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@@ -1575,14 +1575,18 @@ int map_quit(struct map_session_data *sd) {
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status_change_end(&sd->bl,SC_BERSERK,-1);
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if(sd->sc.data[SC_TRICKDEAD].timer!=-1)
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status_change_end(&sd->bl,SC_TRICKDEAD,-1);
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- if(sd->sc.data[SC_STRIPWEAPON].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPWEAPON,-1);
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- if(sd->sc.data[SC_STRIPARMOR].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPARMOR,-1);
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- if(sd->sc.data[SC_STRIPSHIELD].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPSHIELD,-1);
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- if(sd->sc.data[SC_STRIPHELM].timer!=-1)
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- status_change_end(&sd->bl,SC_STRIPHELM,-1);
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+ if (battle_config.debuff_on_logout) {
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+ if(sd->sc.data[SC_STRIPWEAPON].timer!=-1)
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+ status_change_end(&sd->bl,SC_STRIPWEAPON,-1);
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+ if(sd->sc.data[SC_STRIPARMOR].timer!=-1)
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+ status_change_end(&sd->bl,SC_STRIPARMOR,-1);
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+ if(sd->sc.data[SC_STRIPSHIELD].timer!=-1)
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+ status_change_end(&sd->bl,SC_STRIPSHIELD,-1);
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+ if(sd->sc.data[SC_STRIPHELM].timer!=-1)
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+ status_change_end(&sd->bl,SC_STRIPHELM,-1);
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+ if(sd->sc.data[SC_EXTREMITYFIST].timer!=-1)
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+ status_change_end(&sd->bl,SC_EXTREMITYFIST,-1);
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+ }
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}
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skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除
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