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@@ -2731,7 +2731,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case LG_RAYOFGENESIS:
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case LG_RAYOFGENESIS:
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- skillratio = skillratio + 200 + 300 * skill_lv;
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+ skillratio = 300 + 300 * skill_lv;
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case LG_EARTHDRIVE:
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case LG_EARTHDRIVE:
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@@ -2989,12 +2989,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if(sd)
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if(sd)
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ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
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ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
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break;
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break;
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- case LG_RAYOFGENESIS:
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- if( sc && sc->data[SC_BANDING] ) {// Increase only if the RG is under Banding.
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- short lv = (short)skill_lv;
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- ATK_ADDRATE( 190 * ((sd) ? skill_check_pc_partner(sd,(short)skill_id,&lv,skill_get_splash(skill_id,skill_lv),0) : 1));
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- }
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- break;
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case SR_GATEOFHELL:
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case SR_GATEOFHELL:
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ATK_ADD (sstatus->max_hp - status_get_hp(src));
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ATK_ADD (sstatus->max_hp - status_get_hp(src));
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if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
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if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
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@@ -3930,9 +3924,14 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case LG_RAYOFGENESIS:
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case LG_RAYOFGENESIS:
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- skillratio = (skillratio + 200) * skill_lv;
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- RE_LVL_DMOD(100);
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- break;
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+ {
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+ int16 lv = skill_lv;
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+ int bandingBonus = 0;
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+ if( sc && sc->data[SC_BANDING] )
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+ bandingBonus = 200 * (sd ? skill_check_pc_partner(sd,skill_id,&lv,skill_get_splash(skill_id,skill_lv),0) : 1);
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+ skillratio = ((300 * skill_lv) + bandingBonus) * (sd ? sd->status.job_level : 1) / 25;
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+ }
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+ break;
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case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield MDEF x 100) + (Casters INT x 2)] %
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case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield MDEF x 100) + (Casters INT x 2)] %
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if( sd ) {
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if( sd ) {
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skillratio = status_get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2;
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skillratio = status_get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2;
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