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@@ -2768,7 +2768,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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unit_setdir(bl,dir);
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unit_setdir(bl,dir);
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- //clif_changed_dir(bl); Already done by unit_setdir
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}
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}
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else if (sd)
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else if (sd)
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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@@ -6880,7 +6879,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
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case UNT_VIOLENTGALE:
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case UNT_VIOLENTGALE:
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case UNT_SUITON:
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case UNT_SUITON:
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if(sc && sc->data[type].timer==-1)
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if(sc && sc->data[type].timer==-1)
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- sc_start(bl,type,100,sg->skill_lv,skill_get_time2(sg->skill_id,sg->skill_lv));
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+ sc_start(bl,type,100,sg->skill_lv,sg->limit);
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break;
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break;
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case UNT_RICHMANKIM:
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case UNT_RICHMANKIM:
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