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@@ -4619,10 +4619,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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}
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}
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if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){
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- int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
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- skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
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- skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
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- skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
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+ if (!(src->type = BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x32)) {
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+ int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
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+ skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
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+ skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
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+ skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
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+ }
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}
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if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
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skill_status_change_end(target,SC_SPLASHER,-1);
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