Sfoglia il codice sorgente

- Removed the +25% mdef, -50% def effect from Freeze status
- Changed autocast skills, they now only work with normal attacks
- Fixed a few spots where the attack_type flag was getting truncated
- Hopefully fixed the cygwin + size_t problem (using stddef.h as source)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage 18 anni fa
parent
commit
d220dde7c0
11 ha cambiato i file con 33 aggiunte e 31 eliminazioni
  1. 5 0
      Changelog-Trunk.txt
  2. 1 0
      db/Changelog.txt
  3. 2 0
      db/const.txt
  4. 2 2
      db/item_db.txt
  5. 1 3
      src/common/cbasetypes.h
  6. 2 1
      src/common/strlib.h
  7. 4 5
      src/map/battle.c
  8. 0 1
      src/map/party.h
  9. 4 4
      src/map/pc.c
  10. 12 11
      src/map/skill.c
  11. 0 4
      src/map/status.c

+ 5 - 0
Changelog-Trunk.txt

@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/04/21
+	* Removed the +25% mdef, -50% def effect from Freeze status
+	* Changed autocast skills, they now only work with normal attacks!
+	  Ref: http://www.eathena.ws/board/index.php?showtopic=138159
+	* Fixed a few spots where attack_type was getting truncated
+	* Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
 	* Added ntows() to properly handle that client port number deficiency
 	* Adjusted the packet_db array for a more consistent look [ultramage]
 2007/04/20

+ 1 - 0
db/Changelog.txt

@@ -20,6 +20,7 @@
 
 ========================
 04/21
+	* Added entries to const.txt, updated the new autocast cards
 	* Reorganized some entries in packet_db.txt [ultramage]
 04/20
 	* Fixed Aegis onspawn bug [Playtester]

+ 2 - 0
db/const.txt

@@ -446,6 +446,8 @@ BF_MAGIC	0x0002
 BF_MISC	0x0004
 BF_SHORT	0x0010
 BF_LONG	0x0040
+BF_SKILL	0x0100
+BF_NORMAL	0x0200
 
 IG_BlueBox	1
 IG_VioletBox	2

+ 2 - 2
db/item_db.txt

@@ -1549,8 +1549,8 @@
 4360,Eremes_Card,Eremes Guile Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
 4361,Whitesmith_Card,Whitesmith Card,6,,10,10,,,,,,,,2,,,,,{ bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700; },{},{}
 4362,Harword_Card,Howard Alt-Eisen Card,6,,10,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
-4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_LONG|BF_SHORT,0; },{},{}
-4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT,1; },{},{}
+4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_SHORT|BF_LONG|BF_SKILL|BF_NORMAL,0; },{},{}
+4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT|BF_SKILL|BF_NORMAL,1; },{},{}
 4365,High_Wizard_Card,High Wizard Card,6,,10,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
 4366,Katrinn_Card,Kathryne Keyron Card,6,,10,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
 4367,Sniper_Card,Sniper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bNoRegen,1; bonus2 bHpDrainRate,50,20; },{},{}

+ 1 - 3
src/common/cbasetypes.h

@@ -136,9 +136,8 @@ typedef unsigned long int   ppuint32;
 
 //////////////////////////////////////////////////////////////////////////
 // integer with exact processor width (and best speed)
-//						size_t already defined in stdio.h
 //////////////////////////////
-#include <string.h>// size_t
+#include <stddef.h> // size_t
 
 #if defined(WIN32) && !defined(MINGW) // does not have a signed size_t
 //////////////////////////////
@@ -308,5 +307,4 @@ typedef char bool;
 #define TOLOWER(c) (tolower((unsigned char)(c)))
 #define TOUPPER(c) (toupper((unsigned char)(c)))
 
-
 #endif /* _CBASETYPES_H_ */

+ 2 - 1
src/common/strlib.h

@@ -4,6 +4,8 @@
 #ifndef _STRLIB_H_
 #define _STRLIB_H_
 
+#include <stddef.h> // size_t
+
 char* jstrescape (char* pt);
 char* jstrescapecpy (char* pt, const char* spt);
 int jmemescapecpy (char* pt, const char* spt, int size);
@@ -26,5 +28,4 @@ size_t strnlen (const char* string, size_t maxlen);
 int e_mail_check(char* email);
 int config_switch(const char* str);
 
-
 #endif /* _STRLIB_H_ */

+ 4 - 5
src/map/battle.c

@@ -149,7 +149,7 @@ struct delay_damage {
 	unsigned short skill_lv;
 	unsigned short skill_id;
 	unsigned short dmg_lv;
-	unsigned char attack_type;
+	unsigned short attack_type;
 };
 
 int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
@@ -163,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
 		if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
 		{
 			if (!status_isdead(target))
-				skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
+				skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
 			skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
 		}
 
@@ -2785,8 +2785,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage,
  * ’Ê?í?UŒ‚?ˆ—?‚܂Ƃß
  *------------------------------------------
  */
-int battle_weapon_attack( struct block_list *src,struct block_list *target,
-	 unsigned int tick,int flag)
+int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag)
 {
 	struct map_session_data *sd = NULL, *tsd = NULL;
 	struct status_data *sstatus, *tstatus;
@@ -2929,7 +2928,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
 
 	map_freeblock_lock();
 
-	battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
+	battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
 
 	if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
 		int sp = 0;

+ 0 - 1
src/map/party.h

@@ -46,5 +46,4 @@ int party_send_dot_remove(struct map_session_data *sd);
 int party_sub_count(struct block_list *bl, va_list ap);
 int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);
 
-
 #endif /* _PARTY_H_ */

+ 4 - 4
src/map/pc.c

@@ -2329,11 +2329,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 		break;
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
 		break;
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
 		break;
 	case SP_HP_LOSS_RATE:
 		if(sd->state.lr_flag != 2) {
@@ -2422,12 +2422,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
 	switch(type){
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
 		break;
 
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
 		break;
 	default:
 		if(battle_config.error_log)

+ 12 - 11
src/map/skill.c

@@ -1349,7 +1349,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		break;
 	case TK_TURNKICK:
 	case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
-		if(attack_type == BF_MISC) //70% base stun chance...
+		if(attack_type&BF_MISC) //70% base stun chance...
 			sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
 		break;
 	case GS_BULLSEYE: //0.1% coma rate.
@@ -1410,18 +1410,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		src = sd?&sd->bl:src;
 	}
 
-	//Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex]
-	//But Gravity Patched this silently, and it now seems to trigger only on
-	//weapon attacks.
+	// Autospell when attacking
 	if(sd && !status_isdead(bl) && src != bl && sd->autospell[0].id) {
 		struct block_list *tbl;
 		struct unit_data *ud;
 		int i, skilllv;
+
 		for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
 
-			if(!(sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
-				sd->autospell[i].flag&attack_type&BF_WEAPONMASK))
-				continue; //Attack type or range type did not match.
+			if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK &&
+				 sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
+				 sd->autospell[i].flag&attack_type&BF_SKILLMASK))
+				continue; // one or more trigger conditions were not fulfilled
 
 			skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
 
@@ -1583,7 +1583,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 		}
 	}
 
-	//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
+	// Trigger counter-spells to retaliate against damage causing skills.
 	if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id &&
 		!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) 
 	{
@@ -1593,9 +1593,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 
 		for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) {
 
-			if(!(dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
-				dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK))
-				continue; //Attack type or range type did not match.
+			if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
+				 dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
+				 dstsd->autospell2[i].flag&attack_type&BF_SKILLMASK))
+				continue; // one or more trigger conditions were not fulfilled
 
 			skillid = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id;
 			skilllv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1;

+ 0 - 4
src/map/status.c

@@ -3539,8 +3539,6 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
 		def += sc->data[SC_DEFENCE].val2 ;
 	if(sc->data[SC_INCDEFRATE].timer!=-1)
 		def += def * sc->data[SC_INCDEFRATE].val1/100;
-	if(sc->data[SC_FREEZE].timer!=-1)
-		def >>=1;
 	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
 		def >>=1;
 	if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
@@ -3606,8 +3604,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
 		return 90;
 	if(sc->data[SC_SKA].timer != -1) // [marquis007]
 		return 90;
-	if(sc->data[SC_FREEZE].timer!=-1)
-		mdef += 25*mdef/100;
 	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
 		mdef += 25*mdef/100;
 	if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)