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@@ -1,198 +1,198 @@
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-// Variables Logging:
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-// .mc_moblist[] - ID list of mobs
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-prontera.gat,180,200,4 script Monster Controller 123,{
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- function display_info {
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- getmobdata getarg(0), .@mob_data;
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- set .@array_size, getarraysize(.@mob_data);
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- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
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- mes .@i + " - " + .@mob_data[.@i];
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- }
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- return;
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- }
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-
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- function remove_mob {
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- removemob getarg(0);
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- set .@mob_size, getarraysize(.mc_moblist);
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- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
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- if(.mc_moblist[.@i] == getarg(0))
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- deletearray .mc_moblist[.@i], 1;
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- }
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- }
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-
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- function make_menu {
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- set .@array_size, getarraysize(.mc_moblist);
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- set .@tmp_str$, "";
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- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
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- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
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- }
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- select .@tmp_str$;
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- return .mc_moblist[@menu-1];
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- }
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-
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- function summon_mob {
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- set .@mob_size, getarraysize(.mc_moblist);
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- set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
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- mobattach .mc_moblist[.@mob_size];
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- setmobdata .mc_moblist[.@mob_size], 25,
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- AI_ACTION_TYPE_ATTACK|
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- AI_ACTION_TYPE_DETECT|
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- AI_ACTION_TYPE_DEAD|
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- AI_ACTION_TYPE_ASSIST|
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- AI_ACTION_TYPE_KILL|
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- AI_ACTION_TYPE_UNLOCK|
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- AI_ACTION_TYPE_WALKACK|
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- AI_ACTION_TYPE_WARPACK;
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- return;
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- }
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-
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- function list_mobs {
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- set .@mob_size, getarraysize(.mc_moblist);
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- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
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- mes "- " + .mc_moblist[.@i];
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- }
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- return;
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- }
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-
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- if(getarraysize(.ai_action) == 4){
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- mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
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- switch(.ai_action[AI_ACTION_TAR_TYPE]){
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- case AI_ACTION_TAR_TYPE_PC:
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- set .@action_from$, "Player";
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- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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- break;
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- case AI_ACTION_TAR_TYPE_MOB:
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- set .@action_from$, "Monster";
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- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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- break;
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- case AI_ACTION_TAR_TYPE_PET:
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- set .@action_from$, "Pet";
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- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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- break;
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- case AI_ACTION_TAR_TYPE_HOMUN:
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- set .@action_from$, "Homunculus";
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- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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- break;
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- default:
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- set .@action_from$, "Unknown";
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- set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
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- break;
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- }
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-
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- switch(.ai_action[AI_ACTION_TYPE]){
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- case AI_ACTION_TYPE_ATTACK:
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- set .@action_type$, "Attacked by";
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- break;
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- case AI_ACTION_TYPE_DETECT:
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- set .@action_type$, "Detected";
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- break;
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- case AI_ACTION_TYPE_DEAD:
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- set .@action_type$, "Killed by";
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- remove_mob .ai_action[AI_ACTION_SRC];
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- break;
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- case AI_ACTION_TYPE_ASSIST:
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- set .@action_type$, "Assisting";
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- break;
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- case AI_ACTION_TYPE_UNLOCK:
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- set .@action_type$, "Unlocked target";
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- break;
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- case AI_ACTION_TYPE_KILL:
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- set .@action_type$, "Killed";
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- break;
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- case AI_ACTION_TYPE_WALKACK:
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- set .@action_type$, "Completed Walking";
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- break;
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- case AI_ACTION_TYPE_WARPACK:
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- set .@action_type$, "Warped";
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- break;
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- }
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-
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- mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
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- deletearray .ai_action, 4;
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- end;
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- }
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-
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-L_MainMenu:
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- mes "[Monster Controller]";
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- mes "Current active monsters:";
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- list_mobs;
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- switch(select("Summon","Remove","Information","Actions")){
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- case 1: // Summon
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- next;
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- mes "[Monster Controller]";
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- mes "Monster ID -";
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- input @mob_id;
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- next;
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- summon_mob @mob_id;
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- goto L_MainMenu;
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- break;
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- case 2: // Remove
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- remove_mob make_menu();
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- next;
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- goto L_MainMenu;
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- break;
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- case 3: // Information
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- set .@tmp, make_menu();
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- next;
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- mes "[Monster Info]";
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- display_info .@tmp;
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- next;
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- goto L_MainMenu;
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- break;
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- case 4: // Actions
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- goto L_AttackMenu;
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- break;
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- }
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-
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-L_AttackMenu:
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- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
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- case 1: // Walk
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- set .@src, make_menu();
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- input .@x;
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- input .@y;
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- mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
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- break;
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- case 2: // Follow
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- set .@src, make_menu();
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- input .@tar;
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- mobwalk .@src, .@tar; // Mode 2: Walk to target.
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- break;
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- case 3: // Attack
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- set .@src, make_menu();
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- input .@tar;
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- mobattack .@src, .@tar;
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- break;
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- case 4: // Stop
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- set .@src, make_menu();
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- mobstop .@src;
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- break;
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- case 5: // Defend/Assist
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- set .@src, make_menu();
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- input .@tar;
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- mobassist .@src, .@tar;
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- break;
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- case 6: // Talk
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- set .@src, make_menu();
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- input .@text$;
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- mobtalk .@src, .@text$;
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- break;
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- case 7: // Emote
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- set .@src, make_menu();
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- input .@emote;
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- mobemote .@src, .@emote;
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- break;
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- case 8:
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- set .@src, make_menu();
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- input .@flag;
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- mobrandomwalk .@src, .@flag;
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- break;
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- case 9:
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- set .@src, make_menu();
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- input .@flag;
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- setmobdata .@src, 25, .@flag;
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- break;
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- case 9:
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- next;
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- goto L_MainMenu;
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- }
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- goto L_AttackMenu;
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+// Variables Logging:
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+// .mc_moblist[] - ID list of mobs
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+prontera.gat,180,200,4 script Monster Controller 123,{
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+ function display_info {
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+ getmobdata getarg(0), .@mob_data;
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+ set .@array_size, getarraysize(.@mob_data);
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+ for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
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+ mes .@i + " - " + .@mob_data[.@i];
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+ }
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+ return;
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+ }
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+
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+ function remove_mob {
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+ removemob getarg(0);
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+ set .@mob_size, getarraysize(.mc_moblist);
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+ for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
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+ if(.mc_moblist[.@i] == getarg(0))
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+ deletearray .mc_moblist[.@i], 1;
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+ }
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+ }
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+
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+ function make_menu {
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+ set .@array_size, getarraysize(.mc_moblist);
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+ set .@tmp_str$, "";
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+ for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
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+ set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
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+ }
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+ select .@tmp_str$;
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+ return .mc_moblist[@menu-1];
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+ }
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+
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+ function summon_mob {
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+ set .@mob_size, getarraysize(.mc_moblist);
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+ set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
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+ mobattach .mc_moblist[.@mob_size];
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+ setmobdata .mc_moblist[.@mob_size], 25,
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+ AI_ACTION_TYPE_ATTACK|
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+ AI_ACTION_TYPE_DETECT|
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+ AI_ACTION_TYPE_DEAD|
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+ AI_ACTION_TYPE_ASSIST|
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+ AI_ACTION_TYPE_KILL|
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+ AI_ACTION_TYPE_UNLOCK|
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+ AI_ACTION_TYPE_WALKACK|
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+ AI_ACTION_TYPE_WARPACK;
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+ return;
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+ }
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+
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+ function list_mobs {
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+ set .@mob_size, getarraysize(.mc_moblist);
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+ for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
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+ mes "- " + .mc_moblist[.@i];
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+ }
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+ return;
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+ }
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+
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+ if(getarraysize(.ai_action) == 4){
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+ mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
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+ switch(.ai_action[AI_ACTION_TAR_TYPE]){
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+ case AI_ACTION_TAR_TYPE_PC:
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+ set .@action_from$, "Player";
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+ set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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+ break;
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+ case AI_ACTION_TAR_TYPE_MOB:
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+ set .@action_from$, "Monster";
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+ set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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+ break;
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+ case AI_ACTION_TAR_TYPE_PET:
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+ set .@action_from$, "Pet";
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+ set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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+ break;
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+ case AI_ACTION_TAR_TYPE_HOMUN:
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+ set .@action_from$, "Homunculus";
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+ set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
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+ break;
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+ default:
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+ set .@action_from$, "Unknown";
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+ set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
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+ break;
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+ }
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+
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+ switch(.ai_action[AI_ACTION_TYPE]){
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+ case AI_ACTION_TYPE_ATTACK:
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+ set .@action_type$, "Attacked by";
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+ break;
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+ case AI_ACTION_TYPE_DETECT:
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+ set .@action_type$, "Detected";
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+ break;
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+ case AI_ACTION_TYPE_DEAD:
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+ set .@action_type$, "Killed by";
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+ remove_mob .ai_action[AI_ACTION_SRC];
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+ break;
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+ case AI_ACTION_TYPE_ASSIST:
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+ set .@action_type$, "Assisting";
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+ break;
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+ case AI_ACTION_TYPE_UNLOCK:
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+ set .@action_type$, "Unlocked target";
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+ break;
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+ case AI_ACTION_TYPE_KILL:
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+ set .@action_type$, "Killed";
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+ break;
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+ case AI_ACTION_TYPE_WALKACK:
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+ set .@action_type$, "Completed Walking";
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+ break;
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+ case AI_ACTION_TYPE_WARPACK:
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+ set .@action_type$, "Warped";
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+ break;
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+ }
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+
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+ mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
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+ deletearray .ai_action, 4;
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+ end;
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+ }
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+
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+L_MainMenu:
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+ mes "[Monster Controller]";
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+ mes "Current active monsters:";
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+ list_mobs;
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+ switch(select("Summon","Remove","Information","Actions")){
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+ case 1: // Summon
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+ next;
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+ mes "[Monster Controller]";
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+ mes "Monster ID -";
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+ input @mob_id;
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+ next;
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+ summon_mob @mob_id;
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+ goto L_MainMenu;
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+ break;
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+ case 2: // Remove
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+ remove_mob make_menu();
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+ next;
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+ goto L_MainMenu;
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+ break;
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+ case 3: // Information
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+ set .@tmp, make_menu();
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+ next;
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+ mes "[Monster Info]";
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+ display_info .@tmp;
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+ next;
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+ goto L_MainMenu;
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+ break;
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+ case 4: // Actions
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+ goto L_AttackMenu;
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+ break;
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+ }
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+
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+L_AttackMenu:
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+ switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
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+ case 1: // Walk
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|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@x;
|
|
|
|
+ input .@y;
|
|
|
|
+ mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
|
|
|
|
+ break;
|
|
|
|
+ case 2: // Follow
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@tar;
|
|
|
|
+ mobwalk .@src, .@tar; // Mode 2: Walk to target.
|
|
|
|
+ break;
|
|
|
|
+ case 3: // Attack
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@tar;
|
|
|
|
+ mobattack .@src, .@tar;
|
|
|
|
+ break;
|
|
|
|
+ case 4: // Stop
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ mobstop .@src;
|
|
|
|
+ break;
|
|
|
|
+ case 5: // Defend/Assist
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@tar;
|
|
|
|
+ mobassist .@src, .@tar;
|
|
|
|
+ break;
|
|
|
|
+ case 6: // Talk
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@text$;
|
|
|
|
+ mobtalk .@src, .@text$;
|
|
|
|
+ break;
|
|
|
|
+ case 7: // Emote
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@emote;
|
|
|
|
+ mobemote .@src, .@emote;
|
|
|
|
+ break;
|
|
|
|
+ case 8:
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@flag;
|
|
|
|
+ mobrandomwalk .@src, .@flag;
|
|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ set .@src, make_menu();
|
|
|
|
+ input .@flag;
|
|
|
|
+ setmobdata .@src, 25, .@flag;
|
|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ next;
|
|
|
|
+ goto L_MainMenu;
|
|
|
|
+ }
|
|
|
|
+ goto L_AttackMenu;
|
|
}
|
|
}
|