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struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
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struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
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ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40 * skill_lv) / 100;
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ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40 * skill_lv) / 100;
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