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Adjusted the 'rare drop announce' code to only process if there's a valid mvp_sd.
This eliminates "??? won item" announces that occured when there were no damagelog entries and the killer src was NULL.
Examples include @killmonster use, and cases where a homunculus gets killed while attacking, and its delayed damage kills the target.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14249 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage преди 15 години
родител
ревизия
d167c3422b
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      src/map/mob.c

+ 2 - 2
src/map/mob.c

@@ -2220,12 +2220,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
 
 			//A Rare Drop Global Announce by Lupus
-			if( drop_rate <= battle_config.rare_drop_announce )
+			if( mvp_sd && drop_rate <= battle_config.rare_drop_announce )
 			{
 				struct item_data *i_data;
 				char message[128];
 				i_data = itemdb_search(ditem->item_data.nameid);
-				sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100);
+				sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, i_data->jname, (float)drop_rate/100);
 				//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
 				intif_broadcast(message,strlen(message)+1,0);
 			}