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@@ -6327,9 +6327,13 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
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//Simplify skill_failed code.
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//Simplify skill_failed code.
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#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_lv = 0; }
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#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_lv = 0; }
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+ if(skill_num != sd->menuskill_id)
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+ return 0;
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- if( sd->bl.prev == NULL || pc_isdead(sd) )
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+ if( sd->bl.prev == NULL || pc_isdead(sd) ) {
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+ skill_failed(sd);
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return 0;
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return 0;
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+ }
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if(sd->sc.opt1 || sd->sc.option&OPTION_HIDE ) {
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if(sd->sc.opt1 || sd->sc.option&OPTION_HIDE ) {
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skill_failed(sd);
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skill_failed(sd);
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@@ -6343,11 +6347,10 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
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sd->sc.data[SC_DANCING].timer!=-1 ||
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sd->sc.data[SC_DANCING].timer!=-1 ||
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sd->sc.data[SC_BERSERK].timer != -1 ||
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sd->sc.data[SC_BERSERK].timer != -1 ||
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sd->sc.data[SC_MARIONETTE].timer != -1
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sd->sc.data[SC_MARIONETTE].timer != -1
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- ))
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- return 0;
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-
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- if( skill_num != sd->menuskill_id)
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+ )) {
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+ skill_failed(sd);
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return 0;
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return 0;
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+ }
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if (strlen(map) > MAP_NAME_LENGTH_EXT-1)
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if (strlen(map) > MAP_NAME_LENGTH_EXT-1)
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{ //Map_length check, as it is sent by the client and we shouldn't trust it [Skotlex]
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{ //Map_length check, as it is sent by the client and we shouldn't trust it [Skotlex]
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