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@@ -1744,7 +1744,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
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case W_1HSPEAR:
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case W_2HSPEAR:
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if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
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- if(!pc_isriding(sd) || !pc_isridingdragon(sd))
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+ if(!pc_isriding(sd) && !pc_isridingdragon(sd))
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damage += (skill * 4);
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else
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damage += (skill * 5);
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@@ -1994,15 +1994,8 @@ static int battle_range_type(struct block_list *src, struct block_list *target,
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return BF_LONG;
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}
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- if (skill_id == SR_GATEOFHELL) {
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- if (skill_lv < 5)
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- return BF_SHORT;
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- else
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- return BF_LONG;
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- }
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-
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//based on used skill's range
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- if (skill_get_range2(src, skill_id, skill_lv) < 5)
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+ if (skill_get_range2(src, skill_id, skill_lv) < 4)
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return BF_SHORT;
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return BF_LONG;
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}
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@@ -3403,7 +3396,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
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skillratio += 10 * skill_lv;
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break;
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case KN_SPEARSTAB:
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- skillratio += 15 * skill_lv;
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+ skillratio += 20 * skill_lv;
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break;
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case KN_SPEARBOOMERANG:
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skillratio += 50 * skill_lv;
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@@ -3429,7 +3422,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
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}
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case KN_BOWLINGBASH:
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case MS_BOWLINGBASH:
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- skillratio+= 40 * skill_lv;
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+ skillratio += 40 * skill_lv;
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break;
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case AS_GRIMTOOTH:
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skillratio += 20 * skill_lv;
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@@ -4601,9 +4594,8 @@ struct Damage battle_calc_defense_reduction(struct Damage wd, struct block_list
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vit_def = (def2/20)*(def2/20);
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vit_def = def2 + (vit_def>0?rnd()%vit_def:0);
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#else
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- //renewal monsters have their def swapped
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- vit_def = def1;
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- def1 = def2;
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+ //SoftDEF of monsters is floor((BaseLevel+Vit)/2)
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+ vit_def = def2;
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#endif
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}
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@@ -5253,8 +5245,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
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wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
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if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
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ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.long_attack_atk_rate);
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- //Custom fix for "a hole" in renewal attack calculation [exneval]
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- ATK_ADDRATE(wd.damage, wd.damage2, 6);
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}
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#else
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// final attack bonuses that aren't affected by cards
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