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@@ -988,7 +988,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if(sd) {
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// Automatic trigger of Blitz Beat
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if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
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- rand()%1000 <= tstatus->luk*10/3+1 ) {
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+ rand()%1000 <= sstatus->luk*10/3+1 ) {
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int lv=(sd->status.job_level+9)/10;
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
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}
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