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@@ -9016,6 +9016,7 @@ mapflag <map name> battleground 2
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*bpet;
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*bpet;
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+*birthpet;
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This command opens up a pet hatching window on the client connected to the
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This command opens up a pet hatching window on the client connected to the
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invoking character. It is used in item script for the pet incubators and will
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invoking character. It is used in item script for the pet incubators and will
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@@ -9026,13 +9027,21 @@ This is still usable outside item scripts.
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*pet <pet id>;
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*pet <pet id>;
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+*catchpet <pet id>;
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This command is used in all the item scripts for taming items. Running this
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This command is used in all the item scripts for taming items. Running this
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command will make the pet catching cursor appear on the client connected to the
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command will make the pet catching cursor appear on the client connected to the
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invoking character, usable on the monsters with the specified pet ID number. It
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invoking character, usable on the monsters with the specified pet ID number. It
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will still work outside an item script.
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will still work outside an item script.
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+If the <pet id> is PET_CATCH_UNIVERSAL the item will attempt to catch the targeted
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+monster as long as it is in the pet database and does not have the MD_STATUS_IMMUNE
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+monster mode.
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+If the <pet id> is PET_CATCH_UNIVERSAL_ITEM the item will attempt to catch the targeted
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+monster as long as it is in the pet database and the targeted monster requires the lure
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+item used.
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+See 'doc/mob_db_mode_list.txt' for more information about monster modes.
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-A full list of pet IDs can be found inside 'db/pet_db.txt'.
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+A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.txt'.
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@@ -9040,7 +9049,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt'.
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This command will create a pet egg and put it in the invoking character's
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This command will create a pet egg and put it in the invoking character's
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inventory. The kind of pet is specified by pet ID numbers listed in
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inventory. The kind of pet is specified by pet ID numbers listed in
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-'db/pet_db.txt'. The egg is created exactly as if the character just successfully
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+'db/(pre-)re/pet_db.txt'. The egg is created exactly as if the character just successfully
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caught a pet in the normal way.
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caught a pet in the normal way.
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// This will make you a poring:
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// This will make you a poring:
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@@ -9058,7 +9067,7 @@ This function will return pet information for the pet the invoking character
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currently has active. Valid types are:
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currently has active. Valid types are:
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PETINFO_ID - Pet ID
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PETINFO_ID - Pet ID
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- PETINFO_CLASS - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
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+ PETINFO_CLASS - Pet class number as per 'db/(pre-)re/pet_db.txt' - will tell you what kind of a pet it
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is.
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is.
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PETINFO_NAME - Pet name. Will return "null" if there's no pet.
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PETINFO_NAME - Pet name. Will return "null" if there's no pet.
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PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
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PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
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