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@@ -5060,25 +5060,6 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned
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#endif
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}
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-/// List of skills that have cooldown (ZC_SKILL_POSTDELAY_LIST).
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-/// 043e <len>.W <skill ID>.W <tick>.L
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-/// NOTE: This will tell the client which skills are currently in cooldown when a player logs on
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-/// and display them in the shortcut bar. [Rytech]
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-void clif_skill_cooldown_list(struct map_session_data *sd, uint16 skill_id, unsigned int tick)
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-{
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-#if PACKETVER >= 20081112
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- unsigned char buf[8];
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-
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- nullpo_retv(sd);
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-
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- WBUFW(buf,0) = 0x43e;
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- WBUFW(buf,2) = packet_len(0x43e);
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- WBUFW(buf,4) = skill_id;
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- WBUFL(buf,6) = tick;
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- clif_send(buf,packet_len(0x43e),&sd->bl,SELF);
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-#endif
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-}
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-
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/// Skill attack effect and damage.
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/// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL)
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/// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2)
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@@ -17748,7 +17729,7 @@ void packetdb_readdb(void)
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 25,
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+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 25,
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//#0x0440
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10, 4, -1, 0, 0, 0, 14, 0, 0, 0, 6, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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