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@@ -4,7 +4,7 @@
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//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
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//= Lupus, Lord Gywall
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//===== Current Version: =====================================
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-//= 4.4
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+//= 4.5
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -73,85 +73,34 @@
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//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
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//= Replaced effect numerics with constants.
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+//= 4.5 Official Gangster Alert script. [Gepard]
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//============================================================
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-lighthalzen,1,1,7 script sneakAddSuber -1,{
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-OnInit:
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- set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
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- set $@sneakguard, 0; // numbers of people who sneaked past guard
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- set $@threshold, 10; // numbers of sneakers before mob appears
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- set $@mob, 50; // Max respawn numbers of "mobsters"
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- set $@mobcount, 0; // current numbers of "mobsters"
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- set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on)
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- set $@i, 0;
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-
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+// Gangster Alert [Aegis Conversion]
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+//------------------------------------------------------------
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+lighthalzen,1,1,0 script Law Enforcement -1,{
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end;
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-OnMinute00:
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-OnMinute05:
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-OnMinute10:
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-OnMinute15:
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-OnMinute20:
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-OnMinute25:
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-OnMinute30:
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-OnMinute35:
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-OnMinute40:
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-OnMinute45:
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-OnMinute50:
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-OnMinute55:
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- if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3);
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- if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber)
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- end;
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-}
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-
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-lighthalzen,1,1,7 script AlertChk -1,{
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-OnInit:
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+OnEnable:
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+ mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
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initnpctimer;
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+ for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
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+ monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
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end;
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-OnTimer10000:
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- if($@sneakguard >= $@threshold) goto MakeMob;
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- if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber)
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- setnpctimer 0;
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+OnTimer220000:
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+ killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
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+ mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
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+ set $@Lhz_Gangster_Alert, 0;
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+ stopnpctimer;
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end;
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-
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-MakeMob:
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- if($@lhz_alert == 1) goto ChkEnd;
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- set $@mobcount, $@mob;
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- mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1;
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-
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- for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
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- monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
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- }
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- set $@lhz_alert, 1;
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- set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber)
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- setnpctimer 0;
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- end;
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-
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-ClearMob:
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- if($@lhz_alert == 0) goto ChkEnd;
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- set $@mobcount, 0;
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- mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1;
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- killmonster "lighthalzen","AlertChk::OnMobKilled";
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- set $@lhz_alert, 0;
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- set $@sneakguard, 0;
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- setnpctimer 0;
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+OnMyMobDead:
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end;
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-
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-OnMobKilled:
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- set $@mobcount, $@mobcount - 1;
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- if($@mobcount == 0) goto ClearMob;
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- setnpctimer 0;
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- end;
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-
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-ChkEnd:
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- setnpctimer 0;
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- end;
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}
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lighthalzen,267,200,3 script Guard#lhz01 868,{
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- if(countitem(7350)>0) {
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+ if (countitem(7350) > 0) {
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mes "[Guard]";
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mes "Hold it right th--!";
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mes "Oh. I'm sorry. I didn't";
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@@ -161,7 +110,7 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{
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warp "lighthalzen",303,229;
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end;
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}
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- else if($@lhz_alert == 1) {
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+ if ($@Lhz_Gangster_Alert >= 100) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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@@ -171,16 +120,19 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{
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mes "so many sneak through us?";
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close;
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}
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- else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
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- if(rand(1,10) < 2) {
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- mes "[Guard]";
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- mes "Hold it right there!";
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- mes "I can't permit anyone";
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- mes "to enter the slums.";
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- mes "Go back to where you";
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- mes "came from, adventurer!";
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- close;
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- }
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+ if ($@Lhz_Gangster_Alert > 14) {
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+ mes "[Guard]";
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+ mes "Recently too many people";
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+ mes "have been traveling between";
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+ mes "Uptown and the ghetto, so";
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+ mes "we've heightened security";
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+ mes "around here. But how can";
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+ mes "so many sneak through us?";
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+ donpcevent "Law Enforcement::OnEnable";
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+ set $@Lhz_Gangster_Alert, 100;
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+ close;
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+ }
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+ if (gettime(3) >= 22 || gettime(3) < 2) {
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mes "[Guard]";
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mes "Zzzz... Zzz...";
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mes "ZZZzzzzzzzzzz...";
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@@ -190,22 +142,32 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{
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mes "the perfect opportunity";
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mes "to sneak past him.^000000";
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close2;
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+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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warp "lighthalzen",303,229;
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end;
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}
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- else if(rand(1,10) < 2) {
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+ if (rand(1,6) == 3) {
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mes "^3355FFThe guard seems distracted";
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mes "and is looking elsewhere. Now's";
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mes "your chance to sneak past him!^000000";
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close2;
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- warp "lighthalzen",297,227;
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- set $@sneakguard, $@sneakguard + 1;
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+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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+ warp "lighthalzen",303,229;
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end;
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}
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+ else {
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+ mes "[Guard]";
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+ mes "Hold it right there!";
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+ mes "I can't permit anyone";
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+ mes "to enter the slums.";
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+ mes "Go back to where you";
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+ mes "came from, adventurer!";
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+ close;
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+ }
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}
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lighthalzen,294,223,7 script Guard#lhz02 868,{
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- if(countitem(7350)>0) {
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+ if (countitem(7350) > 0) {
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mes "[Guard]";
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mes "Hold it right th--!";
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mes "Oh. I'm sorry. I didn't";
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@@ -215,7 +177,7 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
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warp "lighthalzen",260,199;
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end;
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}
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- if($@lhz_alert == 1) {
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+ if ($@Lhz_Gangster_Alert >= 100) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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@@ -225,16 +187,19 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
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mes "so many sneak through us?";
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close;
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}
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- if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
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- if(rand(1,10) < 2) {
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- mes "[Guard]";
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- mes "Hold it right there!";
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- mes "I can't permit anyone to";
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- mes "enter Uptown Lighthalzen!";
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- mes "If you don't have a pass,";
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- mes "then move on out of here!";
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- close;
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- }
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+ if ($@Lhz_Gangster_Alert > 14) {
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+ mes "[Guard]";
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+ mes "Recently too many people";
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+ mes "have been traveling between";
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+ mes "Uptown and the ghetto, so";
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+ mes "we've heightened security";
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+ mes "around here. But how can";
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+ mes "so many sneak through us?";
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+ donpcevent "Law Enforcement::OnEnable";
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+ set $@Lhz_Gangster_Alert, 100;
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+ close;
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+ }
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+ if (gettime(3) >= 22 || gettime(3) < 2) {
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mes "[Guard]";
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mes "Zzzz... Zzz...";
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mes "ZZZzzzzzzzzzz...";
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@@ -244,18 +209,28 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
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mes "the perfect opportunity";
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mes "to sneak past him.^000000";
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close2;
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- warp "lighthalzen",264,200;
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+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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+ warp "lighthalzen",260,199;
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end;
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}
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- else if(rand(1,10) < 2) {
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+ if (rand(1,6) == 3) {
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mes "^3355FFThe guard seems distracted";
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mes "and is looking elsewhere. Now's";
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mes "your chance to sneak past him!^000000";
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close2;
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- warp "lighthalzen",264,200;
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- set $@sneakguard, $@sneakguard + 1;
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+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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+ warp "lighthalzen",260,199;
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end;
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}
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+ else {
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+ mes "[Guard]";
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+ mes "Hold it right there!";
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+ mes "I can't permit anyone to";
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+ mes "enter Uptown Lighthalzen!";
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+ mes "If you don't have a pass,";
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+ mes "then move on out of here!";
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+ close;
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+ }
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}
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//============================================================
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