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@@ -1526,7 +1526,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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break;
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case NPC_GRANDDARKNESS:
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- sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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+ sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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attack_type |= BF_WEAPON;
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break;
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@@ -14735,6 +14735,10 @@ std::shared_ptr<s_skill_unit_group> skill_unitsetting(struct block_list *src, ui
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case NJ_KAENSIN:
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unit_val2 = group->val2;
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break;
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+ case CR_GRANDCROSS:
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+ case NPC_GRANDDARKNESS:
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+ unit_val1 = (skill_get_time(skill_id, skill_lv) / interval); //Default: 950/300 = 3 hits
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+ break;
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case WZ_ICEWALL:
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unit_val1 = 200 + 200*skill_lv;
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unit_val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE);
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@@ -15241,9 +15245,6 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, t_t
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if (diff < 0)
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return 0;
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ts->tick = tick+sg->interval;
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-
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- if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit)
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- ts->tick += (t_tick)sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR,0)-1);
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}
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// Wall of Thorn damaged by Fire element unit [Cydh]
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@@ -15339,6 +15340,12 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, t_t
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}
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}
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break;
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+ case CR_GRANDCROSS:
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+ case NPC_GRANDDARKNESS:
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+ if(!battle_config.gx_allhit)
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+ unit->val1--;
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+ skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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+ break;
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default:
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skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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}
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@@ -20693,7 +20700,8 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
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}
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}
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else if (group->skill_id == WZ_METEOR || group->skill_id == SU_CN_METEOR || group->skill_id == SU_CN_METEOR2 ||
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- group->skill_id == AG_VIOLENT_QUAKE_ATK || group->skill_id == AG_ALL_BLOOM_ATK || group->skill_id == AG_ALL_BLOOM_ATK2) {
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+ group->skill_id == AG_VIOLENT_QUAKE_ATK || group->skill_id == AG_ALL_BLOOM_ATK || group->skill_id == AG_ALL_BLOOM_ATK2 ||
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+ ((group->skill_id == CR_GRANDCROSS || group->skill_id == NPC_GRANDDARKNESS) && unit->val1 <= 0)) {
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skill_delunit(unit);
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return 0;
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}
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