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@@ -79,10 +79,10 @@ L_BeMage:
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if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Mage.";
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if(SkillPoint > 0) close;
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- mes ".....The color's not quit right.... there is a little to much percipitate..... hmmm......";
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+ mes ".....The color's not quit right.... there is a little to much precipitate..... hmmm......";
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next;
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mes "[Expert Mage]";
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- mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officialy qualified to become a mage!";
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+ mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officially qualified to become a mage!";
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emotion e_no1;
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next;
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mes "[Expert Mage]";
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@@ -98,7 +98,7 @@ L_BeMage:
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callfunc "F_ClearJobVar"; // clears all job variables for the current player
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mes "[Expert Mage]";
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- mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations!. You're one of us now so let's be friends okays!";
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+ mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations! You're one of us now so let's be friends okays!";
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emotion e_heh;
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next;
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mes "[Expert Mage]";
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@@ -107,7 +107,7 @@ L_BeMage:
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L_Retry:
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mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though.";
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- mes "Let me exlpain the test for you once more okays.";
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+ mes "Let me explain the test for you once more okays.";
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emotion e_swt;
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next;
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delitem 1090,1;//Items: Unknown_Test_Tube,
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@@ -286,7 +286,7 @@ geffen_in.gat,164,112,1 script Mixing Machine 111,{
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L_Input:
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input @INPUT;
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mes "[Mixing Machine]";
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- mes "You have inputed the number ^5555FF"+@INPUT+". Is this correct?";
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+ mes "You have inputted the number ^5555FF"+@INPUT+". Is this correct?";
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next;
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menu "Yes.",-, "No.",L_Input;
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