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Fixed an issue in the quest system (#6264)

The spawn timer of permanent monster was still INVALID_TIMER when the quest_update_objective function was called so the check failed
Atemo %!s(int64=3) %!d(string=hai) anos
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cf27d0ed21
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/map/quest.cpp

+ 1 - 1
src/map/quest.cpp

@@ -729,7 +729,7 @@ void quest_update_objective(struct map_session_data *sd, struct mob_data* md)
 					objective_check++;
 				if (qi->objectives[j]->element == ELE_ALL || qi->objectives[j]->element == md->status.def_ele)
 					objective_check++;
-				if (qi->objectives[j]->mapid < 0 || (qi->objectives[j]->mapid == sd->bl.m && md->spawn_timer != INVALID_TIMER))
+				if (qi->objectives[j]->mapid < 0 || (qi->objectives[j]->mapid == sd->bl.m && md->spawn != nullptr))
 					objective_check++;
 			}