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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= eAthena dev team
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//===== Current Version: =====================================
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-//= 1.1b
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+//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -17,6 +17,7 @@
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//= 1.0 Fixed ingredients check [Lupus]
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//= 1.1 Updated to official. [SinSloth]
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//= 1.1b Optimized/cleaned [ultramage]
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+//= 1.2 Fixed some typos and a nasty bug. [SinSloth]
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//============================================================
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payon,140,151,5 script Seiyablem 84,{
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@@ -57,7 +58,7 @@ payon,140,151,5 script Seiyablem 84,{
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mes "[Seiyablem]";
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mes "B Class?";
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mes "Alright, this is the average equipment category.";
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- mes "Please choose the weapon to wich you'd like me to try to add a Slot.";
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+ mes "Please choose the weapon to which you'd like me to try to add a Slot.";
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next;
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switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow" ) )
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{
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@@ -77,7 +78,7 @@ payon,140,151,5 script Seiyablem 84,{
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mes "[Seiyablem]";
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mes "Ooh, A Class.";
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mes "This is some high risk territory!";
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- mes "Alright, wich weapon would you like me to try adding a Slot?";
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+ mes "Alright, which weapon would you like me to try adding a Slot?";
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next;
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switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore" ) )
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{
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@@ -109,7 +110,7 @@ payon,140,151,5 script Seiyablem 84,{
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case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
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case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
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case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
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- case 8: callfunc "Func_Socket",2,1618,1619,40,51,2000,984,5,999,10; break;
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+ case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break;
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}
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break;
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}
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@@ -166,7 +167,7 @@ payon,140,151,5 script Seiyablem 84,{
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mes "[Seiyablem]";
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mes "Ooh, A Class.";
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mes "This is some high risk territory!";
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- mes "Alright, wich armor would you like me to try adding a Slot?";
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+ mes "Alright, which armor would you like me to try adding a Slot?";
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next;
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switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat" ) )
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{
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@@ -253,9 +254,15 @@ function script Func_Socket {
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mes "[Seiyablem]";
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mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
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if (getarg(0) == 1)
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- mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
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+ {
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+ if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
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+ else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
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+ }
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else if (getarg(0) == 2)
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- mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
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+ {
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+ if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
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+ else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
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+ }
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mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
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next;
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