= 0 || .@input > 5) {
@@ -55,29 +51,22 @@ prontera,164,174,4	script	Trader#Val09	58,{
 				if (.@input < 1) {
 					mes "[Marco Bassinio]";
 					mes "Oh, it's such a shame!";
-					mes "I'm sure you'll miss";
-					mes "this opportunity and";
-					mes "regret you didn't buy it.";
+					mes "I'm sure you'll miss this opportunity and regret you didn't buy it.";
 					next;
 					mes "[Marco Bassinio]";
-					mes "Remember, you can never";
-					mes "find this anywhere else!";
-					mes "Come back anytime,";
-					mes "when you change your mind.";
+					mes "Remember, you can never find this anywhere else!";
+					mes "Come back anytime, when you change your mind.";
 					close;
 				}
 				if (.@input > 5) {
 					mes "[Marco Bassinio]";
 					mes "Ugh.. Didn't I tell you?";
 					mes "5 is the maximum!";
-					mes "I can't sell more than";
-					mes "that to the same person.";
+					mes "I can't sell more than that to the same person.";
 					next;
 					mes "[Marco Bassinio]";
-					mes "And you know it's not";
-					mes "like an everyday meal.";
-					mes "Eating too much is not";
-					mes "really good for you.";
+					mes "And you know it's not like an everyday meal.";
+					mes "Eating too much is not really good for you.";
 					next;
 				}
 			}
@@ -90,60 +79,40 @@ prontera,164,174,4	script	Trader#Val09	58,{
 			set .@price, .@input * 5000;
 			if (Zeny < .@price) {
 				mes "[Marco Bassinio]";
-				mes "Looks like you don't have";
-				mes "enough zeny with ya.";
-				mes "Maybe you should borrow";
-				mes "some zeny from a friend.";
-				mes "Cuz, I'm not gonna";
-				mes "be here everyday.";
+				mes "Looks like you don't have enough zeny with ya.";
+				mes "Maybe you should borrow some zeny from a friend.";
+				mes "Cuz, I'm not gonna be here everyday.";
 				close;
 			}else{
 				mes "[Marco Bassinio]";
 				mes "Good for you!";
 				mes "It's also perfect as a gift!";
-				mes "You know you can't get this";
-				mes "kind of chocolate normally.";
+				mes "You know you can't get this kind of chocolate normally.";
 				next;
 				mes "[Marco Bassinio]";
-				mes "If you want more,";
-				mes "you should come back.";
-				mes "Might be a good idea to";
-				mes "buy some more while";
-				mes "you have a chance...!";
+				mes "If you want more, you should come back.";
+				mes "Might be a good idea to buy some more while you have a chance...!";
 				set Zeny,Zeny - .@price;
 				getitem 558,.@input;
 				close;
 			}
 		case 2:
 			mes "[Marco Bassinio]";
-			mes "If you want to gift-wrap";
-			mes "the chocolate, of course,";
-			mes "you need chocolate,";
-			mes "plus, wrapping paper,";
-			mes "wrapping strap and a box.";
+			mes "If you want to gift-wrap the chocolate, of course, you need chocolate, plus, wrapping paper, wrapping strap and a box.";
 			next;
 			mes "[Marco Bassinio]";
-			mes "You also need to pay";
-			mes "500 zeny to carve your";
-			mes "name on the box.";
+			mes "You also need to pay 500 zeny to carve your name on the box.";
 			mes "Are you all prepared...?";
 			next;
 			if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
 				mes "[Marco Bassinio]";
-				mes "Hmm.. Looks like you don't";
-				mes "have enough materials to";
-				mes "decorate the gift box..";
-				mes "You can't just put your gift";
-				mes "into some plain looking box..";
+				mes "Hmm.. Looks like you don't have enough materials to decorate the gift box..";
+				mes "You can't just put your gift into some plain looking box..";
 				mes "Don't you think?";
 				next;
 				mes "[Marco Bassinio]";
-				mes "You need to bring some";
-				mes "wrapping paper,";
-				mes "wrapping strap, and a box.";
-				mes "Oh, also bring 500 zeny,";
-				mes "and don't forget to bring your";
-				mes "true loving heart with you!!";
+				mes "You need to bring some wrapping paper, wrapping strap, and a box.";
+				mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!";
 				close;
 			}
 			if(countitem(558) < 1) {
@@ -153,10 +122,7 @@ prontera,164,174,4	script	Trader#Val09	58,{
 				mes "You know I'm not an alchemist or anything.";
 				next;
 				mes "[Marco Bassinio]";
-				mes "You're not saying that you";
-				mes "want an empty chocolate box";
-				mes "without any chocolate in it,";
-				mes "am I right?";
+				mes "You're not saying that you want an empty chocolate box without any chocolate in it, am I right?";
 				close;				
 			}
 			if (!checkweight(12744,1)) {
@@ -167,11 +133,9 @@ prontera,164,174,4	script	Trader#Val09	58,{
 			}
 			mes "[Marco Bassinio]";
 			mes "Here, look!";
-			mes "It's your chocolate box";
-			mes "with your name on it.";
+			mes "It's your chocolate box with your name on it.";
 			mes "Isn't it fabulous?";
-			mes "See, your name looks";
-			mes "great on the box!";
+			mes "See, your name looks great on the box!";
 			next;
 			delitem 558,1;
 			delitem 7175,1;
@@ -186,15 +150,11 @@ prontera,164,174,4	script	Trader#Val09	58,{
 		case 3:
 			mes "[Marco Bassinio]";
 			mes "Oh, it's such a shame!";
-			mes "I'm sure you'll miss";
-			mes "this opportunity and";
-			mes "regret you didn't buy it.";
+			mes "I'm sure you'll miss this opportunity and regret you didn't buy it.";
 			next;
 			mes "[Marco Bassinio]";
-			mes "Remember, you can never";
-			mes "find this anywhere else!";
-			mes "Come back anytime,";
-			mes "when you change your mind.";
+			mes "Remember, you can never find this anywhere else!";
+			mes "Come back anytime, when you change your mind.";
 			close;
 	}
 }
@@ -203,9 +163,7 @@ prontera,164,174,4	script	Trader#Val09	58,{
 prontera,147,171,5	script	Packs Trader#Val09	58,{
 	mes "[Packs Trader]";
 	mes "Hello.";
-	mes "I am a Packs Trader,";
-	mes "I sell paper boxes and";
-	mes "supplies for packing presents.";
+	mes "I am a Packs Trader, I sell paper boxes and supplies for packing presents.";
 	next;
 	while(1) {
 		mes "[Packs Trader]";
@@ -214,18 +172,15 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 		switch(select("Packing Paper:Packing Ribbon:Box:Cancel.")) {
 			case 1:
 				mes "[Packs Trader]";
-				mes "It's 200 zeny for";
-				mes "1 Packing Paper.";
+				mes "It's 200 zeny for 1 Packing Paper.";
 				mes "How many do you want?";
-				mes "You can't buy more";
-				mes "than 10 items at once.";
+				mes "You can't buy more than 10 items at once.";
 				next;
 				input .@input;
 				if (.@input <= 0) {
 					mes "[Packs Trader]";
 					mes "Nothing to buy.";
-					mes "Come back when";
-					mes "you need something.";
+					mes "Come back when you need something.";
 					close;
 				}
 				if (.@input > 10) {
@@ -250,9 +205,7 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 				}else{
 					mes "[Packs Trader]";
 					mes "Here they are.";
-					mes "Hope it makes your";
-					mes "Valentine's Day";
-					mes "more pleasing!";
+					mes "Hope it makes your Valentine's Day more pleasing!";
 					set Zeny,Zeny-.@price;
 					getitem 7175,.@input;
 					next;
@@ -260,18 +213,15 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 				}
 			case 2:
 				mes "[Packs Trader]";
-				mes "It's 200 zeny for";
-				mes "1 Packing Ribbon.";
+				mes "It's 200 zeny for 1 Packing Ribbon.";
 				mes "How many do you want?";
-				mes "You can't buy more";
-				mes "than 10 items at once.";
+				mes "You can't buy more than 10 items at once.";
 				next;
 				input .@input;
 				if (.@input <= 0) {
 					mes "[Packs Trader]";
 					mes "Nothing to buy.";
-					mes "Come back when";
-					mes "you need something.";
+					mes "Come back when you need something.";
 					close;
 				}
 				if (.@input > 10) {
@@ -296,9 +246,7 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 				}else{
 					mes "[Packs Trader]";
 					mes "Here they are.";
-					mes "Hope it makes your";
-					mes "Valentine's Day";
-					mes "more pleasing!";
+					mes "Hope it makes your Valentine's Day more pleasing!";
 					set Zeny,Zeny-.@price;
 					getitem 7174,.@input;
 					next;
@@ -306,18 +254,15 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 				}
 			case 3:
 				mes "[Packs Trader]";
-				mes "It's 600 zeny for";
-				mes "1 Box.";
+				mes "It's 600 zeny for 1 Box.";
 				mes "How many do you want?";
-				mes "You can't buy more";
-				mes "than 10 items at once.";
+				mes "You can't buy more than 10 items at once.";
 				next;
 				input .@input;
 				if (.@input <= 0) {
 					mes "[Packs Trader]";
 					mes "Nothing to buy.";
-					mes "Come back when";
-					mes "you need something.";
+					mes "Come back when you need something.";
 					close;
 				}
 				if (.@input > 10) {
@@ -342,9 +287,7 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 				}else{
 					mes "[Packs Trader]";
 					mes "Here they are.";
-					mes "Hope it makes your";
-					mes "Valentine's Day";
-					mes "more pleasing!";
+					mes "Hope it makes your Valentine's Day more pleasing!";
 					set Zeny,Zeny-.@price;
 					getitem 7948,.@input;
 					next;
@@ -353,8 +296,7 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 			case 4:
 				mes "[Packs Trader]";
 				mes "Goodbye!";
-				mes "And enjoy your";
-				mes "Valentine's Day.";
+				mes "And enjoy your Valentine's Day.";
 				close;
 		}
 	}
@@ -364,102 +306,66 @@ prontera,147,171,5	script	Packs Trader#Val09	58,{
 prontera,154,185,5	script	Event Ring Maker#Val09	721,{
 	if (BaseLevel < 75) {
 		mes "[Event Ring Maker]";
-		mes "Hello, I only make the";
-		mes "Valentine rings to those";
-		mes "experienced adventurers";
-		mes "Level 75 or above.";
+		mes "Hello, I only make the Valentine rings to those experienced adventurer Level 75 or above.";
 		next;
 		mes "[Event Ring Maker]";
-		mes "You're not fully";
-		mes "experienced yet.";
-		mes "Come back when you're";
-		mes "experienced enough to";
-		mes "handle the quests.";
+		mes "You're not fully experienced yet.";
+		mes "Come back when you're experienced enough to handle the quests.";
 		close;
 	}
 	
 	if (iROval09ring >= 1) {
 		mes "[Event Ring Maker]";
-		mes "The box with the ring,";
-		mes "carved with your name,";
-		mes "is for the one you love.";
+		mes "The box with the ring, carved with your name, is for the one you love.";
 		next;
 		mes "[Event Ring Maker]";
-		mes "As for the rings that you";
-		mes "receive from others, they";
-		mes "should all be registered";
-		mes "with the Vote Manager.";
-		mes "She is standing near";
-		mes "the Prontera Fountain.";
+		mes "As for the rings that you receive from others, they should all be registered with the Vote Manager.";
+		mes "She is standing near the Prontera Fountain.";
 		next;
 		mes "[Event Ring Maker]";
-		mes "Only the most popular";
-		mes "male and female are";
-		mes "subjected to getting rewards.";
-		mes "Be aware, and always";
-		mes "try to stay popular!";
+		mes "Only the most popular male and female are subjected to getting rewards.";
+		mes "Be aware, and always try to stay popular!";
 		close;
 	}
 	
 	mes "[Event Ring Maker]";
 	mes "Hi, there, how are ya?";
-	mes "Come to me if you're";
-	mes "interested in the event,";
-	mes "'Who's Valentine's Hottest?'";
+	mes "Come to me if you're interested in the event, 'Who's Valentine's Hottest?'";
 	next;
 	mes "[Event Ring Maker]";
-	mes "I make the most precious";
-	mes "rings that you can give";
-	mes "to your sweethearts.";
-	mes "Those rings are very special";
-	mes "because I carve";
-	mes "your names on them!";
+	mes "I make the most precious rings that you can give to your sweethearts.";
+	mes "Those rings are very special because I carve your names on them!";
 	next;
 	mes "[Event Ring Maker]";
 	mes "Isn't it exciting?";
 	mes "Isn't it such a brilliant idea?";
-	mes "Give these special rings";
-	mes "to your sweethearts!";
+	mes "Give these special rings to your sweethearts!";
 	next;
 	mes "[Event Ring Maker]";
-	mes "You should hurry 'cuz";
-	mes "this event will only";
-	mes "last for two weeks.";
-	mes "Give that special someone";
-	mes "a gift of a Valentine's ring.";
+	mes "You should hurry 'cuz this event will only last for two weeks.";
+	mes "Give that special someone a gift of a Valentine's ring.";
 	next;
 	mes "[Event Ring Maker]";
-	mes "Remember, you can only";
-	mes "generate the ring once.";
-	mes "You also need Wrapping Paper,";
-	mes "Wrapping Strap and a Box";
-	mes "to make the ring.";
+	mes "Remember, you can only generate the ring once.";
+	mes "You also need Wrapping Paper, Wrapping Strap and a Box to make the ring.";
 	next;
 	mes "[Event Ring Maker]";
-	mes "So you better be sure";
-	mes "of who you give this to.";
-	mes "By the way,";
-	mes "It costs 1,000 zeny.";
+	mes "So you better be sure of who you give this to.";
+	mes "By the way, It costs 1,000 zeny.";
 	mes "Would you like to make one?";
 	next;
 	if(select("Hmm.. I gotta give it a second thought...:Sure.") == 1) {
 		mes "[Event Ring Maker]";
 		mes "Alrighty!";
-		mes "You can't put a rush";
-		mes "on such a thing like this.";
-		mes "Think about what";
-		mes "you truly want.";
+		mes "You can't put a rush on such a thing like this.";
+		mes "Think about what you truly want.";
 		mes "Just follow your heart!";
 		close;
 	}
 	if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
 		mes "[Event Ring Maker]";
-		mes "Well, you don't have";
-		mes "enough materials";
-		mes "to make a gift box.";
-		mes "Check what you have,";
-		mes "and come back later";
-		mes "with all the materials.";
+		mes "Well, you don't have enough materials to make a gift box.";
+		mes "Check what you have, and come back later with all the materials.";
 		close;
 	}
 	mes "[Event Ring Maker]";
@@ -477,51 +383,33 @@ prontera,154,185,5	script	Event Ring Maker#Val09	721,{
 		getnameditem 12743,strcharinfo(0);
 	}
 	mes "[Event Ring Maker]";
-	mes "Here, the most precious";
-	mes "ring in the world!";
-	mes "Don't forget, you can never";
-	mes "make this ring again.";
+	mes "Here, the most precious ring in the world!";
+	mes "Don't forget, you can never make this ring again.";
 	next;
 	mes "[Event Ring Maker]";
-	mes "You must pick out the one";
-	mes "that you really really love,";
-	mes "and give this ring";
-	mes "to that person.";
+	mes "You must pick out the one that you really really love, and give this ring to that person.";
 	next;
 	mes "[Event Ring Maker]";
-	mes "Of course, you've got to";
-	mes "get rings from others,";
-	mes "that's the way you can";
-	mes "participate in the voting, right?";
-	mes "Challenge yourself to become";
-	mes "Valentine's Hottest!";
+	mes "Of course, you've got to get rings from others, that's the way you can participate in the voting, right?";
+	mes "Challenge yourself to become Valentine's Hottest!";
 	close;	
 }
 
 // Valentine Vote Manager (Registers votes)
 prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 	mes "[Valentine Vote Manager]";
-	mes "Hello, I'm the Valentine's";
-	mes "Vote Manager.";
-	mes "I'm in charge of collecting";
-	mes "rings for this event!";
+	mes "Hello, I'm the Valentine's Vote Manager.";
+	mes "I'm in charge of collecting rings for this event!";
 	next;
 	mes "[Valentine Vote Manager]";
-	mes "I register the rings";
-	mes "you get from others";
-	mes "and I calculate the";
-	mes "total number of rings.";
+	mes "I register the rings you get from others and I calculate the total number of rings.";
 	next;
 	mes "[Valentine Vote Manager]";
-	mes "You know what I do besides";
-	mes "just counting those rings?";
-	mes "I can tell you the adventurer's";
-	mes "name who's got the";
-	mes "most number of votes.";
+	mes "You know what I do besides just counting those rings?";
+	mes "I can tell you the adventurer's name who's got the most number of votes.";
 	next;
 	mes "[Valentine Vote Manager]";
-	mes "Plus, you can also find out how";
-	mes "many votes he/she got.";
+	mes "Plus, you can also find out how many votes he/she got.";
 	next;
 	while (1) {
 		mes "[Valentine Vote Manager]";
@@ -530,15 +418,10 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 		switch(select("Please register my rings.:Please count my votes.:Nothing, for now.")) {
 			case 1:
 				mes "[Valentine Vote Manager]";
-				mes "Please tell me how many";
-				mes "rings you want to register.";
+				mes "Please tell me how many rings you want to register.";
 				next;
 				mes "[Valentine Vote Manager]";
-				mes "When you write the";
-				mes "number of the rings,";
-				mes "the number shouldn't be";
-				mes "larger than the number of";
-				mes "rings you actually have.";
+				mes "When you write the number of the rings, the number shouldn't be larger than the number of rings you actually have.";
 				mes "'0', cancels everything.";
 				next;
 				input .@input;
@@ -569,8 +452,7 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 					}
 					
 					mes "[Valentine Vote Manager]";
-					mes "I'll take those silver rings,";
-					mes "and count the votes for you.";
+					mes "I'll take those silver rings, and count the votes for you.";
 					mes "Thank you for participating.";
 					delitem 7947,.@input;
 					set Val09Rings,Val09Rings+.@input;
@@ -598,8 +480,7 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 					}
 					
 					mes "[Valentine Vote Manager]";
-					mes "I'll take those gold rings,";
-					mes "and count the votes for you.";
+					mes "I'll take those gold rings, and count the votes for you.";
 					mes "Thank you for participating.";
 					delitem 7946,.@input;
 					set Val09Rings,Val09Rings+.@input;
@@ -613,8 +494,7 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 			case 2:
 				mes "[Valentine Vote Manager]";
 				mes "Let's see...";
-				mes "You have registered..";
-				mes ".."+Val09Rings+" rings so far.";
+				mes "You have registered...."+Val09Rings+" rings so far.";
 				mes "and...";
 				next;
 				mes "[Valentine Vote Manager]";
@@ -629,8 +509,7 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 				mes "[Valentine Vote Manager]";
 				mes "Hey, you can be popular too!";
 				mes "Anyone can... really!";
-				mes "Though you have to try a lot";
-				mes "harder, but still~ Hahaha!";
+				mes "Though you have to try a lot harder, but still~ Hahaha!";
 				close;
 		}
 	}
@@ -640,16 +519,12 @@ prontera,157,185,4	script	Valentine Vote Manager#v	113,{
 prt_castle,42,35,3	script	Dessert Manager#Val09	47,{
 	if (Sex) {
 		mes "[Charles Orleans]";
-		mes "Monsieur~! What brings";
-		mes "you to my beautiful atelier?";
+		mes "Monsieur~! What brings you to my beautiful atelier?";
 		mes "What is it that you want?";
-		mes "Well, my sparkling eyes";
-		mes "get dried and lose their shine";
-		mes "if not for the pretty little lady.";
+		mes "Well, my sparkling eyes get dried and lose their shine if not for the pretty little lady.";
 		next;
 		mes "[Charles Orleans]";
-		mes "Please leave me alone unless";
-		mes "you have business with me.";
+		mes "Please leave me alone unless you have business with me.";
 		mes "Haaaa~ I'm a busy person.";
 		mes "Don't bother me....";
 		mes "Annoying, annoying, annoying~~!";
@@ -658,11 +533,8 @@ prt_castle,42,35,3	script	Dessert Manager#Val09	47,{
 	
 	mes "[Charles Orleans]";
 	mes "Oh, Mademoiselle!";
-	mes "This little trifling space";
-	mes "felt like heaven the";
-	mes "minute you walked in!";
-	mes "Can I help you with";
-	mes "anything, if it's alright?";
+	mes "This little trifling space felt like heaven the minute you walked in!";
+	mes "Can I help you with anything, if it's alright?";
 	next;
 	if(select("Please, make me some chocolate.:Don't bother. I'm just passing by.") == 2) {
 		mes "[Charles Orleans]";
@@ -680,51 +552,36 @@ prt_castle,42,35,3	script	Dessert Manager#Val09	47,{
 	if(countitem(558) < 3) {
 		mes "[Charles Orleans]";
 		mes "Ahhh, Mademoiselle.";
-		mes "I'm not an alchemist,";
-		mes "or a magician.";
-		mes "I don't just make chocolate";
-		mes "out of anything.";
+		mes "I'm not an alchemist, or a magician.";
+		mes "I don't just make chocolate out of anything.";
 		next;
 		mes "[Charles Orleans]";
-		mes "I always think of making";
-		mes "chocolate as artistic work.";
+		mes "I always think of making chocolate as artistic work.";
 		mes "You see, I'm no ordinary cook...";
 		mes "I make chocolate with feelings..";
 		mes "messages of loving hearts..";
 		next;
 		mes "[Charles Orleans]";
 		mes "I make masterpieces.";
-		mes "No one can imitate";
-		mes "the looks and the taste.";
-		mes "Yes, it's nothing like";
-		mes "ordinary chocolate!";
+		mes "No one can imitate the looks and the taste.";
+		mes "Yes, it's nothing like ordinary chocolate!";
 		next;
 		mes "[Charles Orleans]";
-		mes "I'm afraid I can't make it";
-		mes "and prove it to you now.";
+		mes "I'm afraid I can't make it and prove it to you now.";
 		mes "This is really a shame!";
 		next;
 		mes "[Charles Orleans]";
-		mes "I really want to thank";
-		mes "you for visiting me";
-		mes "and if you only bring";
-		mes "^3152ff3 Chocolates^000000,";
-		mes "I'll make you chocolate";
-		mes "like you've never seen...";
+		mes "I really want to thank you for visiting me and if you only bring ^3152ff3 Chocolates^000000, I'll make you chocolate like you've never seen...";
 		next;
 		mes "[Charles Orleans]";
 		mes "never tasted before...";
-		mes "Mademoiselle, with your spirit,";
-		mes "I'm sure you can bring";
-		mes "3 pieces of chocolate.";
+		mes "Mademoiselle, with your spirit, I'm sure you can bring 3 pieces of chocolate.";
 		mes "I have no doubt at all.";
 		next;
 		mes "[Charles Orleans]";
 		mes "So... what do you think?";
 		mes "Can you bring ^3152ff3 Chocolates^000000?";
-		mes "I could get them myself,";
-		mes "but I'm tied up with so much";
-		mes "work as you see right now.";
+		mes "I could get them myself, but I'm tied up with so much work as you see right now.";
 		next;
 		mes "[Charles Orleans]";
 		mes "Adios, Mademoiselle.....";
@@ -739,28 +596,20 @@ prt_castle,42,35,3	script	Dessert Manager#Val09	47,{
 		}
 		mes "[Charles Orleans]";
 		mes "Oh, Mademoiselle!";
-		mes "I'll make the best chocolate";
-		mes "with the pieces you've brought.";
-		mes "I'm going to put the light of";
-		mes "your eyes into this chocolate";
-		mes "that no one can resist.";
+		mes "I'll make the best chocolate with the pieces you've brought.";
+		mes "I'm going to put the light of your eyes into this chocolate that no one can resist.";
 		next;
 		mes "[Charles Orleans]";
-		mes "It'll be stronger than a";
-		mes "sweet sweet love potion.....";
+		mes "It'll be stronger than a sweet sweet love potion.....";
 		next;
 		mes "[Charles Orleans]";
 		mes "Un, Deux, Trois, Quatre.....";
-		mes "Just like the ugly duckling that";
-		mes "turned to a beautiful swan-";
-		mes "Ordinary chocolate pieces are";
-		mes "becoming a piece of art!";
+		mes "Just like the ugly duckling that turned to a beautiful swan-";
+		mes "Ordinary chocolate pieces are becoming a piece of art!";
 		next;
 		mes "[Charles Orleans]";
 		mes "They're changing!";
-		mes "They're getting warm,";
-		mes "softly changing the shape,";
-		mes "getting stronger again!";
+		mes "They're getting warm, softly changing the shape, getting stronger again!";
 		mes "Oh, is it a master piece or";
 		mes "what...!!";
 		next;
@@ -774,10 +623,7 @@ prt_castle,42,35,3	script	Dessert Manager#Val09	47,{
 		next;
 		mes "[Charles Orleans]";
 		mes "Alright. Mademoiselle,";
-		mes "I hope this is just";
-		mes "what you wanted,";
-		mes "for it bears your";
-		mes "beautiful heart inside.";
+		mes "I hope this is just what you wanted, for it bears your beautiful heart inside.";
 		close;
 	}
 	

+ 2299 - 0
npc/jobs/novice/novice_new.txt

@@ -0,0 +1,2299 @@
+//===== eAthena Script =======================================
+//= New Novice Training Grounds
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= New Novice Training Grounds
+//= [Hand Scripted (No Programs or AEGIS Scripts)]
+//===== Important Note: ======================================
+//= Its recommended that you have Renewal EXP Table!
+//= Lower the 'getexp' rewards if your not using renewal exp table!
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//============================================================
+
+//============================================================================
+// Sprakki (Start of Novice Training Ground, Outside Castle)
+//============================================================================
+new_1-1,53,114,4	script	Sprakki#nv1	90,{
+	if(job_novice_q < 1) {
+		mes "[Sprakki]";
+		mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
+		mes "Click on the [Next] button or press [Enter] to continue.";
+		next;
+		mes "[Sprakki]";
+		mes "First you need to learn the very basics of controlling your character.";
+		mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
+		next;
+		cutin "tutorial01",3;
+		mes "-! Info !-";
+		mes "Click on the ground to move the character.";
+		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
+		next;
+		cutin "",255;
+		mes "[Sprakki]";
+		mes "First off, try moving around.";
+		mes "Do you see that wooden bridge to the right?";
+		next;
+		setquest 7117;
+		set job_novice_q,1;
+		mes "[Sprakki]";
+		mes "Walk over that bridge and there's a castle used as the Training Center.";
+		mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
+		next;
+		cutin "tutorial02",3;
+		mes "-! Info !-";
+		mes "You've received a quest from Sprakki.";
+		mes "You can check the contents of the quest in the Quest Info Window.";
+		next;
+		mes "[Sprakki]";
+		mes "I will wait inside the Training Center across the bridge.";
+		next;
+		mes "-! Info !-";
+		mes "You can open the Quest Info Window by pressing the ^4A4AFFALT + U^000000 keys at the same time.";
+		next;
+		cutin "",255;
+		mes "[Sprakki]";
+		mes "Have you checked the Quest Info Window?";
+		mes "I'll be waiting in the castle across the bridge.";
+		close;
+	} else {
+		mes "[Sprakki]";
+		mes "I will be waiting for you across the Bridge to the east.";
+		close;
+	}
+}
+
+//============================================================================
+// Sprakki (Inside Castle)
+//============================================================================
+new_1-2,100,29,4	script	Sprakki#nv2	90,{
+	if(job_novice_q < 1) {
+		mes "[Sprakki]";
+		mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
+		mes "Click on the [Next] button or press [Enter] to continue.";
+		next;
+		mes "[Sprakki]";
+		mes "First you need to learn the very basics of controlling your character.";
+		mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
+		next;
+		cutin "tutorial01",3;
+		mes "-! Info !-";
+		mes "Click on the ground to move the character.";
+		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
+		next;
+		cutin "",255;
+		setquest 7117;
+		set job_novice_q,1;
+		mes "[Sprakki]";
+		mes "Well then, I will give you a quest to talk to me.";
+		mes "After the conversation is over, talk to me again by left-clicking on me.";
+		next;
+		cutin "tutorial02",3;
+		mes "-! Info !-";
+		mes "You've received a quest from Sprakki.";
+		mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4A4AFFAlt + U^000000 keys at the same time.";
+		next;
+		cutin "",255;
+		mes "[Sprakki]";
+		mes "Have you checked the Quest Info Window?";
+		mes "Well, talk to me again.";
+		close;
+	} else {
+		if(job_novice_q == 1) {
+			getexp 300,0;
+			getexp 300,5;
+			completequest 7117;
+			set job_novice_q,2;
+			mes "[Sprakki]";
+			mes "Great!";
+			mes "Now you know how to move and talk to others, right?";
+			next;
+		}
+		mes "[Sprakki]";
+		mes "The training Center is prepared for novices just like you.";
+		mes "You are going to be trained to get used to the basics of the Game.";
+		next;
+		select("Begin Training.");
+		mes "[Sprakki]";
+		mes "I will guide you to the Novice Training Center.";
+		mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
+		next;
+		setquest 7118;
+		set job_novice_q,3;
+		mes "[Sprakki]";
+		mes "Instructor 'Brade' will help you afterwards.";
+		mes "Please, Go see him.";
+		next;
+		mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000";
+		mes "^4A4AFFPlease check the Quest Info Window.-^000000";
+		close2;
+		savepoint "new_1-2",100,100;
+		warp "new_1-2",100,100;
+		end;
+	}
+}
+
+
+//============================================================================
+// Instructor Brade
+//============================================================================
+new_1-2,100,105,4	script	Brade#nv	733,{
+	if(job_novice_q < 3) {
+		mes "[Instructor Brade]";
+		mes "How did you get here?";
+		close2;
+		warp "new_1-1",53,111;
+		end;
+	}
+	else if(job_novice_q == 3) {
+		getexp 300,0;
+		getexp 300,0;
+		getexp 300,10;
+		completequest 7118;
+		set job_novice_q,4;
+		mes "[Instructor Brade]";
+		mes "Great.";
+		mes "You've completed the given quest successfully, so I will reward you with experience points.";
+		next;
+		mes "[Instructor Brade]";
+		mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at the upper-left side of the display.";
+		next;
+		mes "[Instructor Brade]";
+		mes "Sigh... I will just talk roughly.";
+		mes "...I just can't get used to";
+		mes "'politeness' you know.";
+		mes "Don't look at me like that!";
+		next;
+		mes "[Instructor Brade]";
+		mes "Ok look alive you maggot.";
+		mes "Next up is items and equipment.";
+		next;
+		mes "[Instructor Brade]";
+		mes "First, take these.";
+		mes "These are very basic equipments and recovery potions.";
+		getitem 2352,1;	// Novice_Plate
+		getitem 2510,1;	// Novice_Hood
+		getitem 2414,1;	// Novice_Boots
+		getitem 5055,1;	// Novice_Egg_Cap
+		getitem 1243,1;	// Novice_Knife
+		getitem 2112,1;	// Novice_Guard
+		getitem 569,300;	// Novice_Potion
+		setquest 7119;
+		set job_novice_q,5;
+		next;
+		mes "[Instructor Brade]";
+		mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window.";
+		mes "The item window has 3 sections...";
+		next;
+		mes "[Instructor Brade]";
+		mes "consumable items, equipment and other items.";
+		mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window.";
+		next;
+		mes "[Instructor Brade]";
+		mes "You can see detailed info of each item by right-clicking on the item.";
+		mes "Do that and the info will pop-up in a separate window.";
+		next;
+		cutin "tutorial04",3;
+		mes "!- Info -!";
+		mes "Double-click on the item to see the detailed information.";
+		next;
+		mes "!- Info -!";
+		mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc.";
+		next;
+		cutin "",255;
+		mes "[Instructor Brade]";
+		mes "Why don't you equip the items I gave you earlier?";
+		mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
+		next;
+		cutin "tutorial03",3;
+		mes "!- Info -!";
+		mes "Items can be easily equipped or used by simply clicking on them.";
+		mes "The Hot Key to open the Item Window is Alt + E.";
+		next;
+		mes "!- Info -!";
+		mes "To check on the items that are currently equipped, use the hot key Alt + Q.";
+		mes "Or, drag the item on to the item slot you want the item to be equipped.";
+		next;
+		mes "!- Info -!";
+		mes "Equip all of the equipment given by Instructor Brade.";
+		close2;
+		cutin "",255;
+		end;
+	}
+	else if(job_novice_q == 4) {
+		mes "[Instructor Brade]";
+		mes "Uh... Where were we? Oh right, let's continue.";
+		mes "It's about items and equipments.";
+		next;
+		mes "[Instructor Brade]";
+		mes "Take these.";
+		mes "Basic equipments and recovery potions.";
+		getitem 2352,1;	// Novice_Plate
+		getitem 2510,1;	// Novice_Hood
+		getitem 2414,1;	// Novice_Boots
+		getitem 5055,1;	// Novice_Egg_Cap
+		getitem 1243,1;	// Novice_Knife
+		getitem 2112,1;	// Novice_Guard
+		getitem 569,300;	// Novice_Potion
+		setquest 7119;
+		set job_novice_q,5;
+		next;
+		mes "[Instructor Brade]";
+		mes "In the upper left Basic Info Window, press the 'Item' icon to open the Item Window.";
+		mes "The item window is divided into...";
+		next;
+		mes "[Instructor Brade]";
+		mes "3 sections: consumable items, equipment and other items.";
+		mes "If you want to use or equip items, double-click on the item or drag them into the Equipment Window.";
+		next;
+		mes "[Instructor Brade]";
+		mes "You can see detailed info of each item by right-clicking on the item.";
+		mes "Do that and the info will pop-up in a separate window.";
+		next;
+		cutin "tutorial04",3;
+		mes "!- Info -!";
+		mes "Double-click on the item to see the detailed information.";
+		next;
+		mes "!- Info -!";
+		mes "Right-click on other players to show the Community Menu and you can join a party, request trades, etc.";
+		next;
+		cutin "",255;
+		mes "[Instructor Brade]";
+		mes "Why don't you equip the items I gave you earlier?";
+		mes "^4A4AFFDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
+		next;
+		cutin "tutorial03",3;
+		mes "!- Info -!";
+		mes "Items can be easily equipped or used by simply clicking on them.";
+		mes "The Hot Key to open the Item Window is Alt + E.";
+		next;
+		mes "!- Info -!";
+		mes "To check on the items that are currently equipped, use the hot key Alt + Q.";
+		mes "Or, drag the item on to the item slot you want the item to be equipped.";
+		next;
+		mes "!- Info -!";
+		mes "Equip all of the equipment given by Instructor Brade.";
+		close2;
+		cutin "",255;
+		end;
+	}
+	else if(job_novice_q == 5 || job_novice_q == 6) {
+		set .@EquipCheck,0;
+		if (getequipisequiped(EQI_SHOES)) { set .@EquipCheck,.@EquipCheck+1; }
+		if (getequipisequiped(EQI_ARMOR)) { set .@EquipCheck,.@EquipCheck+1; }
+		if (getequipisequiped(EQI_GARMET)) { set .@EquipCheck,.@EquipCheck+1; }
+		if (getequipisequiped(EQI_HEAD_TOP)) { set .@EquipCheck,.@EquipCheck+1; }
+		if (getequipisequiped(EQI_HAND_L)) { set .@EquipCheck,.@EquipCheck+1; }
+		if (getequipisequiped(EQI_HAND_R)) { set .@EquipCheck,.@EquipCheck+1; }
+		if(.@EquipCheck >= 4) {
+			if(job_novice_q == 5) {
+				mes "[Instructor Brade]";
+				mes "You are all set.";
+				mes "You are coming along just fine.";
+				getexp 300,0;
+				getexp 300,0;
+				getexp 300,0;
+				getexp 300,15;
+				getitem 12323,50;	// N_Fly_Wing
+				getitem 12324,20;	// N_Butterfly_Wing
+				completequest 7119;
+				set job_novice_q,6;
+				next;
+				mes "[Instructor Brade]";
+				mes "Here's some Fly Wings and Butterfly Wings as a reward.";
+				mes "You don't need these in the Training Ground, but they will come in handy later.";
+				next;
+			}
+			mes "[Instructor Brade]";
+			mes "Next, are Hot Keys.";
+			mes "Press the ^4A4AFF12 key^000000 on your keyboard.";
+			mes "A box with 9 slots will pop up.";
+			next;
+			mes "[Instructor Brade]";
+			mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key.";
+			next;
+			mes "[Instructor Brade]";
+			mes "The F1 to F9 keys are the designated hotkeys.";
+			mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away.";
+			next;
+			cutin "tutorial05",3;
+			mes "!- Info -!";
+			mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot.";
+			next;
+			mes "!- Info -!";
+			mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key.";
+			next;
+			mes "!- Info -!";
+			mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu.";
+			next;
+			mes "!- Info -!";
+			mes "Register skills and items that you use often so that you can use them easily";
+			next;
+			cutin "",255;
+			mes "[Instructor Brade]";
+			mes "The last part is how to use Skills.";
+			mes "But before that, you need to learn something first.";
+			next;
+			setquest 7120;
+			set job_novice_q,7;
+			mes "[Instructor Brade]";
+			mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000.";
+			mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him.";
+			next;
+			mes "[Instructor Brade]";
+			mes "Your lesson is after that.";
+			mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me.";
+			close;
+		}else{
+			mes "[Instructor Brade]";
+			mes "Try to put on at least 4 of the equipment I gave you.";
+			mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
+			close;
+		}
+	}
+	else if(job_novice_q == 7) {
+		mes "[Instructor Brade]";
+		mes "Somewhere in this room, there's someone named ^4A4AFFJinha^000000.";
+		mes "Find Jinha and learn the ^4A4AFF[First Aid]^000000 skill from him.";
+		close;
+	}
+	else if(job_novice_q == 8) {
+		mes "[Instructor Brade]";
+		mes "Now you've learned the [Firdt Aid] Skill.";
+		mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy.";
+		next;
+		mes "[Instructor Brade]";
+		mes "And that's it, that's all I can teach you.";
+		mes "You see that exit to the west?";
+		mes "Move on to the next room and there will be another instructor waiting for you.";
+		next;
+		mes "[Instructor Brade]";
+		mes "We will be seeing each other soon enough.";
+		mes "But for now, go to the room to the west and get more information.";
+		next;
+		mes "[Instructor Brade]";
+		mes "You've come along fine this far.";
+		mes "This is not much, but that this as a reward.";
+		getitem 2393,1;	// N_Adventurer's_Suit
+		completequest 7120;
+		set job_novice_q,9;
+		close;
+	}
+	else if(job_novice_q > 8) {
+		mes "[Instructor Brade]";
+		mes "Next step of the Training is done in the room west of here.";
+		mes "If you are lost, I can send you there.";
+		next;
+		if(select("I can get there by myself.:Please, send me to the next room.") == 2) {
+			mes "[Instructor Brade]";
+			mes "Oh well.";
+			mes "I think it's better than seeing you lost and wandering about.";
+			mes "Hahahaha...";
+			close2;
+			warp "new_1-2",41,172;
+			end;
+		}
+		mes "[Instructor Brade]";
+		mes "Good. That's the attitude you must have.";
+		mes "You can't just lean on others to help you.";
+		mes "Now, go ahead.";
+		close;
+	}
+	else {
+		mes "[Instructor Brade]";
+		mes "Why are you still here?";
+		close2;
+		warp "prontera",156,90;
+		end;
+	}
+}
+
+//============================================================================
+// Instructor Jinha
+//============================================================================
+new_1-2,115,120,4	script	Jinha#nv	59,{
+	if(job_novice_q < 7) {
+		mes "[Jinha]";
+		mes "What can I help you with?";
+		mes "Hmm? You haven't followed the curriculum correctly.";
+		next;
+		mes "[Jinha]";
+		mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade.";
+		close2;
+		warp "new_1-2",100,100;
+		end;
+	}
+	else if(job_novice_q == 7) {
+		mes "[Jinha]";
+		mes "Hello!";
+		mes "How can I help you?";
+		next;
+		select("I want to learn the use the [First Aid] Skill.");
+		mes "[Jinha]";
+		mes "That's right.";
+		mes "First Aid is the skill used to convert SP into HP when you are in danger.";
+		next;
+		specialeffect2 58;
+		specialeffect2 234;
+		mes "[Jinha]";
+		mes "It's recovery amount is small.";
+		mes "Still, it will help you not to faint from a critical hit.";
+		next;
+		skill 141,1,0;	// NV_FIRSTAID
+		set job_novice_q,8;
+		mes "[Jinha]";
+		mes "You can open the Skill Window by pressing the ^4A4AFFskill^000000 button in the Basic Window.";
+		mes "Hot Key is ^4A4AFFALT + S^000000.";
+		mes "Why don't you try the skill?";
+		next;
+		mes "[Jinha]";
+		mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step.";
+		mes "Go back to Instructor Brade and show him what you've learned here.";
+		close;
+	}
+	else if(job_novice_q == 8) {
+		mes "[Jinha]";
+		mes "Didn't you learn the First Aid Skill already?";
+		mes "Have it checked by Instructor Brade.";
+		mes "If you don't know how to get to him, I will send you to him.";
+		next;
+		if(select("I'm good by myself.:Please, send me to him.") == 2) {
+			mes "[Jinha]";
+			mes "I will send you to Instructor Brade.";
+			close2;
+			warp "new_1-2",100,100;
+			end;
+		}
+		mes "[Jinha]";
+		mes "Very Good!";
+		mes "That's the right attitude!";
+		mes "You will be a great adventurer in the future.";
+		close;
+	}
+	else if(job_novice_q > 8) {
+		mes "[Jinha]";
+		mes "What can I do for you?";
+		mes "Next course will be continued in the West Room.";
+		mes "Go on to the west room.";
+		close;
+	}
+	else {
+		mes "[Jinha]";
+		mes "Why are you still here?";
+		close2;
+		warp "prontera",156,90;
+		end;
+	}
+}
+
+//============================================================================
+// People/Services in Ragnarok
+//============================================================================
+// ---------- Chocolat ----------
+new_1-2,32,172,4	script	Chocolat#nv	96,{
+	if(job_novice_q < 9) {
+		mes "[Chocolat]";
+		mes "Hmm? Strange.";
+		mes "Let me see that Traniee ID for a sec.";
+		next;
+		mes "[Chocolat]";
+		mes "You were still on the basic course.";
+		mes "You should go back to Instructor Brade or Jinha.";
+		next;
+		mes "[Chocolat]";
+		mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
+		next;
+		if(select("I will go myself.:Will you do that for me?") == 2) {
+			mes "[Chocolat]";
+			mes "Sure.";
+			mes "I will see you later.";
+			close2;
+			warp "new_1-2",100,100;
+			end;
+		}
+		mes "[Chocolat]";
+		mes "Sure. Go out to the door to the right.";
+		close;
+	}
+	else if(job_novice_q == 9) {
+		mes "[Chocolat]";
+		mes "I will tell you about the people you will be seeing in Town.";
+		mes "There are many kinds of people in town and some of them will be helpful to know.";
+		next;
+		mes "[Chocolat]";
+		mes "There are a lot of people in town, but among them, these people are the most important to know.";
+		next;
+		mes "[Chocolat]";
+		mes "They are [Kafra] Agents standing right behind me and their rival company the [Cool Event].";
+		mes "When you visit a town for the first time, you should talk to Information [Soldier].";
+		next;
+		mes "[Chocolat]";
+		mes "Well then, let's hear from each of them.";
+		mes "Start by talking to the [Kafra] agent.";
+		setquest 7121;
+		set job_novice_q,10;
+		close;
+	}
+	else if(job_novice_q == 10) {
+		mes "[Chocolat]";
+		mes "Here, talk to these guys standing behind me.";
+		mes "Start with the [Kafra] gal behind me.";
+		close;
+	}
+	else if(job_novice_q == 11) {
+		mes "[Chocolat]";
+		mes "You've learned a lot about Kafra service huh?";
+		mes "From now on, you can use the Kafra Server.";
+		next;
+		mes "[Chocolat]";
+		mes "Next is Kafra's rival, [Cool Event] Staff!";
+		mes "[Cool Event] Staff specialize in events.";
+		mes "Well, why don't you talk to him yourself?";
+		close;
+	}
+	else if(job_novice_q == 12) {
+		mes "[Chocolat]";
+		mes "After [Kafra] and [Cool Event], are the Information [Soldier]s.";
+		mes "They can seem insignificant but they can help you greatly when the time comes.";
+		next;
+		mes "[Chocolat]";
+		mes "I've brought the Information Soldier from the City of Prontera.";
+		mes "Ask him what he actually does in town.";
+		close;
+	}
+	else if(job_novice_q == 13) {
+		mes "[Chocolat]";
+		mes "How was the guide of the Information [Soldier]?";
+		mes "Last is about using [Inn]s.";
+		mes "There's an Inn located in each town.";
+		next;
+		mes "[Chocolat]";
+		mes "You can rest at Inns or Hotels for a small fee.";
+		mes "Your HP and SP will be recovered completely by resting there.";
+		mes "Can't hurt to use one, eh?";
+		next;
+		mes "[Chocolat]";
+		mes "Besides these guys, there's many merchants selling various kind of items, so go check them out.";
+		completequest 7121;
+		getexp 300,0;
+		getexp 300,0;
+		getexp 300,0;
+		getexp 300,0;
+		getexp 300,0;
+		getexp 300,20;
+		getitem 7059,20;	// Cargo_Free_Ticket
+		getitem 7060,30;	// Warp_Free_Ticket
+		set job_novice_q,14;
+		next;
+		mes "[Chocolat]";
+		mes "You've completed all the quests I gave you.";
+		mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service.";
+		mes "They will come in handy.";
+		next;
+		mes "[Chocolat]";
+		mes "That's all for me.";
+		mes "Now, it's time for real combat!";
+		next;
+		mes "[Chocolat]";
+		mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
+		mes "I will send you to the Real Combat Training Field.";
+		close2;
+		savepoint "new_1-3",96,21;
+		warp "new_1-3",96,21;
+		end;
+	}
+	else if(job_novice_q > 13) {
+		mes "[Chocolat]";
+		mes "What can I do for you?";
+		next;
+		select("");
+		mes "[Chocolat]";
+		mes "I will send you to the Real Combat Training Field right away.";
+		close2;
+		savepoint "new_1-3",96,21;
+		warp "new_1-3",96,21;
+		end;
+	}
+	else {
+		mes "[Chocolat]";
+		mes "Why are you still here?";
+		close2;
+		warp "prontera",156,90;
+		end;		
+	}
+}
+
+
+// ---------- Kafra ----------
+new_1-2,29,176,4	script	Kafra#nv	117,{
+	if(job_novice_q < 10) {
+		mes "[Kafra Agent]";
+		mes "Hello.";
+		mes "I don't think it's my turn yet.";
+		mes "Please talk to 'Chocolat' first.";
+		close;
+	}
+	else if(job_novice_q == 10) {
+		mes "[Kafra Agent]";
+		mes "Hello.";
+		mes "I've been dispatched by the Kafra Head Office to help Trainees.";
+		mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune Midgard continent.";
+		mes "It's important for you adventurers to be close with us.";
+		next;
+		mes "[Kafra Agent]";
+		mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage], and [Teleport] Services.";
+		next;
+		mes "[Kafra Agent]";
+		mes "When you talk to a Kafra Agent and ask for the Save Service, the location of where you will revive, after being defeated in battle, will be changed.";
+		next;
+		mes "[Kafra Agent]";
+		mes "Your Respawn Point is always the last place where you have saved.";
+		mes "Using a Butterfly Wing will return you to the place where you last saved.";
+		mes "This service is free to use, so feel free to use the Save Service anytime you like.";
+		next;
+		mes "[Kafra Agent]";
+		mes "Next is the Storage Service.";
+		mes "You can store and retrieve your items in any town at your convenience.";
+		next;
+		mes "[Kafra Agent]";
+		mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
+		mes "Please use our Storage and keep your items safe and secure.";
+		next;
+		mes "[Kafra Agent]";
+		mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town.";
+		mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage.";
+		next;
+		mes "[Kafra Agent]";
+		mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
+		next;
+		mes "[Kafra Agent]";
+		mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage.";
+		next;
+		mes "[Kafra Agent]";
+		mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
+		mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
+		mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
+		next;
+		mes "[Kafra Agent]";
+		mes "Storage is shared by everyone character on one account.";
+		mes "Storage Fees can vary for each Town.";
+		mes "So please keep that in mind when you are using our storage service.";
+		next;
+		mes "[Kafra Agent]";
+		mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
+		next;
+		mes "[Kafra Agent]";
+		mes "With our veteran teleporter's skill, your trip will be safer and more comfortable.";
+		mes "Oh and remember that the places you can teleport to vary from town to town.";
+		next;
+		mes "[Kafra Agent]";
+		mes "This is all for your never ending support. We are working hard to repay our debt to our customers.";
+		next;
+		mes "[Kafra Agent]";
+		mes "Do you want to hear another explanation?";
+		set job_novice_q,11;
+		next;
+		goto L_ServiceMenu;
+	}
+	else {
+		mes "[Kafra Agent]";
+		mes "Kafra Service at your service";
+		mes "What can I do for you?";
+		next;
+		select("About Kafra Service");
+		mes "[Kafra Agent]";
+		mes "I will explain about the Kafra Service.";
+		mes "Which service do you want to be informed about?";
+		next;
+		goto L_ServiceMenu;
+	}
+	
+	L_ServiceMenu:
+		while(1) {
+			switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) {
+			case 1:
+				mes "[Kafra Agent]";
+				mes "When you are killed in battle, you can revive in the location you saved with this service.";
+				mes "If you save at a Kafra in a village, you can revive in the village you saved.";
+				next;
+				mes "[Kafra Agent]";
+				mes "Saved location is always where you saved last, and by using a Butterfly Wing, you can teleport directly to your saved point.";
+				mes "So feel free to use this service.";
+				next;
+				break;
+			case 2:
+				mes "[Kafra Agent]";
+				mes "Next is the Storage Service.";
+				mes "You can store and retrieve your items in any town at your convenience.";
+				next;
+				mes "[Kafra Agent]";
+				mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
+				mes "Please use our Storage and keep your items safe and secure.";
+				next;
+				mes "[Kafra Agent]";
+				mes "Our convenient Storage Service is provided to our customers for a small fee which is different from town to town.";
+				mes "However, you must be at least ^4A4AFFBasic Skill Level 6^000000 to use the Storage.";
+				next;
+				mes "[Kafra Agent]";
+				mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
+				next;
+				mes "[Kafra Agent]";
+				mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of total items in Storage.";
+				next;
+				mes "[Kafra Agent]";
+				mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
+				mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
+				mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
+				next;
+				mes "[Kafra Agent]";
+				mes "Storage is shared by everyone character on one account.";
+				mes "Storage Fees can vary for each Town.";
+				mes "So please keep that in mind when you are using our storage service.";
+				next;
+				break;
+			case 3:
+				mes "[Kafra Agent]";
+				mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
+				next;
+				mes "[Kafra Agent]";
+				mes "With our veteran teleporter's skill, your trip will be safer and more comfortable.";
+				mes "Oh and remember that the places you can teleport to vary from town to town.";
+				next;
+				mes "[Kafra Agent]";
+				mes "This is all for your never ending support. We are working hard to repay our debt to our customers.";
+				next;
+				break;
+			case 4:
+				mes "[Kafra Agent]";
+				mes "The Kafra corporation provides Cart rental services to customers engaged in commercial business.";
+				mes "Originally this cart rental service had been only provided by the merchant guild in Alberta.";
+				next;
+				mes "[Kafra Agent]";
+				mes "However, since we took over this service, our merchant customers have been able to rent carts from almost anywhere.";
+				mes "The cart rental service is available only for job classes engaged in commercial business such as ^4A4AFFMerchants, Blacksmiths, Alchemists, and Super Novices^000000.";
+				next;
+				mes "[Kafra Agent]";
+				mes "Of course you should learn the 'Pushcart' skill beforehand, otherwise you will not be able to rent a cart from us.";
+				mes "The rental fee varies by town, please keep that in mind.";
+				next;
+				break;
+			case 5:
+				mes "[Kafra Agent]";
+				mes "I hope you are satisfied with my explanation about the Kafra Service.";
+				close;
+			}
+		}
+}
+
+// ---------- Cool Event Staff ----------
+new_1-2,33,176,4	script	Cool Event Staff#nv	874,{
+	if(job_novice_q < 11) {
+		mes "[Cool Event Staff]";
+		mes "This is not my turn.";
+		mes "You finished talking to Kafra yet?";
+		close;
+	}
+	else if(job_novice_q == 11) {
+		mes "[Cool Event Staff]";
+		mes "Hello.";
+		mes "We are working hard to provide events on Rune Midgard similar to the Kafra service.";
+		next;
+		mes "[Cool Event Staff]";
+		mes "Our staff is here to support you with [storage], [save], and [teleport] services.";
+		next;
+		mes "[Cool Event Staff]";
+		mes "If there's no Kafra around you, we're around to help you.";
+		next;
+		mes "[Cool Event Staff]";
+		mes "We are working hard on a network of Events to make your life better.";
+		mes "I hope that you can meet our staff in Alberta.";
+		next;
+		mes "[Cool Event Staff]";
+		mes "Who knows, we might meet outside of this academy.";
+		next;
+		mes "[Cool Event Staff]";
+		mes "Mostly all of us wear red coats in the places that the Kafra Staff don't work for.";
+		set job_novice_q,12;
+		close;
+	}
+	else {
+		mes "[Cool Event Staff]";
+		mes "Most of our services are similar to those of Kafra.";
+		close;
+	}
+}
+
+// ---------- Soldier ----------
+new_1-2,36,176,4	script	Soldier#nv	105,{
+	if(job_novice_q < 12) {
+		mes "[Soldier]";
+		mes "It isn't my turn yet.";
+		mes "Listen to Chocolat.";
+		close;
+	}
+	else if(job_novice_q == 12) {
+		mes "[Soldier]";
+		mes "Soldiers are in each town to guide you to useful places.";
+		mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
+		mes "Don't hesitate to ask us questions.";
+		next;
+		mes "[Soldier]";
+		mes "We all don't look the same in every town but our roles are the same.";
+		mes "Take note of this whenever you go to a new town.";
+		next;
+		mes "[Soldier]";
+		mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
+		set job_novice_q,13;
+		close;
+	}
+	else {
+		mes "[Soldier]";
+		mes "What can I help you with?";
+		mes "Need me to explain what I do again?";
+		next;
+		if(select("Yes, I need an explanation.:Nope") == 2) {
+			mes "[Soldier]";
+			mes "Ok well talk to Chocolat if you're done talking with us.";
+			close;
+		}
+		mes "[Soldier]";
+		mes "Soldiers are in each town to guide you to useful places.";
+		mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
+		mes "Don't hesitate to ask us questions.";
+		next;
+		mes "[Soldier]";
+		mes "We all don't look the same in every town but our roles are the same.";
+		mes "Take note of this whenever you go to a new town.";
+		next;
+		mes "[Soldier]";
+		mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
+		close;
+	}
+}
+
+//============================================================================
+// Instructor Brade (Real Combat Training)
+//============================================================================
+-	script	Brade#nv::NvBrade	733,{
+	if(job_novice_q < 14) {
+		mes "[Brade]";
+		mes "How did you get here?";
+		close2;
+		warp "new_1-2",100,100;
+		end;
+	}
+	else if(job_novice_q == 14) {
+		mes "[Brade]";
+		mes "Welcome.";
+		mes "Now this is real practice.";
+		mes "We can practive real battle here.";
+		next;
+		mes "[Brade]";
+		mes "As I explained the first time, we can click on the monsters.";
+		mes "One attack per click.";
+		next;
+		mes "[Brade]";
+		mes "For convenience,";
+		mes "^4A4AFFIf you hold down the Ctrl key,^000000";
+		mes "while attacking, you will automatically attack.";
+		next;
+		mes "[Brade]";
+		mes "You can also set this mode before battle by typing ^4A4AFF[ /nc ]^000000.";
+		next;
+		mes "[Brade]";
+		mes "Then, let's go Poring hunting.";
+		mes "Please hunt Poring's on Level 1 of the training grounds.";
+		setquest 7122;
+		set job_novice_q,15;
+		getitem 569,100;	// Novice_Potion
+		next;
+		mes "^4A4AFF- You've received a quest from Instructor Brade.^000000";
+		mes "^4A4AFFPlease check the quest information window. -^000000";
+		close;
+	}
+	else if(job_novice_q == 15) {
+		if(checkquest(7122,HUNTING) == 2) {
+			mes "[Brade]";
+			mes "You can see it is not so hard, right?";
+			mes "Nice job.";
+			getitem 13040,1;	// N_Cutter
+			getexp 1000,0;
+			getexp 1000,0;
+			getexp 1000,30;
+			completequest 7122;
+			set job_novice_q,16;
+			next;
+			mes "[Brade]";
+			mes "Now all of the courses are almost done.";
+			mes "You are a Novice, and you can't get any jobs yet.";
+			next;
+			mes "[Brade]";
+			mes "If you acquire all of basic skills with Job Level 10, you can change your job.";
+			next;
+			mes "[Brade]";
+			mes "The first job classes are defined into 6 classes.";
+			next;
+			mes "[Brade]";
+			mes "The 6 basic jobs are";
+			mes "Swordman, Thief,";
+			mes "Acolyte, Mage,";
+			mes "Archer and Merchant.";
+			next;
+			mes "[Brade]";
+			mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do.";
+			next;
+			mes "[Brade]";
+			mes "Behind me, there are people dispatched from each of the basic Job Guilds.";
+			mes "These people will give you instruction manuals that allow you to experience some limited skills of each job.";
+			next;
+			mes "[Brade]";
+			mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
+			mes "Try those skills and decide which job to choose.";
+			close;
+		}else{
+			mes "[Brade]";
+			mes "Kill enough Porings.";
+			mes "Porings are easy to deal with, so cheer up.";
+			mes "Try again.";
+			percentheal 100,100;
+			skilleffect 28,9999;
+			close;
+		}
+	}
+	else {
+		mes "[Brade]";
+		mes "Have you tried the skills in the Manuals?";
+		mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
+		next;
+		mes "[Brade]";
+		mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers.";
+		next;
+		mes "[Brade]";
+		mes "Try using the job manuals to find out the characteristics of each job's skills.";
+		mes "I will restore your HP and SP...Keep it up.";
+		percentheal 100,100;
+		skilleffect 28,9999;
+		close;
+	}
+}
+
+new_1-3,96,30,4	duplicate(NvBrade)	Brade#nv1	733
+new_2-3,96,30,4	duplicate(NvBrade)	Brade#nv2	733
+new_3-3,96,30,4	duplicate(NvBrade)	Brade#nv3	733
+new_4-3,96,30,4	duplicate(NvBrade)	Brade#nv4	733
+new_5-3,96,30,4	duplicate(NvBrade)	Brade#nv5	733
+
+//============================================================================
+// Job Guides (Real Combat Training)
+//============================================================================
+// ---------------------------- Swordman Guide -------------------------------
+-	script	Swordman Guide#nv::NvSwd	728,{
+	if(job_novice_q < 16) {
+		mes "[Swordman Guildsman]";
+		mes "I won't help you until you finish Brade's intructions.";
+		close;
+	}
+	else if(checkquest(7123,HUNTING) != 2) {
+		mes "[Swordman Guildsman]";
+		mes "Hunt two Picky monsters.";
+		mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
+		close2;
+	}
+	else if(checkquest(7123,HUNTING) == 2) {
+		mes "[Swordman Guildsman]";
+		mes "Great.";
+		mes "I think that you're good enough to be a Swordman.";
+		mes "I'll give you some potions as a reward.";
+		completequest 7123;
+		getitem 569,200;	// Novice_Potion
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,100;
+		close2;
+	}
+	mes "[Swordman Guildsman]";
+	mes "Can I help you?";
+	next;
+	switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
+	case 1:
+		mes "[Swordman Guildsman]";
+		mes "Literally, Swordman means one, who is specialized in wielding swords.";
+		mes "But they can also choose to use spears if they so choose.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "We possess strong physical strength.";
+		mes "So naturally we can equip heavy armors and weapons.";
+		mes "Most weapon classes, except for bows and rods, are equippable by our class.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "The only weakness of the Swordman class is that they cannot use magic spells.";
+		mes "But we've compensated for that by using elemental weapons.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "The merits of being a Swordman is the enormous amount of HP we have.";
+		mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "And we are unrivaled when it comes to one-on-one melee combat.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession.";
+		mes "And just recently third professions have been discovered.";
+		if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) {
+			next;
+			mes "[Swordman Guildsman]";
+			mes "If you're interested in being a Swordman, I'll offer you this manual.";
+			mes "Do you want to try the skills of a Swordman?";
+			next;
+			if(select("I'll try the Swordman skills.:No Thanks.") == 2) {
+				mes "[Swordman Guildsman]";
+				mes "Hum. Do you think so?";
+				mes "Ok, I agree with you. Choosing a job is very important in our lives.";
+				mes "Just talk to me whenever you want to experience Swordman skills.";
+				close;
+			}
+			mes "[Swordman Guildsman]";
+			mes "Here is the Swordman manual.";
+			mes "I'll just take any manuals from any other classes you have.";
+			next;
+			mes "[Swordman Guildsman]";
+			mes "Here is the Swordman manual.";
+			mes "I'll just take any manuals from any other classes you have.";
+			nude;
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			getitem 2819,1;	// Swordsman_Manual
+			next;
+			mes "[Swordman Guildsman]";
+			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
+			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
+		}
+		close;
+	case 2:
+		mes "[Swordman Guildsman]";
+		mes "Do you really want to change your job to Swordman?";
+		mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "I think you have enough job levels, of course, right?";
+		mes "Do you want to stop your training now and go to the Swordman Guild?";
+		next;
+		if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) {
+			mes "[Swordman Guildsman]";
+			mes "I see.";
+			mes "Then I'll end your training process and send you to the Swordman Guild.";
+			close2;
+			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			savepoint "izlude",93,104;
+			warp "izlude_in",74,167;
+			end;
+		}
+		mes "[Swordman Guildsman]";
+		mes "Please try enough instruction manuals from each job class and consider it carefully.";
+		mes "Of course, you're always welcomed.";
+		close;
+	case 3:
+		if(checkquest(7123,HUNTING) != 2) {
+			mes "[Swordman Guildsman]";
+			mes "Hunt two Picky monsters.";
+			mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
+			close;
+		}
+		else if(checkquest(7123) == 2) {
+			mes "[Swordman Guildsman]";
+			mes "I think you finished that quest already, right?";
+			mes "You'll experience more of these quests as you grow as an adventurer in the world.";
+			next;
+			mes "[Swordman Guildsman]";
+			mes "Your training is now complete.";
+			mes "If you choose to become a Swordman I wish you goodluck.";
+			close;
+		}
+		else{
+			mes "[Swordman Guildsman]";
+			mes "You want me to give you a quest?";
+			mes "Umm. Let me see.";
+			mes "Ok! Hunt a couple of Picky monsters around here.";
+			next;
+			mes "^4A4AFFYou received a hunting request from a staff of the Swordman Guild.^000000";
+			mes "^4A4AFFYou can check the contents of the quest from the quest information window.^000000";
+			setquest 7123;
+			next;
+			mes "[Swordman Guildsman]";
+			mes "Use the 'Bash' skill in the Swordman manual.";
+			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills.";
+			next;
+			mes "[Swordman Guildsman]";
+			mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
+			mes "I'll wait for you here.";
+			mes "Wish you a good luck.";
+			close;
+		}		
+	case 4:
+		mes "[Swordman Guildsman]";
+		mes "If you have any questions about the Swordman class, please ask me.";
+		mes "The Swordman Guild is waiting for novices like you.";
+		close;
+	}
+}
+
+new_1-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv1	728
+new_2-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv2	728
+new_3-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv3	728
+new_4-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv4	728
+new_5-3,97,41,4	duplicate(NvSwd)	Swordman Guide#nv5	728
+
+// ---------------------------- Mage Guide ----------------------------------
+-	script	Mage Guide#nv::NvMag	123,{
+	if(job_novice_q < 16) {
+		mes "[Mage Guide]";
+		mes "You are still in the process of training with Instructor Brade.";
+		close;
+	}
+	else if(checkquest(7124,HUNTING) != 2) {
+		mes "[Mage Guide]";
+		mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
+		close2;
+	}
+	else if(checkquest(7124,HUNTING) == 2) {
+		mes "[Mage Guide]";
+		mes "You have done an excellent job.";
+		mes "So, did you find any interests about Mages?";
+		mes "Alright. I will give something...";
+		mes "Here are Novice Butterfly Wings, please take them.";
+		completequest 7124;
+		getitem 12324,30;	// N_Butterfly_Wing
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,100;
+		close2;
+	}
+	mes "[Mage Guide]";
+	mes "What can I help you with?";
+	next;
+	switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
+	case 1:
+		mes "[Mage Guide]";
+		mes "Mages are those who can use magic when they need to protect their friends.";
+		mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic.";
+		next;
+		mes "[Mage Guide]";
+		mes "However they cannot equip other weapons but staffs and books.";
+		mes "Because they are too delicate to carry heavy weapons.";
+		next;
+		mes "[Mage Guide]";
+		mes "But they can cover this weakness by their remarkable magic skills.";
+		mes "That is why many people want to become a Mage!";
+		next;
+		mes "[Mage Guide]";
+		mes "Mages have to be in their guild for guild's power and honor.";
+		mes "This is one of the reasons why Mages are popular in any parties and guilds.";
+		mes "Why don't you become a Mage?";
+		next;
+		mes "[Mage Guide]";
+		mes "^8C2121Mages can transform to Wizards or Sages as their second job.^000000";
+		if(countitem(2824) == 0 && (getequipid(EQI_ACC_L) != 2824 || getequipid(EQI_ACC_R) != 2824)) {
+			next;
+			mes "[Mage Guide]";
+			mes "Do you want to register to experience how it is to be a Mage?";
+			mes "Would you like to test Mage skills?";
+			next;
+			if(select("I want to test Mage skills.:I don't want to test it.") == 2) {
+				mes "[Mage Guide]";
+				mes "Hum. Do you think so.";
+				mes "Ok, I agree with you. Choosing a job is very important in our life.";
+				mes "Just talk to me whenever you want to experience Mage skills.";
+				close;
+			}
+			mes "[Mage Guide]";
+			mes "Here is the Mage Manual.";
+			mes "I will take the other job registration forms and manuals from you.";
+			next;
+			mes "[Mage Guide]";
+			mes "Here is the Mage Manual.";
+			mes "I will take the other job registration forms and manuals from you.";
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			getitem 2824,1;	// Mage_Manual
+			next;
+			mes "[Mage Guide]";
+			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
+			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
+		}
+		close;
+	case 2:
+		mes "[Mage Guide]";
+		mes "You want to be a Mage?";
+		mes "Ok, then, I will send you to the Mage Guild union in Geffen right away.";
+		next;
+		mes "[Mage Guide]";
+		mes "Wait, have you checked your Job level?";
+		mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
+		next;
+		if(select("I will think about it again.:Yes, complete my training.") == 2) {
+			mes "[Mage Guide]";
+			mes "Welcome!!";
+			mes "I will send you to the Mage Guilds union after you complete your Novice training.";
+			close2;
+			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			savepoint "geffen",119,37;
+			warp "geffen_in",163,98;
+			end;
+		}
+		mes "[Mage Guide]";
+		mes "Please test what Mage skills are all about before you decide.";
+		mes "We are always welcome to have you!";
+		close;
+	case 3:
+		if(checkquest(7124,HUNTING) != 2) {
+			mes "[Mage Guide]";
+			mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
+			close;
+		}
+		else if(checkquest(7124) == 2) {
+			mes "[Mage Guide]";
+			mes "You have already completed the quest.";
+			mes "Once you enter the main world, you can get various exciting quests there!";
+			next;
+			mes "[Mage Guide]";
+			mes "This should be enough for your training.";
+			close;
+		}
+		else {
+			mes "[Mage Guide]";
+			mes "Huh? Quest?";
+			mes "Hmm... What would be suited for you...?";
+			mes "Would you like to hunt Lunatics by using Bolt skills?";
+			next;
+			mes "^4A4AFFYou have received a Hunting quest from the Mage Guide.^000000";
+			mes "^4A4AFFYou can get more information about the quest from the quest window.^000000";
+			setquest 7124;
+			next;
+			mes "[Mage Guide]";
+			mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual.";
+			mes "I will wait for you here.";
+			mes "Good luck!";
+			close;
+		}
+	case 4:
+		mes "[Mage Guide]";
+		mes "If you have any questions about Mages, feel free to ask me.";
+		mes "I think you could be a intelligent Mage...";
+		close;
+	}
+}
+
+new_1-3,101,41,4	duplicate(NvMag)	Mage Guide#nv1	123
+new_2-3,101,41,4	duplicate(NvMag)	Mage Guide#nv2	123
+new_3-3,101,41,4	duplicate(NvMag)	Mage Guide#nv3	123
+new_4-3,101,41,4	duplicate(NvMag)	Mage Guide#nv4	123
+new_5-3,101,41,4	duplicate(NvMag)	Mage Guide#nv5	123
+
+// ---------------------------- Thief Guide ---------------------------------
+-	script	Thief Guide#nv::NvThf	118,{
+	if(job_novice_q < 16) {
+		mes "[Thief Guild Member]";
+		mes "You look like you are not done with Instructor Brade's lessons.";
+		close;
+	}
+	else if(checkquest(7127,HUNTING) != 2) {
+		mes "[Thief Guild Member]";
+		mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
+		close2;
+	}
+	else if(checkquest(7127,HUNTING) == 2) {
+		mes "[Thief Guild Member]";
+		mes "You are very strong.";
+		mes "These are not many but let me give you a reward for your effort.";
+		completequest 7127;
+		getitem 12323,50;	// N_Fly_Wing
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,100;
+		close2;
+	}
+	mes "[Thief Guild Member]";
+	mes "How can I help you?";
+	next;
+	switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) {
+	case 1:
+		mes "[Thief Guild Member]";
+		mes "Thieves are experts at using Dagger class weapons.";
+		mes "They strike quickly and easily evade attacks from their enemies.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters.";
+		mes "They are also feared for their use of poison, which slowly weakens their enemies.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "In jeopardy, or in the case that thieves do not want to reveal themselves, they can use their skill to hide themselves easily.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "Thieves can change their jobs to ^8C2121Assasins^000000 or ^8C2121Rogues.^000000";
+		if(countitem(2820) == 0 && (getequipid(EQI_ACC_L) != 2820 || getequipid(EQI_ACC_R) != 2820)) {
+		next;
+		mes "[Thief Guild Member]";
+		mes "If you want, I'll give you a Thief skill manual.";
+		mes "Would you like to experience the skills of a Thief?";
+		next;
+		if(select("Yes, I would.:No, I don't.") == 2) {
+			mes "[Thief Guild Member]";
+			mes "Oh, are you sure?";
+			mes "Class selection is very important so please consider it carefully.";
+			mes "If you want to ask about Thieves, please talk to me any time.";
+			close;
+		}
+		mes "[Thief Guild Member]";
+		mes "Here, please take the Thief manual.";
+		mes "I'll just take the other class manuals while I'm at it.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "Here, please take the Thief manual.";
+		mes "I'll just take the other class manuals while I'm at it.";
+		nude;
+		if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+		if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+		if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+		if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+		if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+		getitem 2820,1;	// Thief_Manual
+		next;
+		mes "[Thief Guild Member]";
+		mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+		mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+		}
+		close;
+
+	case 2:
+		mes "[Thief Guild Member]";
+		mes "Do you really want to be a Thief?";
+		mes "If so, I will send you to the Thief Guild immediately.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "You already reached the required job level, didn't you?";
+		mes "Do you want to finish the Novice training and go to the Thief Guild?";
+		next;
+		if(select("Let me consider it again.:Yes, I do.") == 2) {
+		mes "[Thief Guild Member]";
+		mes "Ok, I see.";
+		mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
+		close2;
+		if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+		if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+		if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+		if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+		nude;
+		if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+		if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+		if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+		if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+		if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+		if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+		savepoint "morocc",150,99;
+		warp "moc_ruins",155,44;
+		end;
+		}
+		mes "[Thief Guild Member]";
+		mes "Have you tried all of the class manuals yet?";
+		mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
+		close;
+	case 3:
+		if(checkquest(7127,HUNTING) != 2) {
+		mes "[Thief Guild Member]";
+		mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
+		close;
+		}
+		else if(checkquest(7127) == 2) {
+		mes "[Thief Guild Member]";
+		mes "I'm sorry but I don't have any quests to give you right now.";
+		close;
+		}
+		else {
+		mes "[Thief Guild Member]";
+		mes "Quests?";
+		mes "Hmm, what will be good for you?";
+		mes "How about hunting some Willows.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
+		mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
+		next;
+		mes "[Thief Guild Member]";
+		mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
+		mes "Double Attack and Hide are the main skills of the Thief.";
+		setquest 7127;
+		close;
+		}
+	case 4:
+		mes "[Thief Guild Member]";
+		mes "If you have something to ask about the Thief job, feel free to ask me.";
+		close;
+	}
+}
+
+new_1-3,105,41,4	duplicate(NvThf)	Thief Guide#nv1	118
+new_2-3,105,41,4	duplicate(NvThf)	Thief Guide#nv2	118
+new_3-3,105,41,4	duplicate(NvThf)	Thief Guide#nv3	118
+new_4-3,105,41,4	duplicate(NvThf)	Thief Guide#nv4	118
+new_5-3,105,41,4	duplicate(NvThf)	Thief Guide#nv5	118
+
+// ---------------------------- Merchant Guide ------------------------------
+-	script	Merchant Guide#nv::NvMer	97,{
+	if(job_novice_q < 16) {
+		mes "[Merchant Guide]";
+		mes "You are still in the process of training with sir Brade.";
+		close;
+	}
+	else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
+		mes "[Merchant Guide]";
+		mes "Zeny is the currency of Rune Midgard.";
+		mes "You can make zeny by selling loot as well as through making smart business decisions.";
+		next;
+		mes "[Merchant Guide]";
+		mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
+		mes "What a valuable job it is! Isn't it?";
+		next;
+		mes "[Merchant Guide]";
+		mes "Why don't you try to be a Merchant?";
+		mes "Making money is not easy but it will be a great experience!";
+		close2;
+	}
+	else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny >= 300) {
+		mes "[Merchant Guide]";
+		mes "Excellent!";
+		mes "Zeny is the currency of Rune Midgard.";
+		mes "You can make zeny by selling loot as well as through making smart business decisions.";
+		next;
+		mes "[Merchant Guide]";
+		mes "We can use extremely powerful skills with zeny!";
+		mes "Mammonite! That is our ultimate attack skill!!";
+		mes "We basically paste money on the weapon and then strike the enemy.";
+		mes "Death by Zeny! Nyahahahaha!";
+		next;
+		mes "[Merchant Guide]";
+		mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
+		mes "Alright! What about Phracon?";
+		mes "Phracon is a metallic element which you can use for refining weapons.";
+		completequest 7126;
+		getitem 1010,7;	// Phracon
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,0;
+		getexp 1000,100;
+		close2;
+	}
+	mes "[Merchant Guide]";
+	mes "What can I help you with?";
+	next;
+	switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
+	case 1:
+		mes "[Merchant Guide]";
+		mes "Merchant? Simply put, they sell goods and make money.";
+		mes "That's the main focus for any Merchant.";
+		next;
+		mes "[Merchant Guide]";
+		mes "We have special skills for making money.";
+		mes "We can buy goods at a lower price and sell them at a higher price.";
+		next;
+		mes "[Merchant Guide]";
+		mes "Also Merchants can have Carts that we can store lots of items in.";
+		next;
+		mes "[Merchant Guide]";
+		mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job.";
+		if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) {
+		next;
+		mes "[Merchant Guide]";
+		mes "Do you wan to see what it's like to be a Merchant?";
+		next;
+		if(select("I want to test Merchant skills.:I don't want to test it.") == 2) {
+			mes "[Merchant Guide]";
+			mes "Hum. Do you think so?";
+			mes "Ok, I agree with you. Choosing a job is very important in our life.";
+			mes "Just talk to me whenever you want to experience Merchant skills.";
+			close;
+		}
+		mes "[Merchant Guide]";
+		mes "Here is the Merchant skill manual.";
+		mes "I will take other job manuals from you while I'm at it.";
+		next;
+		mes "[Merchant Guide]";
+		mes "Here is the Merchant skill manual.";
+		mes "I will take other job manuals from you while I'm at it.";
+		nude;
+		if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+		if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+		if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+		if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+		if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+		getitem 2823,1;	// Merchant_Manual
+		next;
+		mes "[Merchant Guide]";
+		mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+		mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+		}
+		close;
+
+	case 2:
+		mes "[Merchant Guide]";
+		mes "You want to be a Merchant?";
+		mes "Ok, then, I will send you to the Merchant Guild's union right away.";
+		next;
+		mes "[Merchant Guide]";
+		mes "Wait, have you checked your Job level?";
+		mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
+		next;
+		if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) {
+		mes "[Merchant Guide]";
+		mes "Welcome!!";
+		mes "I will send you to the Merchant Guild's union after you complete your Novice training.";
+		close2;
+		if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+		if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+		if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+		if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+		nude;
+		if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+		if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+		if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+		if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+		if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+		if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+		savepoint "alberta",30,232;
+		warp "alberta_in",62,44;
+		end;
+		}
+		mes "[Merchant Guide]";
+		mes "Ok, I hope you consider being a Merchant.";
+		mes "We are always welcome to have you!";
+		close;
+	case 3:
+		if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
+		mes "[Merchant Guide]";
+		mes "Zeny is the currency of Rune Midgard.";
+		mes "You can make zeny by selling loot as well as through making smart business decisions.";
+		next;
+		mes "[Merchant Guide]";
+		mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
+		mes "What a valuable job it is! Isn't it?";
+		next;
+		mes "[Merchant Guide]";
+		mes "Why don't you try to be a Merchant?";
+		mes "Making money is not easy but it will be a great experience!";
+		close;
+		}
+		else if(checkquest(7126) == 2) {
+		mes "[Merchant Guide]";
+		mes "You have already completed the quest.";
+		mes "Once you enter the main world, you can get various exciting quests there!";
+		next;
+		mes "[Merchant Guide]";
+		mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
+		close;
+		}
+		else {
+		mes "[Merchant Guide]";
+		mes "Huh? Quest??";
+		mes "Humm... What would be suited for you...?";
+		mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant.";
+		next;
+		mes "[Merchant Guide]";
+		mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
+		setquest 7126;
+		next;
+		mes "[Merchant Guide]";
+		mes "Good luck!";
+		close;
+		}
+	case 4:
+		mes "[Merchant Guide]";
+		mes "If you have any questions about Merchants, feel free to ask me.";
+		mes "I think you could be a rich Merchant. AhHahaha.";
+		close;
+	}
+}
+
+new_1-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv1	97
+new_2-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv2	97
+new_3-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv3	97
+new_4-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv4	97
+new_5-3,109,41,4	duplicate(NvMer)	Merchant Guide#nv5	97
+
+// ---------------------------- Archer Guide --------------------------------
+-	script	Archer Guide#nv::NvArc	727,{
+	if(job_novice_q < 16) {
+		mes "[Archer Guide]";
+		mes "You are still in the process of training with sir Brade.";
+		close;
+	}
+	mes "[Archer Guide]";
+	mes "What can I help you with?";
+	next;
+	switch(select("Tell me about Archers:I want to be an Archer:Cancel")) {
+	case 1:
+		mes "[Archer Guide]";
+		mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
+		mes "Archers are good at staying back and picking off their targets.";
+		next;
+		mes "[Archer Guide]";
+		mes "Archers don't have great vitality so they have to keep their distance from enemies.";
+		next;
+		mes "[Archer Guide]";
+		mes "On the other hand, Archers are attentive and have incredibly accurate eyes.";
+		mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence.";
+		next;
+		mes "[Archer Guide]";
+		mes "^8C2121Archers can transform to many second jobs like a Hunter.^000000";
+		mes "^8C2121Besides Hunters, Archers can transform to a Bard, if they are male.^000000";
+		mes "^8C2121They can transform to a Dancer, if they are female.^000000";
+		if(countitem(2822) == 0 && (getequipid(EQI_ACC_L) != 2822 || getequipid(EQI_ACC_R) != 2822)) {
+			next;
+			mes "[Archer Guide]";
+			mes "Do you want to register to test skill experience?";
+			mes "Would you like to test Archer skills?";			
+			next;
+			if(select("I want to test Archer skills.:I don't want to test it.") == 2) {
+				mes "[Archer Guide]";
+				mes "Hum. Do you think so.";
+				mes "Ok, I agree with you. Choosing a job is very important in our life.";
+				mes "Just talk to me whenever you want to experience Archer skills.";
+				close;
+			}
+			mes "[Archer Guide]";
+			mes "Here is the Archer manual.";
+			mes "I will take the other job manuals from you while you test the Archer manual out.";
+			next;
+			mes "[Archer Guide]";
+			mes "I will take the other job manuals from you while you test the Archer manual out.";
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			getitem 2822,1;	// Archer_Manual
+			next;
+			mes "[Archer Guide]";
+			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+		}
+		close;
+	case 2:
+		mes "[Archer Guide]";
+		mes "You want to be an Archer?";
+		mes "Ok, then, I will send you to the Archer Guild right away.";
+		next;
+		mes "[Archer Guide]";
+		mes "Wait, have you checked your Job level?";
+		mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
+		next;
+		if(select("I will think about it again.:Yes, I want to go to the Archer Guild's union.") == 2) {
+			mes "[Archer Guide]";
+			mes "Welcome!!";
+			mes "I will send you to the Archer Guild after you complete your Novice training.";
+			close2;
+			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			savepoint "payon",70,100;
+			warp "payon_in02",64,65;
+			end;
+		}
+		mes "[Archer Guide]";
+		mes "Test out all the jobs if you have to but choose Archer because we're the best.";
+		mes "We are always welcome to have you!";
+		close;
+	case 3:
+		mes "[Archer Guide]";
+		mes "If you have any questions about Archers, feel free to ask me.";
+		mes "I think you could be a strong Archer young Novice.";
+		close;
+	}
+}
+
+new_1-3,113,41,4	duplicate(NvArc)	Archer Guide#nv1	727
+new_2-3,113,41,4	duplicate(NvArc)	Archer Guide#nv2	727
+new_3-3,113,41,4	duplicate(NvArc)	Archer Guide#nv3	727
+new_4-3,113,41,4	duplicate(NvArc)	Archer Guide#nv4	727
+new_5-3,113,41,4	duplicate(NvArc)	Archer Guide#nv5	727
+
+// ---------------------------- Acolyte Guide -------------------------------
+-	script	Acolyte Guide#nv::NvAco	95,{
+	if(job_novice_q < 16) {
+		mes "[Prontera Acolyte]";
+		mes "You look like you are not done with Instructor Brade's lessons.";
+		close;
+	}
+	mes "[Prontera Acolyte]";
+	mes "What can I do for you?";
+	next;
+	switch(select("What is an Acolyte?:Job change to Acolyte.Cancel")) {
+	case 1:
+		mes "[Prontera Acolyte]";
+		mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
+		next;
+		mes "[Prontera Acolyte]";
+		mes "Acolytes use supportive skills to make combat easier.";
+		mes "It is essential to have an Acolyte in any successful party.";
+		next;
+		mes "[Prontera Acolyte]";
+		mes "^8C2121As an Acolyte, you can upgrade your future job to Priest or Monk.^000000";
+		next;
+		mes "[Prontera Acolyte]";
+		if(countitem(2821) == 0 && (getequipid(EQI_ACC_L) != 2821 || getequipid(EQI_ACC_R) != 2821)) {
+			next;
+			mes "[Prontera Acolyte]";
+			mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
+			mes "Would you like to experience the skills of an Acolyte?";
+			next;
+			if(select("Yes, please.:No I'm not interested.") == 2) {
+				mes "[Prontera Acolyte]";
+				mes "Hum. Do you think so.";
+				mes "Ok, I agree with you. Choosing a job is very important in our life.";
+				mes "Just talk to me whenever you want to know about Acolytes.";
+				close;
+			}
+			mes "[Prontera Acolyte]";
+			mes "Here you go, the instruction manual of an Acolyte.";
+			mes "I will take away those other job's manuals while you study this one.";
+			next;
+			mes "[Prontera Acolyte]";
+			mes "Here you go, the instruction manual of an Acolyte.";
+			mes "I will take away those other job's manuals while you study this one.";
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			getitem 2821,1;	// Acolyte_Manual
+			next;
+			mes "[Prontera Acolyte]";
+			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+			mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimizing the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+		}
+		close;
+	case 2:
+		mes "[Prontera Acolyte]";
+		mes "Of course, I assume you have enough job levels to become an Acolyte right?";
+		mes "Would you like to quit the Training Process and go to the Cathedral of Prontera?";
+		next;
+		if(select("Let me reconsider.:I will go to the Cathedral.") == 2) {
+			mes "[Prontera Acolyte]";
+			mes "That's great.";
+			mes "Then I will completely end the Training Process and send you to the Cathedral of Prtonera.";
+			close2;
+			if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+			if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+			if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+			if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+			nude;
+			if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+			if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+			if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+			if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+			if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+			if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+			savepoint "prontera",117,72;
+			warp "prt_church",172,19;
+			end;
+		}
+		mes "[Prontera Acolyte]";
+		mes "You should try out each job's manuals.";
+		mes "Go through them throughly and decide carefully.";
+		mes "Of course, I will welcome you anytime.";
+		close;
+	case 3:
+		mes "[Prontera Acolyte]";
+		mes "If you have any questions about Acolytes, please ask me anytime.";
+		mes "Ou God, Odin awaits adventurers like you";
+		close;
+	}
+}
+
+new_1-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv1	95
+new_2-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv2	95
+new_3-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv3	95
+new_4-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv4	95
+new_5-3,117,41,4	duplicate(NvAco)	Acolyte Guide#nv5	95
+
+// ---------------------------- Bruce (Extended Jobs) -----------------------
+-	script	Bruce#nv::NvBruce	57,{
+	mes "[Bruce]";
+	mes "Hello?";
+	mes "I'm here to guide you about extra jobs and special classes.";
+	next;
+	mes "[Bruce]";
+	mes "For special classes, there are Taekwon, Ninja, Super Novice, and Gunslinger.";
+	mes "Which job description do you want to hear?";
+	next;
+	while(1) {
+		switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) {
+		case 1:
+			mes "[Bruce]";
+			mes "It's a job that usually uses a lot of kicking skills.";
+			mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills.";
+			next;
+			mes "[Bruce]";
+			mes "There is a secondary class to choose from called Soul Linker which also has strong attacks.";
+			mes "You can decide that later when you get stronger.";
+			next;
+			break;
+		case 2:
+			mes "[Bruce]";
+			mes "Ninja's specialty is rapid movement.";
+			mes "They specialize in using throwing weapons.";
+			next;
+			mes "[Bruce]";
+			mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference.";
+			next;
+			break;
+		case 3:
+			mes "[Bruce]";
+			mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity.";
+			mes "They are the proverbial Jack-of-all-Trades but Master of none.";
+			next;
+			mes "[Bruce]";
+			mes "Super Novices can learn most of the 1st job class skills.";
+			mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character.";
+			next;
+			break;
+		case 4:
+			mes "[Bruce]";
+			mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns.";
+			next;
+			mes "[Bruce]";
+			mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel.";
+			mes "I recommend this for those who want to become powerful sharpshooters.";
+			next;
+			break;
+		case 5:
+			mes "[Bruce]";
+			mes "If you need more information, you can always go to";
+			mes "'iro.ragnarokonline.com'";
+			close;
+		}
+	}
+}
+
+new_1-3,121,41,4	duplicate(NvBruce)	Bruce#nv1	57
+new_2-3,121,41,4	duplicate(NvBruce)	Bruce#nv2	57
+new_3-3,121,41,4	duplicate(NvBruce)	Bruce#nv3	57
+new_4-3,121,41,4	duplicate(NvBruce)	Bruce#nv4	57
+new_5-3,121,41,4	duplicate(NvBruce)	Bruce#nv5	57
+
+//============================================================================
+// Eden Group Officer (Real Combat Training)
+//============================================================================
+-	script	Eden Group Officer#nv::NvEdn	-1,{
+	if(BaseLevel < 10) {
+		mes "[Eden Group Officer]";
+		mes "Hello, I am a representative of the Eden Group.";
+		mes "We are here to assist adventurers in Rune Midgard.";
+		next;
+		mes "[Eden Group Officer]";
+		mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests.";
+		next;
+		mes "[Eden Group Officer]";
+		mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training.";
+		next;
+		mes "[Eden Group Officer]";
+		mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds.";
+		mes "Have you taken the quests from all of the Guides yet?";
+		close;
+	}else{
+		mes "[Eden Group Officer]";
+		mes "Great! You are ready to take on the challenges of the world.";
+		mes "What would you like to do?";
+		next;
+		switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) {
+		case 1:
+			mes "[Eden Group Officer]";
+			mes "Looks like you are ready.";
+			mes "I guess you have made up your mind, huh?";
+			next;
+			mes "[Eden Group Officer]";
+			mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
+			mes "What town would you like to go to?";
+			next;
+			switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) {
+			case 1:
+				mes "[Eden Group Officer]";
+				mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
+				mes "Take care and may Freya bless you on your journey.";
+				close2;
+				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+				nude;
+				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+				savepoint "prontera",273,354;
+				warp "prontera",273,354;
+				end;
+			case 2:
+				mes "[Eden Group Officer]";
+				mes "The desert city of Morocc was recently destroyed.";
+				mes "I will send you to the camp where the survivors are.";
+				close2;
+				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+				nude;
+				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+				savepoint "morocc",150,99;
+				warp "moc_ruins",155,44;
+				end;
+			case 3:
+				mes "[Eden Group Officer]";
+				mes "Just north of Payon you'll find the Archer Village.";
+				mes "Good luck on your journeys.";
+				close2;
+				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+				nude;
+				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+				savepoint "payon",70,100;
+				warp "payon",70,100;
+				end;
+			case 4:
+				mes "[Eden Group Officer]";
+				mes "Alberta, the Port City.";
+				mes "It's the main hub of all trades.";
+				mes "If you want to travel to other civilizations, Alberta is the only outlet.";
+				close2;
+				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+				nude;
+				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+				savepoint "alberta",116,57;
+				warp "alberta",116,57;
+				end;
+			case 5:
+				mes "[Eden Group Officer]";
+				mes "Geffen, is known as the Magical City of Rune Midgard.";
+				mes "I will send you near the Fountains.";
+				mes "Goddess Freya bless you.";
+				close2;
+				if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+				if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+				if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+				if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+				nude;
+				if(countitem(2819) > 0) delitem 2819,1;	// Swordsman_Manual
+				if(countitem(2820) > 0) delitem 2820,1;	// Thief_Manual
+				if(countitem(2821) > 0) delitem 2821,1;	// Acolyte_Manual
+				if(countitem(2822) > 0) delitem 2822,1;	// Archer_Manual
+				if(countitem(2823) > 0) delitem 2823,1;	// Merchant_Manual
+				if(countitem(2824) > 0) delitem 2824,1;	// Mage_Manual
+				savepoint "geffen",120,100;
+				warp "geffen",128,66;
+				end;
+			case 6:
+				mes "[Eden Group Officer]";
+				mes "If you're still not sure what job you want, talk to the Job Guides for more help.";
+				close;
+			}
+		case 2:
+			mes "[Eden Group Officer]";
+			mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters.";
+			next;
+			mes "[Eden Group Officer]";
+			mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job.";
+			close;
+		case 3:
+			close;
+		}
+	}
+	
+OnTouch:
+	emotion e_gasp;
+	end;
+}
+
+new_1-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv1	729,5,5
+new_2-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv2	729,5,5
+new_3-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv3	729,5,5
+new_4-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv4	729,5,5
+new_5-3,97,50,4	duplicate(NvEdn)	Eden Group Officer#nv5	729,5,5
+
+//============================================================================
+// Merchant (Real Combat Training)
+//============================================================================
+-	shop	Merchant#nv::NvPotato	93,516:15
+
+new_1-3,100,50,4	duplicate(NvPotato)	Merchant#nv1	93
+new_2-3,100,50,4	duplicate(NvPotato)	Merchant#nv2	93
+new_3-3,100,50,4	duplicate(NvPotato)	Merchant#nv3	93
+new_4-3,100,50,4	duplicate(NvPotato)	Merchant#nv4	93
+new_5-3,100,50,4	duplicate(NvPotato)	Merchant#nv5	93
+
+//============================================================================
+// Trainer (Real Combat Training)
+//============================================================================
+-	script	Level 1 Trainer#nv::NvBrutus	84,{
+	mes "[Trainer Brutus]";
+	mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!";
+	next;
+	mes "[Trainer Brutus]";
+	mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here.";
+	next;
+	mes "[Trainer Brutus]";
+	mes "So would you like to try?";
+	next;
+	switch(select("Send me to another Level:What monsters are there?:Cancel")) {
+	case 1:
+		mes "[Trainer Brutus]";
+		mes "I see, then let me guid you to another level. Which level do you want to go to?";
+		next;
+		for(set .@i,1; .@i<=5; set .@i,.@i+1) {
+			if(strnpcinfo(2) == "nv1") {
+				set .@select$,"Send me to Level 2:Send me to Level 3:Send me to Level 4:Send me to Level 5";
+			}
+			if(strnpcinfo(2) == "nv2") {
+				set .@select$,"Send me to Level 1:Send me to Level 3:Send me to Level 4:Send me to Level 5";
+			}
+			if(strnpcinfo(2) == "nv3") {
+				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 4:Send me to Level 5";
+			}
+			if(strnpcinfo(2) == "nv4") {
+				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 5";
+			}
+			if(strnpcinfo(2) == "nv5") {
+				set .@select$,"Send me to Level 1:Send me to Level 2:Send me to Level 3:Send me to Level 4";
+			}
+		}
+		switch(select(""+.@select$+":Cancel")) {
+		case 1:
+			if(strnpcinfo(2) == "nv1") {
+				warp "new_2-3",96,21;
+			}else{
+				warp "new_1-3",96,21;
+			}
+			end;
+		case 2:
+			if(strnpcinfo(2) == "nv1" || strnpcinfo(2) == "nv2") {
+				warp "new_3-3",96,21;
+			}else{
+				warp "new_2-3",96,21;
+			}
+			end;
+		case 3:
+			if(strnpcinfo(2) == "nv4" || strnpcinfo(2) == "nv5") {
+				warp "new_3-3",96,21;
+			}else{
+				warp "new_4-3",96,21;
+			}
+			end;
+		case 4:
+			if(strnpcinfo(2) == "nv5") {
+				warp "new_4-3",96,21;
+			}else{
+				warp "new_5-3",96,21;
+			}
+			end;
+		case 5:
+			close;
+		}
+	case 2:
+		mes "[Trainer Brutus]";
+		mes "You seem eager to fight.";
+		mes "The monster levels increase with each level of the training grounds.";
+		next;
+		mes "[Trainer Brutus]";
+		mes "Level 1 has the weakest monsters.";
+		mes "There you'll find Poring, Drops, Lunatics, Fabres, and Chonchons.";
+		next;
+		mes "[Trainer Brutus]";
+		mes "Level 2 is more challenging.";
+		mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs.";
+		next;
+		mes "[Trainer Brutus]";
+		mes "Level 3 is pretty much the same as Level 2.";
+		mes "There you'll find Condors, Pickys, Willows, Fabres, and Roda Frogs.";
+		next;
+		mes "[Trainer Brutus]";
+		mes "Level 4 has stronger monsters.";
+		mes "There you'll find Rockers, Spores, and Fabres.";
+		next;
+		mes "[Trainer Brutus]";
+		mes "Level 5 is the same as Level 4.";
+		mes "There you'll find Rockers, Spores, and Fabres.";
+		close;
+	case 3:
+		mes "[Trainer Brutus]";
+		mes "Hmm...?";
+		mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~";
+		close;
+	}
+}
+
+new_1-3,103,50,4	duplicate(NvBrutus)	Level 1 Trainer#nv1	84
+new_2-3,103,50,4	duplicate(NvBrutus)	Level 2 Trainer#nv2	84
+new_3-3,103,50,4	duplicate(NvBrutus)	Level 3 Trainer#nv3	84
+new_4-3,103,50,4	duplicate(NvBrutus)	Level 4 Trainer#nv4	84
+new_5-3,103,50,4	duplicate(NvBrutus)	Level 5 Trainer#nv5	84
+
+//============================================================================
+// Random Stuff (Guards & Bulletin Board)
+//============================================================================
+new_1-1,66,114,4	script	Bulletin Board#nv	111,{
+	mes "^FF0000=================================^000000";
+	mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
+	mes "^FF0000=================================^000000";
+	close;
+}
+
+new_1-1,144,116,2	script	Guard#nv1	105,{
+	mes "[Training Grounds Guard]";
+	mes "Welcome to the Training Grounds.";
+	mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
+	close;
+}
+
+new_1-1,144,107,2	script	Guard#nv2	105,{
+	mes "[Training Grounds Guard]";
+	if(rand(2)) {
+		mes "Come in!";
+		mes "I would like o welcome you to the Training Grounds!";
+		next;
+		mes "[Training Grounds Guard]";
+		mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!";
+	}
+	else {
+		mes "Go, Novice, go!";
+		mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
+	}
+	close;
+}
+
+new_1-2,161,182,5	script	Instructor#nv	92,{
+	mes "[Edwin]";
+	mes "Eh? Why are you still here?";
+	mes "There are no more courses that you need to take.";
+	next;
+	mes "[Edwin]";
+	mes "Well, I will let you out of here.";
+	mes "Go find the instructor, Brade.";
+	close2;
+	warp "new_1-2",100,100;
+	end;
+}
+
+//============================================================================
+// Real Combat Training Mobs
+//============================================================================
+new_1-3,0,0,0,0	monster	ChonChon	1011,10,0,0,0
+new_1-3,0,0,0,0	monster	Drops	1113,10,0,0,0
+new_1-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
+new_1-3,0,0,0,0	monster	Lunatic	1063,10,0,0,0
+new_1-3,0,0,0,0	monster	Poring	1002,10,0,0,0
+new_2-3,0,0,0,0	monster	Condor	1009,10,0,0,0
+new_2-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
+new_2-3,0,0,0,0	monster	Picky	1050,10,0,0,0
+new_2-3,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
+new_2-3,0,0,0,0	monster	Willow	1010,10,0,0,0
+new_3-3,0,0,0,0	monster	Condor	1009,10,0,0,0
+new_3-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
+new_3-3,0,0,0,0	monster	Picky	1050,10,0,0,0
+new_3-3,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
+new_3-3,0,0,0,0	monster	Willow	1010,10,0,0,0
+new_4-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
+new_4-3,0,0,0,0	monster	Rocker	1052,10,0,0,0
+new_4-3,0,0,0,0	monster	Spore	1014,10,0,0,0
+new_4-3,0,0,0,0	monster	Thief Bug	1051,10,0,0,0
+new_4-3,0,0,0,0	monster	Thief Bug	1053,10,0,0,0
+new_5-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
+new_5-3,0,0,0,0	monster	Rocker	1052,10,0,0,0
+new_5-3,0,0,0,0	monster	Spore	1014,1,0,0,0
+new_5-3,0,0,0,0	monster	Thief Bug	1051,1,0,0,0
+new_5-3,0,0,0,0	monster	Thief Bug	1053,1,0,0,0

+ 3 - 2
npc/merchants/icecream.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= KOOK SWU, Kisuka
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -13,6 +13,7 @@
 //= 1.2 According to the patch, IceCream seller has been removed from Morocc [Lupus]
 //= 1.3 No more label menu and updated to match AEGIS script. [Kisuka]
 //= 1.4 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
+//= 1.5 Fixed small checkweight issue. [Kisuka]
 //============================================================
 
 -	script	Ice Cream Maker::IceCreamer	-1,{
@@ -62,7 +63,7 @@
 		mes "Price is ^3355FF100 Zeny^000000 per ice cream.";
 		close;	
 	}
-	if(checkweight(536,.@amount) == 0) {
+	if(checkweight(536,.@input) == 0) {
 		mes "[Ice Cream Maker]";
 		mes "Dear customer,you look like you're carrying a lot.";
 		mes "Ice Cream is fine,";

+ 2 - 0
npc/other/comodo_gambling.txt

@@ -21,6 +21,7 @@
 //=      Added missing emotions and cutins
 //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
 //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.3 Added missing item. [Kisuka]
 //============================================================ 
 
 comodo,219,160,3	script	Kachua	91,{
@@ -169,6 +170,7 @@ comodo,219,160,3	script	Kachua	91,{
 				else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
 				else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
 				else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
+				else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire
 			}
 			else if ((.@gamble1 >   0) && (.@gamble1 <  201)) set .@item,1201; // Knife[3]
 			else if ((.@gamble1 > 200) && (.@gamble1 <  301)) set .@item,1101; // Sword[3]

+ 2 - 2
npc/quests/skills/rogue_skills.txt

@@ -237,9 +237,9 @@ in_rogue,355,179,0	script	Haijara Greg#rogueguild	46,{
 						mes "[Haijara Greg]";
 						mes "Hmm... Well, I suppose";
 						if (Upper == 1)
-							mes "I can trust a fellow Rogue";
-						else
 							mes "I can trust a fellow Stalker";
+						else
+							mes "I can trust a fellow Rogue";
 						mes "with my predictament. Honor";
 						mes "among thieves and all that.";
 						mes "Alright. Have you ever heard";

+ 39 - 348
readme.html

@@ -1,349 +1,40 @@
-<html><head><link rel="stylesheet" type="text/css" href="./readme/readme.css"><title>eAthena - Introduction</title></head>
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./readme/images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./readme/images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./readme/images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												Introduction
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												Introduction<br>
-												<a href="./readme/changelog.html">Changelog</a><br>
-												<a href="./readme/features.html">Features</a><br>
-												<a href="./readme/npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./readme/setup.html">Setup</a><br>
-												<a href="./readme/gmcommands.html">GM Commands</a><br>
-												<a href="./readme/faq.html">FAQ</a><br>
-												<a href="./readme/resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./readme/images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>eAthena SVN series</h1>
-eAthena is an open-source Ragnarok Online server emulator. It's written in C, but we are working on a C++ version. Although it is cross-platform, we only officially support Win32 and Linux.
-<br>
-<br>eAthena is licensed under the GPL, so please give us credit if you use our code.
-<br>Our SVN (<a href="http://tortoisesvn.net/downloads.html">You may download TortoiseSVN here to access our SVN</a>) is located at <a href="http://eathena-project.googlecode.com/svn/">http://eathena-project.googlecode.com/svn/</a>. SVN stands for Subversion, which is similar to the commonly used CVS.
-<br>
-<br>P.S. If you had a hard time loading this readme, please use <a href="http://www.getfirefox.com">Firefox</a>.
-
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<h1>The eAthena Team</h1>
-Here are our current developers. We have had many past developers, and if you come across this, please let us know ^_^.<br>
-
-<b>Developers</b>
-<table class="right">
-	<tr>
-		<td>
-			Wallex
-		</td>
-		<td>
-			Lupus
-		</td>
-		<td>
-			DracoRPG
-		</td>
-	</tr>
-	<tr>
-		<td>
-			MasterOfMuppets
-		</td>
-
-		<td>
-			Fredzilla
-		</td>
-		<td>
-			Kayla
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Kevin
-		</td>
-		<td>
-			Shinomori
-		</td>
-		<td>
-			Clownphobia(Cuteboi)
-		</td>
-	</tr>
-	<tr>
-		<td>
-			LuzZza
-		</td>
-		<td>
-			Evera
-		</td>
-		<td>
-			Nexon
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Celest
-		</td>
-		<td>
-			Wizputer
-		</td>
-		<td>
-            Valaris
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Lance
-		</td>
-		<td>
-			Komurka
-		</td>
-		<td>
+<html>
+    <head>
+        <title>eAthena | Intro</title>
+        <link rel="stylesheet" type="text/css" href="./readme/style.css">
+    </head>
+    <body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">Intro</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="./readme.html">Intro</a></li>
+                    <li><a href="./readme/setup.html">Setup</a></li>
+                    <li><a href="./readme/faq.html">FAQ</a></li>
+                    <li><a href="./readme/scripting.html">Scripting</a></li>
+                    <li><a href="./readme/commands.html">GM Commands</a></li>
+                    <li><a href="./readme/resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">
+                <ul>
+                    <li><span class="body-title">What is eAthena?</span><br>
+                    eAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. eAthena is a continuation of the original jAthena project.</li>
+                </ul>
+                
+                <ul>
+                    <li><span class="body-title">Who are the eAthena developers?</span><br>
+                    You can find a list of the currently active eAthena developers at:<br>
+					<a href="http://code.google.com/p/eathena-project/people/list" target="_new">http://code.google.com/p/eathena-project/people/list</a>
+                    </li>
+                </ul>
+            </div>
             
-		</td>
-	</tr>
-</table>
-<br>
-<b>Mods/Admins</b>
-<table class="right">
-	<tr>
-		<td>
-			Massdriller
-		</td>
-		<td>
-			Deviant
-		</td>
-		<td>
-			Delta
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Manipulator
-		</td>
-		<td>
-			SantaPoring
-		</td>
-		<td>
-			Davidchak
-		</td>
-	</tr>
-    <tr>
-        <td>
-            Valaris
-        </td><td></td><td></td>
-    </tr>
-	<tr>
-		<td>
-		</td>
-	</tr>
-</table>
-<br>
-<b>Ex-Developers and Honorable Mentions</b>
-<table class="right">
-	<tr>
-		<td>
-			RoVeRT
-		</td>
-		<td>
-			AppleGirl
-		</td>
-		<td>
-			Akaru/Hikaru
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Darkchild
-		</td>
-		<td>
-			Kalaspuff
-		</td>
-		<td>
-			Ajarn
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Fritz
-		</td>
-		<td>
-			Aria
-		</td>
-		<td>
-			Mass Zero
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Nana
-		</td>
-		<td>
-			Shinigami
-		</td>
-		<td>
-			Moonsoul
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Kobra_k88
-		</td>
-		<td>
-			Codemaster
-		</td>
-		<td>
-			Davidsiaw
-		</td>
-	</tr>
-	<tr>
-		<td>
-			MC_Cameri
-		</td>
-		<td>
-			Spira
-		</td>
-		<td>
-			Lord
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Yor
-		</td>
-		<td>
-			Sara-chan
-		</td>
-		<td>
-			Mikage
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Ajs15822
-		</td>
-		<td>
-			Cyberghost
-		</td>
-		<td>
-			Azndragon
-		</td>
-	</tr>
-	<tr>
-		<td>
-			Nasedo
-		</td>
-		<td>
-			Sirius
-		</td>
-	</tr>
-</table>
-                                                <br />
-                                                    <br />
-                                                </strong>
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-
-</table>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./readme/images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-</div>
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-</body>
-</html>
-
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

+ 0 - 136
readme/changelog.html

@@ -1,136 +0,0 @@
-<html><head><title>eAthena - Changelog</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												Changelog
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												Changelog<br>
-												<a href="./features.html">Features</a><br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												<a href="./faq.html">FAQ</a><br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>Changelog</h1>
-This is our current changelog. Please note this isn't our <i>complete</i> changelog.
-<br>
-
-
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-												<iframe src="../Changelog-Trunk.txt" name="Changelog" title="eAthena SVN Changelog" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-

+ 32 - 0
readme/commands.html

@@ -0,0 +1,32 @@
+<html>
+    <head>
+        <title>eAthena | GM Commands</title>
+        <link rel="stylesheet" type="text/css" href="style.css">
+    </head>
+    <body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">GM Commands</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="../readme.html">Intro</a></li>
+                    <li><a href="setup.html">Setup</a></li>
+                    <li><a href="faq.html">FAQ</a></li>
+                    <li><a href="scripting.html">Scripting</a></li>
+                    <li><a href="commands.html">GM Commands</a></li>
+                    <li><a href="resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">
+				The following are the GM Commands which can be used in-game on an eAthena server.<br /><br />
+                <iframe width="100%" height="35%" src="../conf/help.txt"></iframe><br /><br />
+                <iframe width="100%" height="35%" src="../conf/help2.txt"></iframe>
+            </div>
+            
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

+ 33 - 0
readme/faq-content.html

@@ -0,0 +1,33 @@
+<html>
+<body>
+<ul>
+        	<li><strong>Where can I set the exp rates?</strong><br />
+        	  - Go to /conf/battle/exp.conf<br />
+              - Find base_exp_rate and job_exp_rate. Change the value there to raise or lower the rates.<br />
+  - 100 = 1x, 1000 = 10x rates, etc<br />
+  <br />
+  </li>
+        	<li><strong>Where can I set the item drop rates?</strong><br />
+        	  - Go to /conf/battle/drops.conf<br />
+        	  - You can set the drop rates by changing the values:<br />
+        	  item_rate_common: 100  &lt;-- 100 = 1x drop rate, 1000 = 10x drop rate, etc<br />
+        	  item_rate_common_boss: 100 &lt;--- drop rate for bosses<br />
+        	  item_drop_common_min: 1 &lt;--- minimal drop rate<br />
+       	    item_drop_common_max: 10000 &lt;--- maximum drop rate.<br />
+        	(You can set the rates of different items in the same file)<br />
+        	<br />
+        	</li>
+        	<li><strong>I found a bug, where to I report it?</strong><br />
+       	    If you find a bug in eAthena, report it here: <a href="http://www.eathena.ws/board/index.php?autocom=bugtracker" target="_blank">Bug Tracker</a><br />
+       	    <br />
+            </li>
+        	<li><strong>I'm a well-experienced programmer, can I join the eAthena dev team?</strong><br />
+       	    Contact <a href="http://www.eathena.ws/board/index.php?showuser=121372" target="_blank">Paradox924X</a><br />
+       	    <br />
+            </li>
+        	<li><strong>My character won't move, and no windows open when I login to the game, what's wrong?</strong><br />
+        	  Your packet_db_ver is most likely set wrong, change it in /db/packet_db.txt to match your client's packet ver.
+        	</li>
+</ul>
+</body>
+</html>

+ 31 - 151
readme/faq.html

@@ -1,151 +1,31 @@
-<html><head><title>eAthena - FAQ</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												FAQ
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												<a href="./features.html">Features</a><br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												FAQ<br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>FAQ</h1>
-<b>Q: I get the error message "This application has failed to start because cygwin1.dll was not found. Re-installing the application may fix this problem."</b><br>
- 	A: You're missing the cygwin dlls. Please get the latest dll at: http://www.cygwin.com/snapshot. If you're unsure, asking around in our IRC chatroom will get you around too, but always remember - use common sense and search before asking.<br><br>
-<b>Q: My map-server won't load! It appears to be loading things before it dissapeared suddenly! HELP!</b><br>
-	A: Use command line to load map-server. It should tell you the error. If you're missing a map, update your kRO Sakray or comment the map from map_athena.conf. If you have an errornous NPC, fix it or comment it off. Anything other than that, feel free to ask around<br><br>
-<b>Q: My map-server failed to load 'adata.grf'! Where do I find this adata.grf? My map-server won't load without it!</b><br>
-	A: The error that caused the map-server to not load is not the adata.grf. adata.grf is NOT a requirement for the map-server to load. The error is probably related to something else.<br><br>
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<b>Q: All 3 of the servers are loaded, but I am still having problems accessing it! What do I do?</b><br>
-	A: First, check the IPs in map_athena.conf and char_athena.conf. If those are correct, check the ports to make sure they match. If that's correct too, you probably cannot handle the server load. Lower the monster spawning rate using mob_count in battle_athena.conf and it should be fine.<br><br>
-<b>Q: How do I start Guild Wars/War of Emperium??? HELP!!!</b><br>
-	A: Read the GM Command page for full list of commands that GMs can use, including the command for this.<br><br>
-<b>Q: My Ragnarok Online crashed while playing with eAthena! What do I do now?</b><br>
-	A: Well, if your Ragnarok crashes, it's most probably not anything to do with eAthena. Something is wrong with your Ragnarok installation. Try reinstalling or updating.<br><br>
-<b>Q: Is eAthena compatible with mySQL? Can I use mySQL as the DB instead of using text files?</b><br>
-	A: Yes, eAthena is compatible with mySQL. A tutorial on how to setup this is coming soon.<br><br>
-<b>Q: Is eAthena compatible with msSQL? Can I use msSQL as the DB instead of using text files?</b><br>
-	A: No, eAthena is not compatible with msSQL. You cannot use msSQL with eAthena.<br><br>
-<b>Q: I found a bug! Where do I report it?</b><br>
-	A: Drop the developers a line at the IRC chatroom. Or just post it in the bug report forum. We check them out too. :)<br><br>
-<b>Q: I know alot of C and I'm able to help improve eAthena and add new features. How can I join your development team?</b><br>
-	A: Try talking to one of the current developers in the eAthena channel.
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-
+<html>
+    <head>
+        <title>eAthena | FAQ</title>
+        <link rel="stylesheet" type="text/css" href="style.css">
+    </head>
+    <body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">FAQ</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="../readme.html">Intro</a></li>
+                    <li><a href="setup.html">Setup</a></li>
+                    <li><a href="faq.html">FAQ</a></li>
+                    <li><a href="scripting.html">Scripting</a></li>
+                    <li><a href="commands.html">GM Commands</a></li>
+                    <li><a href="resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">
+            	The following are frequently asked questions regarding eAthena.<br /><br />
+                <iframe width="100%" height="75%" src="faq-content.html"></iframe><br />
+            </div>
+            
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

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-<html><head><title>eAthena - Features</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												Features
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												Features<br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												<a href="./faq.html">FAQ</a><br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>Features</h1>
-eAthena tries to keep up with kRO (Korean Ragnarok Online, an official server) in terms of features. Many of the features we have
-are re-coded versions of official onces. We also have many eAthena exclusive features, such as various NPC commands. We also
-have all of the RO server emu goodies, like open-source modification and custom sprites/items. We are currently on <i>feature-lock</i>,
-so we will focus mainly on stability for the time being, not new features.
-
-
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<ul>
-	<li>PVP (Player Vs. Player)</li>
-	<li>Adoption System</li>
-	<li>Dynamic monster spawning system</li>
-	<li>GVG (Guild Vs. Guild)</li>
-	<li>qPets (Cute Pets)</li>
-	<li>Monster Skills</li>
-	<li>2-2 Jobs (Alternate 2nd Jobs)</li>
-	<li>Super Novice (Alternate 1st Job)</li>
-	<li>WoE (War of Emperium)</li>
-	<li>Weddings</li>
-	<li>Pet equipped mobs</li>
-	<li>Management of day/night</li>
-	<li>Mob Disguises</li>
-	<li>Weather and other special effects</li>
-	<li>"Rebirth/Transcendent" Classes</li>
-	<li>Room for custom sprites/items</li>
-	<li>Open source, allowing for your own personal modifications</li>
-	<li>Two different storage systems, TXT and SQL</li>
-	<li>Stability</li>
-	<li>Many other various features</li>
-</ul>
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-

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-<html><head><title>eAthena - GM Commands</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												GM Commands
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												<a href="./features.html">Features</a><br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												GM Commands<br>
-												<a href="./faq.html">FAQ</a><br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>GM Commands</h1>
-A GM, or Game Master, on eAthena has access to certain codes to administer the server. A GM is appointed by the server owner, and can not
-be gained normally through the game. These commands start with the @ symbol, a well-recognized sign of an Athena server. Many of our current
-commands are broken and don't work properly.
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<iframe src="../conf/help.txt" name="Help" title="eAthena Gm Commands" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
-
-
-
-
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-

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-<html><head><title>eAthena - NPC Features</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												NPC Features
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												<a href="./features.html">Features</a><br>
-												NPC Features
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												<a href="./faq.html">FAQ</a><br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>NPC Features</h1>
-One of the best aspects of eAthena is the NPC system. As a base, we have most of the official kRO NPC scripts, and if they are in
-iRO, we have their correct translations. You can put any of your custom NPCs on top of these, using our extremely easy-to-learn
-scripting language. We also have a wide variety of custom NPCs available in /npc/custom/ and for download in the forums to
-maximize your players' experiences.
-
-
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-			    <ul>
-				<li><strong>Town Npcs</strong> (11/17)</li>
-				<ul><li>&nbsp;Alberta - 100%</li></ul>
-				<ul><li>&nbsp;Al de Baran - 100%</li></ul>
-				<ul><li>&nbsp;Amatsu - 100%</li></ul>
-				<ul><li>&nbsp;Ayothaya - 75%</li></ul>
-				<ul><li>&nbsp;Comodo - 100%</li></ul>
-				<ul><li>&nbsp;Einbech - 90%</li></ul>
-				<ul><li>&nbsp;Einbroch - 75%</li></ul>
-				<ul><li>&nbsp;Geffen - 100%</li></ul>
-				<ul><li>&nbsp;Gonryun - 60%</li></ul>
-				<ul><li>&nbsp;Izlude - 100%</li></ul>
-				<ul><li>&nbsp;Louyang - 75%</li></ul>
-				<ul><li>&nbsp;Lutie - 100%</li></ul>
-				<ul><li>&nbsp;Morocc - 100%</li></ul>
-				<ul><li>&nbsp;Niflheim - 100%</li></ul>
-				<ul><li>&nbsp;Payon(New Maps) - 99%</li></ul>
-				<ul><li>&nbsp;Prontera - 100%</li></ul>
-				<ul><li>&nbsp;Umbala - 100%</li></ul>
-
-				<li><strong>Job Quests</strong> (16/33)</li>
-				<ul><li>&nbsp;Novice Class (2/2)</li></ul>
-				<ul><ul><li>&nbsp;Novice - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Super Novice - 100%</li></ul></ul>
-				<ul><li>&nbsp;1-1 Class (6/6)</li></ul>
-				<ul><ul><li>&nbsp;Swordman - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Mage - 100%</li></ul></ul>
-
-				
-				<ul><ul><li>&nbsp;Archer - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Acolyte - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Merchant - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Thief - 100%</li></ul></ul>
-				<ul><li>&nbsp;2-1 Class (6/6)</li></ul>
-				<ul><ul><li>&nbsp;Knight - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Priest - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Wizard - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Blacksmith - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Hunter - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Assassin - 100%</li></ul></ul>
-
-				<ul><li>&nbsp;2-2 Class (2/7)</li></ul>
-				<ul><ul><li>&nbsp;Crusader - 0%</li></ul></ul>
-				<ul><ul><li>&nbsp;Monk - 0% (Soon)</li></ul></ul>
-				<ul><ul><li>&nbsp;Sage - 0% (Soon)</li></ul></ul>
-				<ul><ul><li>&nbsp;Rogue - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Alchemist - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Bard - 0%</li></ul></ul>
-				<ul><ul><li>&nbsp;Dancer - 100%</li></ul></ul>
-
-				<ul><li>&nbsp;2-1-1 Class (0/6)</li></ul>
-				<ul><li>&nbsp;2-2-1 Class (0/6)</li></ul>
-				<li><strong>Kafras</strong> - 100%</li>
-
-				<li><strong>Guides</strong> - 100%</li>
-
-				<li>&nbsp;<strong>War Of Emperium</strong> (4/5)</li>
-				<ul><li>&nbsp;Prontera - 100%</li></ul>
-				<ul><li>&nbsp;Geffen - 100%</li></ul>
-
-				<ul><li>&nbsp;Payon - 100%</li></ul>
-				<ul><li>&nbsp;Al De Baran - 100%</li></ul>
-
-				<ul><li>&nbsp;Novice - 0%</li></ul>
-				<li><strong>Quests</strong> (24/25)</li>
-
-				<ul><li>&nbsp;Skill Quests (7/7)</li></ul>
-
-				<ul><ul><li>&nbsp;Novice - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Swordman - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Mage - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Archer - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Acolyte - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Merchant - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Thief - 100%</li></ul></ul>
-
-				<ul><li>Town Quests (9/10)</li></ul>
-				<ul><ul><li>&nbsp;Prontera - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Morocc - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Geffen - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Izlude - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Alberta - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Al De Baran - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Yuno - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Lutie - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Comodo - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Payon - 20%</li></ul></ul>
-				<ul><li>Other Quests (9/9)</li></ul>
-				<ul><ul><li>&nbsp;Dye - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;MrSmile - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Juice Making - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Doomed Swords - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Bongun Taming - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Munak Taming - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Tamking - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Bongun Sword - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;The lvl 4 Weapon Quest - 100%</li></ul></ul>
-				<ul><li>Other (7/10)</li></ul>
-				<ul><ul><li>&nbsp;Card Remover - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;PvP (old) - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Time Arena - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Bank - 100%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Wedding - 80%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Valkyrie - 10%</li></ul></ul>
-
-				<ul><ul><li>&nbsp;Gefenia - 10%</li></ul></ul>
-				<ul><ul><li>&nbsp;Heal Npc - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Warp Npc - 100%</li></ul></ul>
-				<ul><ul><li>&nbsp;Jobchange - 100%</li></ul></ul>
-			</ul>
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
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-</div>
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+ 0 - 227
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+ 67 - 150
readme/resources.html

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-<html><head><title>eAthena - Resources</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
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-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												Resources
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												<a href="./features.html">Features</a><br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												<a href="./setup.html">Setup</a><br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												<a href="./faq.html">FAQ</a><br>
-												Resources
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>Official Sources</h1>
-<b><a href="http://www.eathena.ws">http://www.eathena.ws</a></b> 
-	Our Official Webpage.<br>
-<b><a href="http://forum.asb-sakray.net">http://forum.asb-sakray.net</a></b>
-	Aegis Support Board.<br>
-Please take note, you are adviced to search in the forums 
-first before requesting for help to be made toward you.<br>
-<br>
-<b>IRC Channel:</b><br>
-
-<b><a href="irc://irc.deltaanime.net">irc.deltaanime.net</a></b>
-	#athena (Please make sure to check both forums before coming into 
-	the channel to ask questions, or else we will not only ignore you,
-	but laugh at you too.)
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<h1>Other Sources</h1>
-<b><a href="http://kalen.s79.xrea.com/npc/">http://kalen.s79.xrea.com/npc/</a></b>
-	NPC Factory (Lists NPC/number)<br>
-<br>
-If you want your site to be featured here, please tell a dev ^_^.
-
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-
+<html>
+    <head>
+        <title>eAthena | Resources</title>
+        <link rel="stylesheet" type="text/css" href="style.css">
+    </head>
+    <body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">Resources</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="../readme.html">Intro</a></li>
+                    <li><a href="setup.html">Setup</a></li>
+                    <li><a href="faq.html">FAQ</a></li>
+                    <li><a href="scripting.html">Scripting</a></li>
+                    <li><a href="commands.html">GM Commands</a></li>
+                    <li><a href="resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">
+				The following are some links to various resources which can be helpful when using eAthena.<br />
+                <ul>
+                	<li><a href="http://www.eathena.ws/" target="_new">http://www.eathena.ws/</a><br>
+                	  The official eAthena project website.
+                	</li><br>
+                	
+                    <li><a href="http://eathena-project.googlecode.com/svn/" target="_new">
+                    http://eathena-project.googlecode.com/svn/</a><br>
+                	  The official SVN of the eAthena project.</li><br>
+                      
+					<li><a href="irc://irc.deltaanime.net/#athena" target="_new">irc://irc.deltaanime.net/#athena</a><br>
+               	    The official eAthena IRC Channel.</li><br>
+                      
+					<li><a href="http://forum.asb-sakray.net/" target="_new">http://forum.asb-sakray.net/</a><br>
+               	    The official AEGIS Support Board.</li><br>
+                    
+                    <li><a href="http://www.ragnarokonline.com/" target="_new">
+                    http://www.ragnarokonline.com/</a><br>
+                    The official Ragnarok Online website.
+                    </li><br>
+                    
+                    <li><a href="http://nn.nachtwolke.com/dev/npclist/" target="_new">
+                    http://nn.nachtwolke.com/dev/npclist/</a><br>
+                    List of Ragnarok Online NPC sprite names and IDs.
+                    </li><br>
+                    
+                    <li><a href="../doc/script_commands.txt" target="_new">Script Commands</a><br>
+                    Documentation of the script commands available in eAthena.
+                    </li><br>
+                    
+                    <li><a href="../doc/effect_list.txt" target="_new">Effect List</a><br>
+                    Documentation of the visual effects available in eAthena.
+                    </li><br>
+                    
+                    <li><a href="../doc/item_bonus.txt" target="_new">Item Bonuses</a><br>
+                    Documentation of the item bonuses available in eAthena.
+                    </li><br>
+                </ul>
+            </div>
+            
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

+ 69 - 0
readme/scripting.html

@@ -0,0 +1,69 @@
+<html>
+    <head>
+        <title>eAthena | Scripting</title>
+        <link rel="stylesheet" type="text/css" href="style.css">
+    </head>
+<body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">Scripting</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="../readme.html">Intro</a></li>
+                    <li><a href="setup.html">Setup</a></li>
+                    <li><a href="faq.html">FAQ</a></li>
+                    <li><a href="scripting.html">Scripting</a></li>
+                    <li><a href="commands.html">GM Commands</a></li>
+                    <li><a href="resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">
+                <p>
+                    How to create an NPC using eAthena's scripting:<br /><br />
+                  <font color="#0000FF">map_name</font>,<font color="#009900">x_cord</font>,<font color="#0CF305">y_cord</font>,<font color="#FF0000">npc_facing_direction</font> <strong>-TAB-</strong> script <strong>-TAB-</strong> <font color="#FF6600">NPC Name</font>#<font color="#FFCC00">HiddenName</font> <strong>-TAB-</strong> <font color="#CC3399">Sprite ID</font>,{<br />
+                    &nbsp;&nbsp;&nbsp;mes "[NPC Name]";<br>
+                    &nbsp;&nbsp;&nbsp;mes "Hello World";<br>
+                    &nbsp;&nbsp;&nbsp;close;<br>
+                    }
+                </p>
+              <p>
+               	  <strong>Common Script Commands:</strong>
+                <ul>
+                    	<li><strong>mes</strong><br>
+                    	usage: mes &quot;&lt;message&gt;&quot;;<br>
+                    	info: displays a line of text in an NPC's dialog window.</li>
+                    	<li><strong>close</strong><br>
+                    	usage: close;<br>
+                    	info: displays a &quot;Close&quot; button in an NPC's dialog window.
+                    	</li>
+                    	<li><strong>next</strong><br>
+                    	  usage: next;<br>
+                   	    info: displays a &quot;Next&quot; button in an NPC's dialog window.</li>
+                    	<li><strong>getitem</strong><br>
+                    	  usage: getitem &lt;item id&gt;,&lt;amount&gt;;<br>
+                    	  info: gives the player an item.
+                    	</li>
+                    	<li><strong>delitem</strong><br>
+                    	  usage: delitem &lt;item id&gt;,&lt;amount&gt;;<br>
+                    	  info: deletes an item from the player.
+                    	</li>
+   	          </ul>
+                <p><strong>Script Command Documentation:</strong><br>
+                
+              All the script commands in eAthena can be found <a href="../doc/script_commands.txt" target="_new">here</a>.</p>
+              <p><strong>How to enable your NPC:</strong><br>
+                1. Save it as a text file in your /npc/custom/ folder.<br>
+                2. Open /npc/scripts_custom.conf<br>
+                3. Add the following line:<br>
+                <em>npc: npc/custom/name_of_your_text_file.txt</em><br>
+              4. Save and close.</p>
+          </p>
+          </div>
+            
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

+ 62 - 144
readme/setup.html

@@ -1,144 +1,62 @@
-<html><head><title>eAthena - Setup</title><head>
-
-<link rel="stylesheet" type="text/css" href="./readme.css">
-
-<body>
-<div id="dleftbg">
-</div>
-<div id="drightbg">
-</div>
-<div id="canvas" align="center">
-<table cellspacing="0" cellpadding="0" border="0" id="ea" align="center">
-	<tr>
-		<td id="leftborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="leftborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/leftborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="middle" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0" valign="top">
-				<tr>
-					<td id="logo" valign="top">
-						<table class="w800" cellspacing="0" cellpadding="0" border="0">
-							<tr>
-								<td valign="top">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td rowspan="4">
-												<img src="./images/chara.gif" width="366" height="274">
-											</td>
-											<td rowspan="4" width="129">
-											</td>
-											<td colspan="2" width="305" height="51" align="right">
-												<img src="./images/banner.gif" width="305" height="51">
-											</td>
-										</tr>
-										<tr>
-											<td id="title" colspan="2" align="right">
-												Setup
-											</td>
-										</tr>
-										<tr>
-											<td height="81" colspan="2">
-											</td>
-										</tr>
-										<tr>
-											<td class="navi" align="right">
-												<a href="../readme.html">Introduction</a><br>
-												<a href="./changelog.html">Changelog</a><br>
-												<a href="./features.html">Features</a><br>
-												<a href="./npcfeatures.html">NPC Features</a>
-
-											</td>
-											<td class="navi" align="right">
-												Setup<br>
-												<a href="./gmcommands.html">GM Commands</a><br>
-												<a href="./faq.html">FAQ</a><br>
-												<a href="./resources.html">Resources</a>
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="btmborder">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="2">
-										<tr>
-											<td id="leftbtmborder"">
-											</td>
-											<td id="midbtmborder"">
-												<img src="./images/btmborder.gif" width="44" height="2">
-											</td>
-											<td id="rightbtmborder">
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>
-							<tr>
-								<td id="content">
-									<table class="w800" cellspacing="0" cellpadding="0" border="0" height="100%">
-										<tr>
-											<td id="lefttext" valign="top">
-<h1>Fresh Install</h1>
-It's extremely easy to set up eAthena, just follow these simple steps.
-<ol>
-	<li>Edit motd.txt, grf-files.txt and the .conf files in your /conf/ folder as you see fit</li>
-	<li>If you want to add a user, edit save/account.txt in the main eAthena directory before starting the server.</li>
-	<li>Run runserver.bat or runserver-sql.bat (depending on which storage system you're using, or you could run login-server.exe, char-server.exe, and map-server.exe manually)</li>
-	<li>Give people your IP address (can be found at <a href="http://www.whatismyip.com">http://www.whatismyip.com</a>) to people to add in their sclientinfo.xml</li>
-	<li>You're done!</li>
-											</td>
-											<td id="midtext">
-											</td>
-											<td id="righttext" valign="top">
-<h1>Upgrading</h1>
-When you're changing versions of eAthena, it is important to keep your saved files in tact. Locate the files (/save/ in TXT, your SQL databse in SQL) and make a back up.
-You also might want to back up any changes you did to eAthena, such as custom sprites/items, open-source changes.
-After backing it up, change motd.txt, grf-files.txt, and the .conf files in the /conf/ folder to your old settings. It is
-important that you use a fresh eAthena, as it changes in structure and many files will have different formats over time.
-Put your backed up files back in, and run eAthena like you normally would.
-			
-											</td>
-										</tr>
-										<tr>
-											<td colspan="3">
-												&copy; Content Copyright 2005 eAthena Development Team/Evera<br>
-												&copy; Design Copyright 2005 Evera
-											</td>
-										</tr>
-									</table>
-								</td>
-							</tr>			
-						</table>
-					</td>
-				</tr>
-			</table>
-		</td>
-		<td id="rightborder" valign="top">
-			<table cellspacing="0" cellpadding="0" border="0">
-				<tr>
-					<td id="rightborderspacer">
-					</td>
-				</tr>
-				<tr>
-					<td valign="top">
-					<img src="./images/rightborder.gif">
-					</td>
-				</tr>
-			</table>
-		</td>
-
-	</tr>
-
-</table>
-</div>
-
+<html>
+    <head>
+        <title>eAthena | Setup</title>
+        <link rel="stylesheet" type="text/css" href="style.css">
+    </head>
+    <body>
+    	<div id="template">
+            <div id="header">
+                <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div>
+                <div class="title">Setup</div>
+            </div>
+            <div id="navcontainer">
+                <ul id="navlist">
+                    <li><a href="../readme.html">Intro</a></li>
+                    <li><a href="setup.html">Setup</a></li>
+                    <li><a href="faq.html">FAQ</a></li>
+                    <li><a href="scripting.html">Scripting</a></li>
+                    <li><a href="commands.html">GM Commands</a></li>
+                    <li><a href="resources.html">Resources</a></li>
+                </ul>
+            </div>
+                
+            <div class="body-container">                 
+                  <strong>Character Server:<br></strong>
+                  <ol>
+                  	<li>Open /conf/char_athena.conf</li>
+                    <li>Change userid and passwd (s1/p1) to what you want your server's communication details to be.</li>
+                    <li>Change Server_Name to what you want to call your server.</li>
+                    <li>Remove the <strong>//</strong> before login_ip.
+                    <li>Remove the <strong>//</strong> before char_ip and change 127.0.0.1 to your <a href="http://www.whatismyip.com" target="_new">WAN IP</a>.
+                  </ol>
+                  
+                  <strong>Map Server:<br></strong>
+                  <ol>
+                  	<li>Open /conf/map_athena.conf</li>
+                    <li>Change userid and passwd to the same thing you set in char_athena.</li>
+                    <li>Remove the <strong>//</strong> before char_ip.</li>
+                    <li>Remove the <strong>//</strong> before map_ip and change 127.0.0.1 to your <a href="http://www.whatismyip.com" target="_new">WAN IP</a>.
+                  </ol>
+                  
+                  <strong>Subnet:<br></strong>
+                  <ol>
+                  	<li>Open /conf/subnet_athena.conf</li>
+                    <li>Change 255.0.0.0 to your <strong>"Subnet Mask"</strong>, change the two 127.0.0.1 to your <strong>LAN IP</strong>.
+                  </ol>
+                  
+                  <strong>MySQL Settings:<br></strong>
+                  <ol>
+                  	<li>Open /conf/inter_athena.conf</li>
+                    <li>Find the "Global SQL Settings" and change them to your SQL server's settings.</li>
+                  </ol>
+                  
+                  <strong>Message of the Day:<br></strong>
+                  <ol>
+                  	<li>Open /conf/motd.txt and edit it to change the in-game MOTD.</li>
+                  </ol>
+          </div>
+            
+            <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>
+		</div>
+    </body>
+</html>

+ 80 - 0
readme/style.css

@@ -0,0 +1,80 @@
+/* Created by Kisuka */
+/* www.kisuka.com */
+html, body { 
+	height: 100%;
+	margin: 0;
+	background-image:url(images/bg.gif);
+}
+body {
+	width: 900px;
+	height: 100%;
+	border-left:thin solid #000;
+	border-right:thin solid #000;
+	margin-left:auto;
+  	margin-right:auto;
+	background:#FFF url(images/clown.png) no-repeat fixed right bottom;
+}
+#template 	{ position:relative;  min-height:100%;  }
+* html #template { height: 100%; }
+#header {
+	height: 60px;
+	border-bottom:thin solid #000;
+}
+.logo {
+	float:left;
+	padding-left:25px;
+	font-size:x-large;
+}
+.title {
+	float:right;
+	padding-right:25px;
+	font-size:xx-large;
+	padding-top:10px;
+}
+.body-title {
+	font-size:x-large;	
+}
+.subtitle {
+	font-size:14px;
+	padding-left:10px;
+	font-style:italic;
+}
+.body-container {
+	padding-left:30px;
+	padding-right:30px;
+}
+#navcontainer ul {
+padding-left: 0;
+margin-left: 0;
+margin-top:0;
+background-color: #000;
+color: White;
+float: left;
+width: 100%;
+font-family: arial, helvetica, sans-serif;
+}
+#navcontainer ul li { display: inline; }
+#navcontainer ul li a {
+	padding: 0.2em 1em;
+	background-color: #000;
+	color: White;
+	text-decoration: none;
+	float: left;
+	border-right: 1px solid #fff;
+}
+#navcontainer ul li a:hover {
+	background-color: #666;
+	color: #fff;
+}
+#footer {
+	background-color: #000;
+	width: 100%;
+	color: White;
+	position:absolute;
+	bottom:0;
+	text-align:center;
+	border-top: 1px solid #fff;
+}
+#footer a {
+	color: White;	
+}

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.