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Fixed bugreport:6393 costume items now display properly in the equipment window.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16554 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 12 years ago
parent
commit
cee98d69ba
1 changed files with 3 additions and 2 deletions
  1. 3 2
      src/map/pc.h

+ 3 - 2
src/map/pc.h

@@ -551,12 +551,13 @@ enum equip_pos {
 #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
 #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
 #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
+#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
 
 /// Equip positions that use a visible sprite
 #if PACKETVER < 20110111
 	#define EQP_VISIBLE EQP_HELM
-#else
-	#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT)
+#else	
+	#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
 #endif
 
 //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index