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@@ -1,9 +1,9 @@
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//===== eAthena Script =======================================
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//= Hunter Skills Quests
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//===== By: ==================================================
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-//= Lupus, Reddozen
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+//= Lupus, Reddozen, Kisuka
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//===== Current Version: =====================================
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-//= 1.3d
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+//= 1.4
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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@@ -20,70 +20,359 @@
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.3c Fixed some typos [IVBela]
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//= 1.3d Changed NPC Name to the official [Lupus]
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+//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka]
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//============================================================
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//============================================================
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// HUNTER SKILL - PHANTASMIC ARROW
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//============================================================
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-payon_in02,54,13,7 script Albest 55,{
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- mes "[Albest]";
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- if(BaseJob!=Job_Hunter) goto L_hunterno;
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- if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave;
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- if(JobLevel<40) goto L_nojob;
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-
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- mes "I can teach you a secret";
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- mes "technique passed down through";
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- mes "my family for generations. My";
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- mes "family has guarded this secret";
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- mes "for years, but I could teach";
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- mes "for a few supplies.";
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- next;
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- mes "[Albest]";
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- mes "I am running low on on a few";
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- mes "things. Here is my list:";
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- mes "5 Cursed Rubys";
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- mes "5 Harpy's Feathers";
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- mes "30 Pet Food";
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- next;
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-
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- mes "[Albest]";
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- mes "Let me check your items.";
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- next;
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-
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- if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
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- delitem 724, 5;//Items: Cursed_Ruby,
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- delitem 7115, 5;//Items: Harpy_Feather,
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- delitem 537, 30;//Items: Pet_Food,
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-
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- mes "[Albest]";
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- mes "I see you have what you need,";
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- mes "so I'll teach you my talent.";
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- skill "HT_PHANTASMIC",1,0;
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- close;
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-
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-L_noitems:
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- mes "[Albest]";
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- mes "You don't have enough items.";
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- mes "Come back when you have all";
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- mes "the required items for me.";
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- close;
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-
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-L_nojob:
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- mes "Come back when you've Learned";
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- mes "more about being a Hunter.";
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- mes "You need to have at least 40";
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- mes "levels as a hunter first.";
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- close;
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-
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-L_alreadyhave:
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- mes "Ahh, my apprentice, you";
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- mes "came to visit me...";
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- close;
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-
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-L_hunterno:
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- mes "Is there something I can";
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- mes "help you with? I believe";
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- mes "you have the wrong old man.";
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- close;
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+pay_arche,109,169,3 script Arpesto 712,{
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+ if (Class == Job_Hunter || Class == Job_Sniper) {
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+ if (qskill_hunter == 100) {
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+ if (getskilllv("HT_PHANTASMIC")) {
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+ mes "[Arpesto]";
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+ mes "Hm, I'm sorry if I made";
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+ mes "a big scene when you grazed";
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+ mes "me with that attack accidentally. It's just that I was training so";
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+ mes "diligently and blood sugar was incredibly low and the fatigue...";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Hah! Admit it,";
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+ mes "old man! You were";
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+ mes "just scared! Me, on";
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+ mes "the other hand...";
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+ donpcevent "Raiden Karus#tu::OnKik";
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+ next;
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+ mes "[Arpesto]";
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+ mes "You little";
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+ mes "whippersnapper!";
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+ mes "I don't know what";
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+ mes "you're talking about!";
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+ close;
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+ }else{
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+ mes "[Arpesto]";
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+ mes "I recognize you";
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+ mes "from somewhere,";
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+ mes "I think. Reidin, do you";
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+ mes "remember this guy?";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Oh come on, we see";
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+ mes "hundreds of Archers and";
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+ mes "Hunters and Snipers and...";
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+ mes "I can't remember them all.";
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+ mes "But I guess this guy's up";
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+ mes "to snuff. Trust me on this!";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Alright, alright.";
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+ mes "If Reidin thinks you're";
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+ mes "worthy, then you're probably";
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+ mes "are. In that case, I'd like to";
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+ mes "offer to teach you my secret";
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+ mes "skill, ''Phantasmic Arrow.''";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Wait, wait. This guy";
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+ mes "only needs a refresher.";
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+ mes "Yeah, I'm pretty sure you";
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+ mes "were here to learn this";
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+ mes "skill before. Yeah, I've";
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+ mes "got a gut feeling about it.";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Damn. Only a refresher?";
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+ mes "That means you'll learn";
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+ mes "this free of charge. Alright...";
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+ mes "You should be able to use the";
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+ mes "Phantasmic Arrow skill now.";
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+ mes "Travel safely now, you hear?";
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+ skill 1009,1,0;
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+ close;
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+ }
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+ }
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+ else if (qskill_hunter == 1) {
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+ if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) {
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+ mes "[Arpesto]";
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+ mes "Hm? You're back?";
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+ mes "Oh, did you bring";
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+ mes "everything? Ah, you did.";
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+ mes "Good! Now I shall reveal";
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+ mes "my super secret skill...";
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+ mes "The 1st Arpesto Form!";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Wait! Wait...";
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+ mes "Didn't you call it";
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+ mes "Arpesto's 3rd Form";
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+ mes "or something at first?";
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+ donpcevent "Raiden Karus#tu::OnSwt";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Er, yes, Arpesto's";
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+ mes "3rd Form, that's right.";
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+ mes "It's just there's just so";
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+ mes "many of them, that... ";
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+ mes "Anyway, let me teach you";
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+ mes "the ''Emergency Arrow'' skill.";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Whoa, hold on!";
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+ mes "''Emergency Arrow?!''";
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+ mes "That's the old name you";
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+ mes "gave that skill, right?";
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+ mes "Didn't you change it?";
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+ emotion 23;
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+ next;
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+ emotion 23;
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+ mes "[Arpesto]";
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+ mes "What the hell";
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+ mes "are you talkin--";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Oh, you're right.";
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+ mes "We agreed that name";
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+ mes "was too cheesy. What";
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+ mes "did we call it now? Um...";
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+ mes "''Phantasmic Arrow?''";
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+ emotion 9;
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+ next;
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+ mes "[Arpesto]";
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+ mes "...";
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+ mes "......";
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+ emotion 28;
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Umm....";
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+ mes "Ummm........";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Yeah, that was the one!";
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+ mes "''^3131FFPhantasmic Arrow^000000'' sounds";
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+ mes "soooo much cooler than that";
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+ mes "other name you came up with!";
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+ donpcevent "Raiden Karus#tu::OnIc";
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+ next;
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+ mes "[Arpesto]";
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+ mes "You can be pretty handy";
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+ mes "sometimes, Reidin. Now,";
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+ mes "back to the matter at hand.";
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+ mes "I shall teach you my awesome";
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+ mes "skill, Phantasmic Arrow. Now...";
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+ mes "Ready your mind and body!";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Phan-!";
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+ mes "Ta-!";
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+ mes "Ssssss-!";
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+ mes "Mic-!";
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+ next;
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+ mes "[Arpesto]";
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+ mes "ARRRRRRRROOOOOOW~!";
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+ specialeffect 99;
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+ specialeffect2 99;
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+ next;
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+ mes "[Arpesto]";
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+ mes "^333333*Pant Pant*^000000";
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+ mes "Alright, I used a special";
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+ mes "technique to teach you the";
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+ mes "skill-- directly into your brain. You should be able to use it";
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+ mes "now. Why don't give it a try?";
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+ next;
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+ mes "^3355FF*Swwwwwww!*";
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+ mes "*Bang!*^000000";
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+ specialeffect 1;
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+ emotion 23;
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+ emotion 23,1;
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+ next;
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+ mes "[Arpesto]";
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+ mes "^333333*Pant Pant*";
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+ mes "*Cough Cough*";
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+ mes "*Cough Cough*^000000";
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+ next;
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+ mes "[Arpesto]";
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+ mes "WHHHHHHHY MEEEEE?!";
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+ donpcevent "Raiden Karus#tu::OnOmg";
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+ next;
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+ mes "^3355FF*Thump*^000000";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Ar-Arpesto, no!";
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+ mes "...........................";
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+ mes "";
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+ mes "Oh. Oh, come on! The arrow";
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+ mes "just glanced you! You'll be";
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+ mes "alright. Quit being a baby.";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Eh, don't worry about";
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+ mes "Arpesto. He's just being";
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+ mes "a crazy old man. I'll take";
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+ mes "care of him, so just make";
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+ mes "sure you make good use";
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+ mes "of that new skill. Take care~";
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+ delitem 724,5;
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+ delitem 7115,5;
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+ delitem 537,30;
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+ set qskill_hunter,100;
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+ skill 1009,1,0;
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+ close;
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+ }else{
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+ mes "[Arpesto]";
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+ mes "Hurry up and bring";
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+ mes "^3131FF5 Cursed Rubies^000000,";
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+ mes "^3131FF30 Pet Foods^000000 and";
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+ mes "^3131FF5 Harpy Feathers^000000.";
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+ mes "Then, I can teach you";
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+ mes "the Emergency Arrow skill.";
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+ close;
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+ }
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+ }
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+ else {
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+ if (getskilllv("HT_PHANTASMIC")) {
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+ mes "[Arpesto]";
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+ mes "Ah, very nice.";
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+ mes "Um, as you demonstrated";
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+ mes "earlier, my teaching technique";
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+ mes "was perfect. But next time, use";
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+ mes "the skill on foes that deserve";
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+ mes "to be beaten, alright? Good.";
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+ set qskill_hunter,100;
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+ close;
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+ }
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+ if (JobLevel < 40) {
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+ mes "[Arpesto]";
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+ mes "Did the master send you";
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+ mes "to me? Hmm... You're still";
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+ mes "pretty green from the looks";
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+ mes "of it. Yeah, I don't think there's anything I can teach quite yet.";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Train a little more and get";
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+ mes "some more experience in";
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+ mes "your job. When you become";
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+ mes "more adept at hunting, you'll";
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+ mes "be able to grasp what I've been";
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+ mes "teaching Hunters and Snipers.";
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+ close;
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+ }else{
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+ mes "[Arpesto]";
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+ mes "Has the master sent you?";
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+ mes "Ah, you definitely have the";
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+ mes "keen, vulture like eyes of a";
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+ mes "true Hunter. You should be";
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+ mes "capable of learning my secret";
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+ mes "skill, the 3rd Arpesto Form...";
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+ next;
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+ mes "[Arpesto]";
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+ mes "It's a handy skill that";
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+ mes "I developed while battling";
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+ mes "Medusas and running out";
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+ mes "of arrows. I simply call it,";
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+ mes "''^3131FFEmergency Arrow^000000.'' Would you";
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+ mes "be interested in learning it?";
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+ next;
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+ if(select("Yes, please!:Ummm...") == 1) {
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+ mes "[Arpesto]";
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+ mes "Great, great. Of course,";
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+ mes "you can't resist this offer";
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+ mes "if you recognize this skill's";
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+ mes "value. However, I'd like to";
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+ mes "ask for a little tuition in return for me teaching this to you.";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Although I feel guilt at";
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+ mes "asking for payment from";
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+ mes "a fellow Hunter, creating";
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+ mes "this skill required much";
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+ mes "sacrifice and unimaginable";
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+ mes "bloodshed on my part...";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "Hey! You liar!";
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+ mes "I was there when you";
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+ mes "accidently made up that";
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+ mes "skill when you were bored";
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+ mes "and just messing around";
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+ mes "with one of the Bows!";
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+ donpcevent "Raiden Karus#tu::OnKik";
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+ next;
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+ emotion 23;
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+ mes "[Arpesto]";
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+ mes "^333333*Ahem*^000000 Please Reidin,";
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+ mes "don't entertain unfounded";
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+ mes "rumors. It was only after";
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+ mes "countless battles with Eddga";
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+ mes "that I managed to invent and";
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+ mes "perfect Emergency Arrow.";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "^333333*Tsk tsk*^000000 Huh.";
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+ mes "I thought you said";
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+ mes "you developed it while";
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+ mes "you were fighting Medusas.";
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+ next;
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+ mes "[Arpesto]";
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+ mes "A-anyway, please bring";
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+ mes "me the following items";
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+ mes "as tuition in exchange for";
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+ mes "me teaching you this skill.";
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+ next;
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+ mes "[Arpesto]";
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+ mes "Please bring me";
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+ mes "^3131FF5 Cursed Rubies^000000,";
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+ mes "^3131FF30 Pet Foods^000000 and";
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+ mes "^3131FF5 Harpy Feathers^000000.";
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+ mes "Then I can teach";
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+ mes "you this skill.";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "30 Pet Foods?";
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+ mes "What the heck do";
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+ mes "you need all that for?";
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+ next;
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+ mes "[Arpesto]";
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+ mes "I...";
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+ mes "I'm going to";
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+ mes "use it to feed";
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+ mes "my pet Falcon.";
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+ next;
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+ mes "[Raiden Karus]";
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+ mes "...";
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+ mes "......";
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+ mes ".........";
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+ mes "......Riiiight.";
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+ donpcevent "Raiden Karus#tu::OnThink";
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+ set qskill_hunter,1;
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+ close;
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+ }
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+ mes "[Arpesto]";
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+ mes "Alright, it's your";
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+ mes "decision. However, I'm";
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+ mes "sure that you may have";
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+ mes "great need of my skill";
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+ mes "sooner or later, so return";
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+ mes "to me if you change your mind.";
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+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }else{
|
|
|
+ mes "[Arpesto]";
|
|
|
+ mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
|
|
|
+ next;
|
|
|
+ donpcevent "Raiden Karus#tu::OnHng";
|
|
|
+ mes "[Raiden Karus]";
|
|
|
+ mes "So...";
|
|
|
+ mes "Danger's coming?";
|
|
|
+ mes "Heh! Chill, gramps~";
|
|
|
+ mes "I got it covered!";
|
|
|
+ next;
|
|
|
+ emotion 19;
|
|
|
+ mes "[Arpesto]";
|
|
|
+ mes "Ho ho...";
|
|
|
+ mes "Energetic, but";
|
|
|
+ mes "cocky. Kids nowadays...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
}
|