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- reverted r15523 (broken workaround for an underlying issue, see bugreport:5237 again)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15649 54d463be-8e91-2dee-dedb-b68131a5f0ec
lordttseven hace 13 años
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ce45ab511f
Se han modificado 1 ficheros con 1 adiciones y 23 borrados
  1. 1 23
      src/map/skill.c

+ 1 - 23
src/map/skill.c

@@ -13550,13 +13550,6 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap)
 
 	if( !(skill_get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) )
 		return 0; //AoE skills are ineffective. [Skotlex]
-	if(group->skill_id==WZ_STORMGUST){
-		int i,o;
-		for(i=-1;i<2;i++)
-			for(o=-1;o<2;o++)
-				if(map_getcell(bl->m, bl->x+i, bl->y+o, CELL_CHKLANDPROTECTOR))
-				return 0; // Storm Gust can be hitted around Land Protector. [Protimus]
-	}
 
 	if( battle_check_target(&unit->bl,bl,group->target_flag) <= 0 )
 		return 0;
@@ -14899,7 +14892,7 @@ int skill_split_atoi (char *str, int *val)
  */
 void skill_init_unit_layout (void)
 {
-	int i,j,z,size,pos = 0;
+	int i,j,size,pos = 0;
 
 	memset(skill_unit_layout,0,sizeof(skill_unit_layout));
 
@@ -14915,21 +14908,6 @@ void skill_init_unit_layout (void)
 
 	// afterwards add special ones
 	pos = i;
-	for(z=0;z<=5;z++){
-		pos++;
-		size = 7+z;
-		for (j=0; j<size*size; j++) {
-			skill_unit_layout[pos].dx[j] = j%size - size/2;
-			skill_unit_layout[pos].dy[j] = j/size - size/2 + 1;
-		}
-		skill_unit_layout[pos].count = size*size;
-		skill_db[SA_LANDPROTECTOR].unit_layout_type[z] = pos;
-		skill_db[SA_LANDPROTECTOR].unit_layout_type[++z] = pos;
-	}
-	for (;z<MAX_SKILL_LEVEL;z++)
-			skill_db[SA_LANDPROTECTOR].unit_layout_type[z] = pos;
-
-	pos++;
 	for (i=0;i<MAX_SKILL_DB;i++) {
 		if (!skill_db[i].unit_id[0] || skill_db[i].unit_layout_type[0] != -1)
 			continue;