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@@ -160,9 +160,9 @@ OnTimer1000:
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emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef2"));
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emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef2"));
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emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef3"));
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emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef3"));
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break;
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break;
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- case 111: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"); break);
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- case 113: emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef"); break);
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- case 115: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"); break);
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+ case 111: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef")); break;
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+ case 113: emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef")); break;
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+ case 115: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef")); break;
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case 118:
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case 118:
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hideonnpc instance_npcname("Male Adventurer#gef");
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hideonnpc instance_npcname("Male Adventurer#gef");
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hideonnpc instance_npcname("Handsome Adventurer#gef");
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hideonnpc instance_npcname("Handsome Adventurer#gef");
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