@@ -1,5 +1,7 @@
Date Added
02/02
+ * Removed nullpo check in skillnotok() -- otherwise it will display fail
+ messages for monster skills [celest]
* Added crash check for Ice Wall [celest]
* Added some optimisations by Ilpalazzo-sama [celest]
- reduce mob_data->size variable to 1 bytes
@@ -811,7 +811,8 @@ int skill_count_target(struct block_list *bl, va_list ap );
// [MouseJstr] - skill ok to cast? and when?
int skillnotok(int skillid, struct map_session_data *sd) {
- nullpo_retr (1, sd);
+ if (sd == 0)
+ return 0;
if (!(skillid >= 10000 && skillid < 10015))
if ((skillid > MAX_SKILL) || (skillid < 0))