Переглянути джерело

Performed some eAthena-style adjustments to the comodo gambling script.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9739 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 роки тому
батько
коміт
cba594dcb2
1 змінених файлів з 448 додано та 454 видалено
  1. 448 454
      npc/other/comodo_gambling.txt

+ 448 - 454
npc/other/comodo_gambling.txt

@@ -24,6 +24,7 @@
 comodo.gat,219,160,3	script	Kachua	91,{
 
 	cutin "katsua01.bmp",2;
+
 	mes "[Kachua]";
 	mes "Diamonds...!";
 	mes "I simply can't get my mind off";
@@ -31,322 +32,8 @@ comodo.gat,219,160,3	script	Kachua	91,{
 	mes "showed me that diamond,";
 	mes "it's been all I think about!";
 	next;
-	switch(select("Would you like to have mine?", "Ah, what a shame...")) {
-	case 1:
-		if(countitem(732) > 0) {
-			mes "[Kachua]";
-			mes "Are you sure you don't mind";
-			mes "giving this to me? Thank you";
-			mes "so much! I don't have much in";
-			mes "the way of money, but i can give";
-			mes "you something from one of my";
-			mes "collections~";
-			next;
-			if(Weight >= MaxWeight/2) {
-				cutin "katsua01.bmp",255;
-				cutin "katsua03.bmp",2;
-				mes "[Kachua]";
-				mes "Errr...";
-				mes "You brought too many things.";
-				mes "You can't receive this item now.";
-				mes "You better reorganize your inventory and try again.";
-				close2;
-				cutin "katsua03.bmp",255;
-				end;
-			} else {
-				if(countitem(732) == 0) { // anti-hack
-					logmes "Hack: Tried to bypass item check.";
-					cutin "katsua01.bmp",255;					
-					close;
-				}
-				
-				delitem 732,1;
-				mes "[Kachua]";
-				mes "So what would";
-				mes "you like to have?";
-				next;
-				
-				switch(select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
-				
-				case 1: // Weapons
-						set @gamble1,rand(1,1000);
-						if ((@gamble1 > 920) && (@gamble1 < 931)) {
-							set @gamble2,rand(1,51);
-							if      (@gamble2 ==  1) set @item,1128; // Haedonggum[2]
-							else if (@gamble2 ==  2) set @item,1120; // Tsurugi[2]
-							else if (@gamble2 ==  3) set @item,1127; // Saber[3]
-							else if (@gamble2 ==  4) set @item,1158; // Two-Handed Sword[2]
-							else if (@gamble2 ==  5) set @item,1155; // Bastard Sword[3]
-							else if (@gamble2 ==  6) set @item,1220; // Gladius[3]
-							else if (@gamble2 ==  7) set @item,1222; // Damascus[1]
-							else if (@gamble2 ==  8) set @item,1253; // Katar[2]
-							else if (@gamble2 ==  9) set @item,1529; // Iron Driver
-							else if (@gamble2 == 10) set @item,1251; // Jur[3]
-							else if (@gamble2 == 11) set @item,1361; // Two-Handed Axe[2]
-							else if (@gamble2 == 12) set @item,1258; // Katar of Raging Blaze
-							else if (@gamble2 == 13) set @item,1257; // Katar of Quaking
-							else if (@gamble2 == 14) set @item,1256; // Katar of Frozen Icicle
-							else if (@gamble2 == 15) set @item,1259; // Katar of Piercing Wind
-							else if (@gamble2 == 16) set @item,1260; // Sharpened Legbone of Ghoul
-							else if (@gamble2 == 17) set @item,1716; // Gakkung Bow[2]
-							else if (@gamble2 == 18) set @item,1715; // Arbalest[2]
-							else if (@gamble2 == 19) set @item,1711; // Crossbow[3]
-							else if (@gamble2 == 20) set @item,1702; // Bow[4]
-							else if (@gamble2 == 21) set @item,1520; // Chain[3]
-							else if (@gamble2 == 22) set @item,1610; // Arc Wand[1]
-							else if (@gamble2 == 23) set @item,1615; // Evil Bone Wand
-							else if (@gamble2 == 24) set @item,1602; // Rod[4]
-							else if (@gamble2 == 25) set @item,1461; // Trident[3]
-							else if (@gamble2 == 26) set @item,1402; // Javelin[4]
-							else if (@gamble2 == 27) set @item,1953; // Line[3]
-							else if (@gamble2 == 28) set @item,1957; // Rante Whip[1]
-							else if (@gamble2 == 29) set @item,1552; // Tablet[1]
-							else if (@gamble2 == 30) set @item,1551; // Bible[2]
-							else if (@gamble2 == 31) set @item,1553; // Book of Billows
-							else if (@gamble2 == 32) set @item,1554; // Book of Mother Earth
-							else if (@gamble2 == 33) set @item,1555; // Book of the Blazing Sun
-							else if (@gamble2 == 34) set @item,1556; // Book of Gust of Wind
-							else if (@gamble2 == 35) set @item,1951; // Rope[4]
-							else if (@gamble2 == 36) set @item,1959; // Tail Whip[2]
-							else if (@gamble2 == 37) set @item,1961; // Whip[2]
-							else if (@gamble2 == 38) set @item,1955; // Wire Whip[3]
-							else if (@gamble2 == 39) set @item,1810; // Claw[2]
-							else if (@gamble2 == 40) set @item,1910; // Harp[2]
-							else if (@gamble2 == 41) set @item,1906; // Lute[3]
-							else if (@gamble2 == 42) set @item,1902; // Violin[4]
-							else if (@gamble2 == 43) set @item,1904; // Mandolin[3]
-							else if (@gamble2 == 44) set @item,1912; // Gumoongoh[2]
-							else if (@gamble2 == 45) set @item,1908; // Guitar[1]
-							else if (@gamble2 == 46) set @item,1808; // Fist[1]
-							else if (@gamble2 == 47) set @item,1802; // Waghnak[4]
-							else if (@gamble2 == 48) set @item,1812; // Finger[2]
-							else if (@gamble2 == 49) set @item,1806; // Studded Knuckles[3]
-							else if (@gamble2 == 50) set @item,1804; // Knuckle Duster[3]
-							else if (@gamble2 == 51) set @item,1550; // Book[3]
-						}
-						else if ((@gamble1 >   0) && (@gamble1 <  201)) set @item,1201; // Knife[3]
-						else if ((@gamble1 > 200) && (@gamble1 <  301)) set @item,1101; // Sword[3]
-						else if ((@gamble1 > 300) && (@gamble1 <  401)) set @item,1601; // Rod[3]
-						else if ((@gamble1 > 400) && (@gamble1 <  501)) set @item,1116; // Katana[3]
-						else if ((@gamble1 > 500) && (@gamble1 <  601)) set @item,1250; // Jur[2]
-						else if ((@gamble1 > 600) && (@gamble1 <  701)) set @item,1301; // Axe[3]
-						else if ((@gamble1 > 700) && (@gamble1 <  801)) set @item,1701; // Bow[3]
-						else if ((@gamble1 > 800) && (@gamble1 <  851)) set @item,1504; // Mace[3]
-						else if ((@gamble1 > 850) && (@gamble1 <  901)) set @item,1604; // Wand[2]
-						else if ((@gamble1 > 900) && (@gamble1 <  911)) set @item,1108; // Blade[4]
-						else if ((@gamble1 > 910) && (@gamble1 <  921)) set @item,1163; // Claymore
-						else if ((@gamble1 > 930) && (@gamble1 <  961)) set @item,1522; // Stunner
-						else if ((@gamble1 > 960) && (@gamble1 <  971)) set @item,1608; // Staff[3]
-						else if ((@gamble1 > 970) && (@gamble1 <  981)) set @item,1408; // Pike[4]
-						else if ((@gamble1 > 980) && (@gamble1 <  991)) set @item,1452; // Guisarme[3]
-						else if ((@gamble1 > 990) && (@gamble1 < 1001)) set @item,1208; // Main Gauche[4]
-				break;
-	
-				case 2: // Armors
-						set @gamble1,rand(1,500);
-						if ((@gamble1 > 299) && (@gamble1 < 302)) {
-							set @gamble2,rand(1,30);
-							if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,2315; // Chain Mail[1]
-							else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2336; // Thief Clothes[1]
-							else if ((@gamble2 >  4) && (@gamble2 <  7)) set @item,2318; // Lord's Clothes[1]
-							else if ((@gamble2 >  6) && (@gamble2 <  9)) set @item,2326; // Saint's Robe[1]
-							else if ((@gamble2 >  8) && (@gamble2 < 11)) set @item,2327; // Holy Robe
-							else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2317; // Full Plate[1]
-							else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2331; // Tights[1]
-							else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2342; // Legion Plate Armor[1]
-							else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2311; // Mink Coat[1]
-							else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2320; // Formal Suit[1]
-							else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2319; // Glittering Jacket[1]
-							else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,2344; // Lucius's Fierce Armor of Volcano
-							else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2346; // Saphien's Armor of Ocean
-							else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,2348; // Aebeccee's Raging Typhoon Armor
-							else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2350; // Claytos Cracking Earth Armor
-						}
-						else if ((@gamble1 >   0) && (@gamble1 <  51)) set @item,2301; // Cotton Shirt
-						else if ((@gamble1 >  50) && (@gamble1 < 101)) set @item,2302; // Cotton Shirt[1]
-						else if ((@gamble1 > 100) && (@gamble1 < 151)) set @item,2303; // Jacket
-						else if ((@gamble1 > 150) && (@gamble1 < 201)) set @item,2304; // Jacket[1]
-						else if ((@gamble1 > 200) && (@gamble1 < 251)) set @item,2305; // Adventurer's Suit
-						else if ((@gamble1 > 250) && (@gamble1 < 300)) set @item,2306; // Adventurer's Suit[1]
-						else if ((@gamble1 > 301) && (@gamble1 < 351)) set @item,2307; // Mantle
-						else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2309; // Coat
-						else if ((@gamble1 > 400) && (@gamble1 < 402)) set @item,2322; // Silk Robe[1]
-						else if ((@gamble1 > 401) && (@gamble1 < 403)) set @item,2310; // Coat[1]
-						else if ((@gamble1 > 402) && (@gamble1 < 411)) set @item,2306; // Adventurer's Suit[1]
-						else if ((@gamble1 > 410) && (@gamble1 < 416)) set @item,2308; // Mantle[1]
-						else if ((@gamble1 > 415) && (@gamble1 < 421)) set @item,2313; // Padded Armor[1]
-						else if ((@gamble1 > 420) && (@gamble1 < 426)) set @item,2337; // Ninja Suit
-						else if ((@gamble1 > 425) && (@gamble1 < 431)) set @item,2316; // Full Plate
-						else if ((@gamble1 > 430) && (@gamble1 < 436)) set @item,2325; // Saint's Robe
-						else if ((@gamble1 > 435) && (@gamble1 < 441)) set @item,2341; // Legion Plate Armor
-						else if ((@gamble1 > 440) && (@gamble1 < 446)) set @item,2330; // Tights
-						else if ((@gamble1 > 445) && (@gamble1 < 451)) set @item,2314; // Chain Mail
-						else if ((@gamble1 > 450) && (@gamble1 < 456)) set @item,2335; // Thief Clothes
-						else if ((@gamble1 > 455) && (@gamble1 < 461)) set @item,2324; // Scapulare[1]
-						else if ((@gamble1 > 460) && (@gamble1 < 466)) set @item,2329; // Wooden Mail[1]
-						else if ((@gamble1 > 465) && (@gamble1 < 471)) set @item,2340; // Novice Breastplate[1]
-						else if ((@gamble1 > 470) && (@gamble1 < 476)) set @item,2312; // Padded Armor
-						else if ((@gamble1 > 475) && (@gamble1 < 481)) set @item,2339; // Pantie
-						else if ((@gamble1 > 480) && (@gamble1 < 486)) set @item,2328; // Wooden Mail
-						else if ((@gamble1 > 485) && (@gamble1 < 491)) set @item,2321; // Silk Robe
-						else if ((@gamble1 > 490) && (@gamble1 < 501)) set @item,2323; // Scapulare
-				break;
-	
-				case 3:  // Garments
-						set @gamble1,rand(1,500);
-						if ((@gamble1 > 200) && (@gamble1 < 204))
-						{
-							set @gamble2,rand(1,11);
-							if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,2506; // Manteau[1]
-							else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2504; // Muffler[1]
-							else if ((@gamble2 >  4) && (@gamble2 <  8)) set @item,2508; // Ragamuffin Manteau
-							else if ((@gamble2 >  7) && (@gamble2 < 11)) set @item,2507; // Ancient Cape
-							else if (@gamble2 == 11)                     set @item,2523; // Undershirt[1]
-						}
-						else if ((@gamble1 >   0) && (@gamble1 < 101)) set @item,2503; // Muffler
-						else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2505; // Manteau
-						else if ((@gamble1 > 203) && (@gamble1 < 451)) set @item,2501; // Hood
-						else if ((@gamble1 > 450) && (@gamble1 < 501)) set @item,2502; // Hood[1]
-				break;
-	
-				case 4: // Headgears
-						set @gamble1,rand(1,1000);
-						if ((@gamble1 > 299) && (@gamble1 < 304))
-						{
-							set @gamble2,rand(1,76);
-							if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,5109; // Red Bonnet
-							else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2285; // Apple of Archer
-							else if ((@gamble2 >  4) && (@gamble2 <  7)) set @item,2255; // Evil Wing
-							else if ((@gamble2 >  6) && (@gamble2 <  9)) set @item,5045; // Magician Hat
-							else if ((@gamble2 >  8) && (@gamble2 < 11)) set @item,2233; // Circlet[1]
-							else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2231; // Gemmed Sallet[1]
-							else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2217; // Biretta[1]
-							else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2206; // Wedding Veil
-							else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2246; // Golden Gear
-							else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2261; // Army Cap
-							else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2287; // Pirate Bandana
-							else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,5012; // Ph.D Hat
-							else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2244; // Big Ribbon
-							else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,5057; // Black Cat Ears
-							else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2248; // Western Grace
-							else if ((@gamble2 > 30) && (@gamble2 < 33)) set @item,2223; // Turban[1]
-							else if ((@gamble2 > 32) && (@gamble2 < 35)) set @item,2247; // Romantic Gent
-							else if ((@gamble2 > 34) && (@gamble2 < 37)) set @item,2245; // Sweet Gent
-							else if ((@gamble2 > 36) && (@gamble2 < 39)) set @item,5003; // Joker Jester
-							else if ((@gamble2 > 38) && (@gamble2 < 41)) set @item,2225; // Goggles[1]
-							else if ((@gamble2 > 40) && (@gamble2 < 43)) set @item,5017; // Bone Helm
-							else if ((@gamble2 > 42) && (@gamble2 < 45)) set @item,5030; // Panda Hat
-							else if ((@gamble2 > 44) && (@gamble2 < 47)) set @item,5035; // Poring Hat
-							else if ((@gamble2 > 46) && (@gamble2 < 49)) set @item,2250; // Cute Ribbon
-							else if ((@gamble2 > 48) && (@gamble2 < 51)) set @item,2277; // Nurse Cap
-							else if ((@gamble2 > 50) && (@gamble2 < 53)) set @item,5011; // Aerial
-							else if ((@gamble2 > 52) && (@gamble2 < 55)) set @item,2290; // Funeral Hat
-							else if ((@gamble2 > 54) && (@gamble2 < 57)) set @item,5010; // Indian Fillet
-							else if ((@gamble2 > 56) && (@gamble2 < 60)) set @item,2259; // Mini Propeller
-							else if ((@gamble2 > 59) && (@gamble2 < 62)) set @item,5008; // Puppy Love
-							else if ((@gamble2 > 61) && (@gamble2 < 63)) set @item,2249; // Coronet
-							else if ((@gamble2 > 62) && (@gamble2 < 65)) set @item,2229; // Helm[1]
-							else if (@gamble2 == 65)                     set @item,2258; // Spiky Band
-							else if (@gamble2 == 66)                     set @item,2274; // Ghost Bandana
-							else if (@gamble2 == 67)                     set @item,5019; // Corsair
-							else if (@gamble2 == 68)                     set @item,2254; // Angel Wing
-							else if (@gamble2 == 69)                     set @item,5007; // Grand Circlet
-							else if (@gamble2 == 70)                     set @item,5066; // Succubus Horn
-							else if (@gamble2 == 71)                     set @item,2235; // Crown
-							else if (@gamble2 == 72)                     set @item,2234; // Tiara
-							else if (@gamble2 == 73)                     set @item,2256; // Majestic Goat
-							else if (@gamble2 == 74)                     set @item,5093; // Coif[1]
-							else if (@gamble2 == 75)                     set @item,5072; // Incubus Horn
-							else if (@gamble2 == 76)                     set @item,2231; // Gemmed Sallet[1]
-						}
-						else if ((@gamble1 >   0) && (@gamble1 <  101)) set @item,2226; // Cap
-						else if ((@gamble1 > 100) && (@gamble1 <  201)) set @item,2211; // Bandana
-						else if ((@gamble1 > 200) && (@gamble1 <  300)) set @item,2209; // Ribbon[1]
-						else if ((@gamble1 > 303) && (@gamble1 <  401)) set @item,2220; // Hat
-						else if ((@gamble1 > 400) && (@gamble1 <  501)) set @item,2232; // Circlet
-						else if ((@gamble1 > 500) && (@gamble1 <  601)) set @item,2216; // Biretta
-						else if ((@gamble1 > 600) && (@gamble1 <  701)) set @item,2230; // Gemmed Sallet
-						else if ((@gamble1 > 700) && (@gamble1 <  801)) set @item,2224; // Goggles
-						else if ((@gamble1 > 800) && (@gamble1 <  901)) set @item,2222; // Turban
-						else if ((@gamble1 > 900) && (@gamble1 <  906)) set @item,2228; // Helm
-						else if ((@gamble1 > 905) && (@gamble1 <  911)) set @item,2252; // Wizard Hat
-						else if ((@gamble1 > 910) && (@gamble1 <  916)) set @item,2227; // Cap[1]
-						else if ((@gamble1 > 915) && (@gamble1 <  921)) set @item,2221; // Hat[1]
-						else if ((@gamble1 > 920) && (@gamble1 <  926)) set @item,2299; // Orc Helm
-						else if ((@gamble1 > 925) && (@gamble1 <  931)) set @item,2236; // Santa Hat
-						else if ((@gamble1 > 930) && (@gamble1 <  936)) set @item,2275; // Red Bandana
-						else if ((@gamble1 > 935) && (@gamble1 <  941)) set @item,5015; // Egg Shell
-						else if ((@gamble1 > 940) && (@gamble1 <  946)) set @item,5061; // Flower Hairpin
-						else if ((@gamble1 > 945) && (@gamble1 <  951)) set @item,5092; // Coif
-						else if ((@gamble1 > 950) && (@gamble1 < 1001)) set @item,2226; // Cap
-				break;
-				case 5: // Footgear
-						set @gamble1,rand(1,500);
-						if ((@gamble1 > 299) && (@gamble1 < 303))
-						{
-							set @gamble2,rand(1,10);
-							if      ((@gamble2 > 0) && (@gamble2 <  3)) set @item,2406; // Boots[1]
-							else if ((@gamble2 > 2) && (@gamble2 <  5)) set @item,2412; // Greaves[1]
-							else if ((@gamble2 > 4) && (@gamble2 <  8)) set @item,2404; // Shoes[1]
-							else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2407; // Crystal Pumps
-						}
-						else if ((@gamble1 >   0) && (@gamble1 < 201)) set @item,2401; // Sandals
-						else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2408; // Shackles
-						else if ((@gamble1 > 302) && (@gamble1 < 351)) set @item,2411; // Greaves
-						else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2403; // Shoes
-						else if ((@gamble1 > 400) && (@gamble1 < 451)) set @item,2405; // Boots
-						else if ((@gamble1 > 450) && (@gamble1 < 476)) set @item,2409; // High Heels
-						else if ((@gamble1 > 475) && (@gamble1 < 501)) set @item,2402; // Sandals[1]
-				break;
-	
-				case 6: // Shields
-						set @gamble1,rand(1,500);
-						if ((@gamble1 > 200) && (@gamble1 < 205))
-						{
-							set @gamble2,rand(1,10);
-							if      ((@gamble2 > 0) && (@gamble2 <  3)) set @item,2104; // Buckler[1]
-							else if ((@gamble2 > 2) && (@gamble2 <  5)) set @item,2106; // Shield[1]
-							else if ((@gamble2 > 4) && (@gamble2 <  7)) set @item,2102; // Guard[1]
-							else if ((@gamble2 > 6) && (@gamble2 <  9)) set @item,2111; // Sacred Mission
-							else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2109; // Memory Book
-						}
-						else if ((@gamble1 >   0) && (@gamble1 < 201)) set @item,2101; // Guard
-						else if ((@gamble1 > 204) && (@gamble1 < 301)) set @item,2103; // Buckler
-						else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,2107; // Mirror Shield
-						else if ((@gamble1 > 401) && (@gamble1 < 481)) set @item,2105; // Shield
-						else if ((@gamble1 > 480) && (@gamble1 < 501)) set @item,2108; // Mirror Shield
-				break;
-				default: // Cancel button / hack
-						cutin "katsua01.bmp",255;
-						close;
-				break;
-				}
-				
-				getitem @item,1;
-			
-				cutin "katsua01.bmp",255;
-				cutin "katsua02.bmp",2;
-				mes "[Kachua]";
-				mes "Ah~ that Diamond is so beautiful.";
-				mes "I wish I could repay you better.";
-				close2;
-				cutin "katsua02.bmp",255;
-				end;
-			}
-			close;
-		} else {
-			cutin "katsua01.bmp",255;
-			cutin "katsua03.bmp",2;
-			mes "[Kachua]";
-			mes "*piff*";
-			mes "You don't have any diamonds!";
-			mes "Don't even try to fool me!";
-			close2;
-			cutin "katsua03.bmp",255;
-			end;
-		}
-	break;
-	case 2:
+
+	if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
 		mes "[Kachua]";
 		mes "Yes, I know...";
 		mes "Even among everything";
@@ -355,9 +42,321 @@ comodo.gat,219,160,3	script	Kachua	91,{
 		close2;
 		cutin "katsua01.bmp",255;
 		end;
+	}
+	
+	if (countitem(732) == 0) {
+		cutin "katsua01.bmp",255;
+		cutin "katsua03.bmp",2;
+		mes "[Kachua]";
+		mes "*piff*";
+		mes "You don't have any diamonds!";
+		mes "Don't even try to fool me!";
+		close2;
+		cutin "katsua03.bmp",255;
+		end;
+	}
+	
+	mes "[Kachua]";
+	mes "Are you sure you don't mind";
+	mes "giving this to me? Thank you";
+	mes "so much! I don't have much in";
+	mes "the way of money, but i can give";
+	mes "you something from one of my";
+	mes "collections~";
+	next;
+	
+	if (Weight >= MaxWeight/2) {
+		cutin "katsua01.bmp",255;
+		cutin "katsua03.bmp",2;
+		mes "[Kachua]";
+		mes "Errr...";
+		mes "You brought too many things.";
+		mes "You can't receive this item now.";
+		mes "You better reorganize your inventory and try again.";
+		close2;
+		cutin "katsua03.bmp",255;
+		end;
+	}
+	
+	if (countitem(732) == 0) { // anti-hack
+		logmes "Hack: Tried to bypass item check.";
+		cutin "katsua01.bmp",255;					
+		close;
+	}
+		
+	delitem 732,1;
+	
+	mes "[Kachua]";
+	mes "So what would";
+	mes "you like to have?";
+	next;
+	
+	switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
+	
+	case 1: // Weapons
+			set @gamble1,rand(1,1000);
+			if ((@gamble1 > 920) && (@gamble1 < 931)) {
+				set @gamble2,rand(1,51);
+				if      (@gamble2 ==  1) set @item,1128; // Haedonggum[2]
+				else if (@gamble2 ==  2) set @item,1120; // Tsurugi[2]
+				else if (@gamble2 ==  3) set @item,1127; // Saber[3]
+				else if (@gamble2 ==  4) set @item,1158; // Two-Handed Sword[2]
+				else if (@gamble2 ==  5) set @item,1155; // Bastard Sword[3]
+				else if (@gamble2 ==  6) set @item,1220; // Gladius[3]
+				else if (@gamble2 ==  7) set @item,1222; // Damascus[1]
+				else if (@gamble2 ==  8) set @item,1253; // Katar[2]
+				else if (@gamble2 ==  9) set @item,1529; // Iron Driver
+				else if (@gamble2 == 10) set @item,1251; // Jur[3]
+				else if (@gamble2 == 11) set @item,1361; // Two-Handed Axe[2]
+				else if (@gamble2 == 12) set @item,1258; // Katar of Raging Blaze
+				else if (@gamble2 == 13) set @item,1257; // Katar of Quaking
+				else if (@gamble2 == 14) set @item,1256; // Katar of Frozen Icicle
+				else if (@gamble2 == 15) set @item,1259; // Katar of Piercing Wind
+				else if (@gamble2 == 16) set @item,1260; // Sharpened Legbone of Ghoul
+				else if (@gamble2 == 17) set @item,1716; // Gakkung Bow[2]
+				else if (@gamble2 == 18) set @item,1715; // Arbalest[2]
+				else if (@gamble2 == 19) set @item,1711; // Crossbow[3]
+				else if (@gamble2 == 20) set @item,1702; // Bow[4]
+				else if (@gamble2 == 21) set @item,1520; // Chain[3]
+				else if (@gamble2 == 22) set @item,1610; // Arc Wand[1]
+				else if (@gamble2 == 23) set @item,1615; // Evil Bone Wand
+				else if (@gamble2 == 24) set @item,1602; // Rod[4]
+				else if (@gamble2 == 25) set @item,1461; // Trident[3]
+				else if (@gamble2 == 26) set @item,1402; // Javelin[4]
+				else if (@gamble2 == 27) set @item,1953; // Line[3]
+				else if (@gamble2 == 28) set @item,1957; // Rante Whip[1]
+				else if (@gamble2 == 29) set @item,1552; // Tablet[1]
+				else if (@gamble2 == 30) set @item,1551; // Bible[2]
+				else if (@gamble2 == 31) set @item,1553; // Book of Billows
+				else if (@gamble2 == 32) set @item,1554; // Book of Mother Earth
+				else if (@gamble2 == 33) set @item,1555; // Book of the Blazing Sun
+				else if (@gamble2 == 34) set @item,1556; // Book of Gust of Wind
+				else if (@gamble2 == 35) set @item,1951; // Rope[4]
+				else if (@gamble2 == 36) set @item,1959; // Tail Whip[2]
+				else if (@gamble2 == 37) set @item,1961; // Whip[2]
+				else if (@gamble2 == 38) set @item,1955; // Wire Whip[3]
+				else if (@gamble2 == 39) set @item,1810; // Claw[2]
+				else if (@gamble2 == 40) set @item,1910; // Harp[2]
+				else if (@gamble2 == 41) set @item,1906; // Lute[3]
+				else if (@gamble2 == 42) set @item,1902; // Violin[4]
+				else if (@gamble2 == 43) set @item,1904; // Mandolin[3]
+				else if (@gamble2 == 44) set @item,1912; // Gumoongoh[2]
+				else if (@gamble2 == 45) set @item,1908; // Guitar[1]
+				else if (@gamble2 == 46) set @item,1808; // Fist[1]
+				else if (@gamble2 == 47) set @item,1802; // Waghnak[4]
+				else if (@gamble2 == 48) set @item,1812; // Finger[2]
+				else if (@gamble2 == 49) set @item,1806; // Studded Knuckles[3]
+				else if (@gamble2 == 50) set @item,1804; // Knuckle Duster[3]
+				else if (@gamble2 == 51) set @item,1550; // Book[3]
+			}
+			else if ((@gamble1 >   0) && (@gamble1 <  201)) set @item,1201; // Knife[3]
+			else if ((@gamble1 > 200) && (@gamble1 <  301)) set @item,1101; // Sword[3]
+			else if ((@gamble1 > 300) && (@gamble1 <  401)) set @item,1601; // Rod[3]
+			else if ((@gamble1 > 400) && (@gamble1 <  501)) set @item,1116; // Katana[3]
+			else if ((@gamble1 > 500) && (@gamble1 <  601)) set @item,1250; // Jur[2]
+			else if ((@gamble1 > 600) && (@gamble1 <  701)) set @item,1301; // Axe[3]
+			else if ((@gamble1 > 700) && (@gamble1 <  801)) set @item,1701; // Bow[3]
+			else if ((@gamble1 > 800) && (@gamble1 <  851)) set @item,1504; // Mace[3]
+			else if ((@gamble1 > 850) && (@gamble1 <  901)) set @item,1604; // Wand[2]
+			else if ((@gamble1 > 900) && (@gamble1 <  911)) set @item,1108; // Blade[4]
+			else if ((@gamble1 > 910) && (@gamble1 <  921)) set @item,1163; // Claymore
+			else if ((@gamble1 > 930) && (@gamble1 <  961)) set @item,1522; // Stunner
+			else if ((@gamble1 > 960) && (@gamble1 <  971)) set @item,1608; // Staff[3]
+			else if ((@gamble1 > 970) && (@gamble1 <  981)) set @item,1408; // Pike[4]
+			else if ((@gamble1 > 980) && (@gamble1 <  991)) set @item,1452; // Guisarme[3]
+			else if ((@gamble1 > 990) && (@gamble1 < 1001)) set @item,1208; // Main Gauche[4]
+	break;
+
+	case 2: // Armors
+			set @gamble1,rand(1,500);
+			if ((@gamble1 > 299) && (@gamble1 < 302)) {
+				set @gamble2,rand(1,30);
+				if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,2315; // Chain Mail[1]
+				else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2336; // Thief Clothes[1]
+				else if ((@gamble2 >  4) && (@gamble2 <  7)) set @item,2318; // Lord's Clothes[1]
+				else if ((@gamble2 >  6) && (@gamble2 <  9)) set @item,2326; // Saint's Robe[1]
+				else if ((@gamble2 >  8) && (@gamble2 < 11)) set @item,2327; // Holy Robe
+				else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2317; // Full Plate[1]
+				else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2331; // Tights[1]
+				else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2342; // Legion Plate Armor[1]
+				else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2311; // Mink Coat[1]
+				else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2320; // Formal Suit[1]
+				else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2319; // Glittering Jacket[1]
+				else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,2344; // Lucius's Fierce Armor of Volcano
+				else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2346; // Saphien's Armor of Ocean
+				else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,2348; // Aebeccee's Raging Typhoon Armor
+				else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2350; // Claytos Cracking Earth Armor
+			}
+			else if ((@gamble1 >   0) && (@gamble1 <  51)) set @item,2301; // Cotton Shirt
+			else if ((@gamble1 >  50) && (@gamble1 < 101)) set @item,2302; // Cotton Shirt[1]
+			else if ((@gamble1 > 100) && (@gamble1 < 151)) set @item,2303; // Jacket
+			else if ((@gamble1 > 150) && (@gamble1 < 201)) set @item,2304; // Jacket[1]
+			else if ((@gamble1 > 200) && (@gamble1 < 251)) set @item,2305; // Adventurer's Suit
+			else if ((@gamble1 > 250) && (@gamble1 < 300)) set @item,2306; // Adventurer's Suit[1]
+			else if ((@gamble1 > 301) && (@gamble1 < 351)) set @item,2307; // Mantle
+			else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2309; // Coat
+			else if ((@gamble1 > 400) && (@gamble1 < 402)) set @item,2322; // Silk Robe[1]
+			else if ((@gamble1 > 401) && (@gamble1 < 403)) set @item,2310; // Coat[1]
+			else if ((@gamble1 > 402) && (@gamble1 < 411)) set @item,2306; // Adventurer's Suit[1]
+			else if ((@gamble1 > 410) && (@gamble1 < 416)) set @item,2308; // Mantle[1]
+			else if ((@gamble1 > 415) && (@gamble1 < 421)) set @item,2313; // Padded Armor[1]
+			else if ((@gamble1 > 420) && (@gamble1 < 426)) set @item,2337; // Ninja Suit
+			else if ((@gamble1 > 425) && (@gamble1 < 431)) set @item,2316; // Full Plate
+			else if ((@gamble1 > 430) && (@gamble1 < 436)) set @item,2325; // Saint's Robe
+			else if ((@gamble1 > 435) && (@gamble1 < 441)) set @item,2341; // Legion Plate Armor
+			else if ((@gamble1 > 440) && (@gamble1 < 446)) set @item,2330; // Tights
+			else if ((@gamble1 > 445) && (@gamble1 < 451)) set @item,2314; // Chain Mail
+			else if ((@gamble1 > 450) && (@gamble1 < 456)) set @item,2335; // Thief Clothes
+			else if ((@gamble1 > 455) && (@gamble1 < 461)) set @item,2324; // Scapulare[1]
+			else if ((@gamble1 > 460) && (@gamble1 < 466)) set @item,2329; // Wooden Mail[1]
+			else if ((@gamble1 > 465) && (@gamble1 < 471)) set @item,2340; // Novice Breastplate[1]
+			else if ((@gamble1 > 470) && (@gamble1 < 476)) set @item,2312; // Padded Armor
+			else if ((@gamble1 > 475) && (@gamble1 < 481)) set @item,2339; // Pantie
+			else if ((@gamble1 > 480) && (@gamble1 < 486)) set @item,2328; // Wooden Mail
+			else if ((@gamble1 > 485) && (@gamble1 < 491)) set @item,2321; // Silk Robe
+			else if ((@gamble1 > 490) && (@gamble1 < 501)) set @item,2323; // Scapulare
+	break;
+
+	case 3:  // Garments
+			set @gamble1,rand(1,500);
+			if ((@gamble1 > 200) && (@gamble1 < 204))
+			{
+				set @gamble2,rand(1,11);
+				if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,2506; // Manteau[1]
+				else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2504; // Muffler[1]
+				else if ((@gamble2 >  4) && (@gamble2 <  8)) set @item,2508; // Ragamuffin Manteau
+				else if ((@gamble2 >  7) && (@gamble2 < 11)) set @item,2507; // Ancient Cape
+				else if (@gamble2 == 11)                     set @item,2523; // Undershirt[1]
+			}
+			else if ((@gamble1 >   0) && (@gamble1 < 101)) set @item,2503; // Muffler
+			else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2505; // Manteau
+			else if ((@gamble1 > 203) && (@gamble1 < 451)) set @item,2501; // Hood
+			else if ((@gamble1 > 450) && (@gamble1 < 501)) set @item,2502; // Hood[1]
+	break;
+
+	case 4: // Headgears
+			set @gamble1,rand(1,1000);
+			if ((@gamble1 > 299) && (@gamble1 < 304))
+			{
+				set @gamble2,rand(1,76);
+				if      ((@gamble2 >  0) && (@gamble2 <  3)) set @item,5109; // Red Bonnet
+				else if ((@gamble2 >  2) && (@gamble2 <  5)) set @item,2285; // Apple of Archer
+				else if ((@gamble2 >  4) && (@gamble2 <  7)) set @item,2255; // Evil Wing
+				else if ((@gamble2 >  6) && (@gamble2 <  9)) set @item,5045; // Magician Hat
+				else if ((@gamble2 >  8) && (@gamble2 < 11)) set @item,2233; // Circlet[1]
+				else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2231; // Gemmed Sallet[1]
+				else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2217; // Biretta[1]
+				else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2206; // Wedding Veil
+				else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2246; // Golden Gear
+				else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2261; // Army Cap
+				else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2287; // Pirate Bandana
+				else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,5012; // Ph.D Hat
+				else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2244; // Big Ribbon
+				else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,5057; // Black Cat Ears
+				else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2248; // Western Grace
+				else if ((@gamble2 > 30) && (@gamble2 < 33)) set @item,2223; // Turban[1]
+				else if ((@gamble2 > 32) && (@gamble2 < 35)) set @item,2247; // Romantic Gent
+				else if ((@gamble2 > 34) && (@gamble2 < 37)) set @item,2245; // Sweet Gent
+				else if ((@gamble2 > 36) && (@gamble2 < 39)) set @item,5003; // Joker Jester
+				else if ((@gamble2 > 38) && (@gamble2 < 41)) set @item,2225; // Goggles[1]
+				else if ((@gamble2 > 40) && (@gamble2 < 43)) set @item,5017; // Bone Helm
+				else if ((@gamble2 > 42) && (@gamble2 < 45)) set @item,5030; // Panda Hat
+				else if ((@gamble2 > 44) && (@gamble2 < 47)) set @item,5035; // Poring Hat
+				else if ((@gamble2 > 46) && (@gamble2 < 49)) set @item,2250; // Cute Ribbon
+				else if ((@gamble2 > 48) && (@gamble2 < 51)) set @item,2277; // Nurse Cap
+				else if ((@gamble2 > 50) && (@gamble2 < 53)) set @item,5011; // Aerial
+				else if ((@gamble2 > 52) && (@gamble2 < 55)) set @item,2290; // Funeral Hat
+				else if ((@gamble2 > 54) && (@gamble2 < 57)) set @item,5010; // Indian Fillet
+				else if ((@gamble2 > 56) && (@gamble2 < 60)) set @item,2259; // Mini Propeller
+				else if ((@gamble2 > 59) && (@gamble2 < 62)) set @item,5008; // Puppy Love
+				else if ((@gamble2 > 61) && (@gamble2 < 63)) set @item,2249; // Coronet
+				else if ((@gamble2 > 62) && (@gamble2 < 65)) set @item,2229; // Helm[1]
+				else if (@gamble2 == 65)                     set @item,2258; // Spiky Band
+				else if (@gamble2 == 66)                     set @item,2274; // Ghost Bandana
+				else if (@gamble2 == 67)                     set @item,5019; // Corsair
+				else if (@gamble2 == 68)                     set @item,2254; // Angel Wing
+				else if (@gamble2 == 69)                     set @item,5007; // Grand Circlet
+				else if (@gamble2 == 70)                     set @item,5066; // Succubus Horn
+				else if (@gamble2 == 71)                     set @item,2235; // Crown
+				else if (@gamble2 == 72)                     set @item,2234; // Tiara
+				else if (@gamble2 == 73)                     set @item,2256; // Majestic Goat
+				else if (@gamble2 == 74)                     set @item,5093; // Coif[1]
+				else if (@gamble2 == 75)                     set @item,5072; // Incubus Horn
+				else if (@gamble2 == 76)                     set @item,2231; // Gemmed Sallet[1]
+			}
+			else if ((@gamble1 >   0) && (@gamble1 <  101)) set @item,2226; // Cap
+			else if ((@gamble1 > 100) && (@gamble1 <  201)) set @item,2211; // Bandana
+			else if ((@gamble1 > 200) && (@gamble1 <  300)) set @item,2209; // Ribbon[1]
+			else if ((@gamble1 > 303) && (@gamble1 <  401)) set @item,2220; // Hat
+			else if ((@gamble1 > 400) && (@gamble1 <  501)) set @item,2232; // Circlet
+			else if ((@gamble1 > 500) && (@gamble1 <  601)) set @item,2216; // Biretta
+			else if ((@gamble1 > 600) && (@gamble1 <  701)) set @item,2230; // Gemmed Sallet
+			else if ((@gamble1 > 700) && (@gamble1 <  801)) set @item,2224; // Goggles
+			else if ((@gamble1 > 800) && (@gamble1 <  901)) set @item,2222; // Turban
+			else if ((@gamble1 > 900) && (@gamble1 <  906)) set @item,2228; // Helm
+			else if ((@gamble1 > 905) && (@gamble1 <  911)) set @item,2252; // Wizard Hat
+			else if ((@gamble1 > 910) && (@gamble1 <  916)) set @item,2227; // Cap[1]
+			else if ((@gamble1 > 915) && (@gamble1 <  921)) set @item,2221; // Hat[1]
+			else if ((@gamble1 > 920) && (@gamble1 <  926)) set @item,2299; // Orc Helm
+			else if ((@gamble1 > 925) && (@gamble1 <  931)) set @item,2236; // Santa Hat
+			else if ((@gamble1 > 930) && (@gamble1 <  936)) set @item,2275; // Red Bandana
+			else if ((@gamble1 > 935) && (@gamble1 <  941)) set @item,5015; // Egg Shell
+			else if ((@gamble1 > 940) && (@gamble1 <  946)) set @item,5061; // Flower Hairpin
+			else if ((@gamble1 > 945) && (@gamble1 <  951)) set @item,5092; // Coif
+			else if ((@gamble1 > 950) && (@gamble1 < 1001)) set @item,2226; // Cap
+	break;
+	case 5: // Footgear
+			set @gamble1,rand(1,500);
+			if ((@gamble1 > 299) && (@gamble1 < 303))
+			{
+				set @gamble2,rand(1,10);
+				if      ((@gamble2 > 0) && (@gamble2 <  3)) set @item,2406; // Boots[1]
+				else if ((@gamble2 > 2) && (@gamble2 <  5)) set @item,2412; // Greaves[1]
+				else if ((@gamble2 > 4) && (@gamble2 <  8)) set @item,2404; // Shoes[1]
+				else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2407; // Crystal Pumps
+			}
+			else if ((@gamble1 >   0) && (@gamble1 < 201)) set @item,2401; // Sandals
+			else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2408; // Shackles
+			else if ((@gamble1 > 302) && (@gamble1 < 351)) set @item,2411; // Greaves
+			else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2403; // Shoes
+			else if ((@gamble1 > 400) && (@gamble1 < 451)) set @item,2405; // Boots
+			else if ((@gamble1 > 450) && (@gamble1 < 476)) set @item,2409; // High Heels
+			else if ((@gamble1 > 475) && (@gamble1 < 501)) set @item,2402; // Sandals[1]
+	break;
+
+	case 6: // Shields
+			set @gamble1,rand(1,500);
+			if ((@gamble1 > 200) && (@gamble1 < 205))
+			{
+				set @gamble2,rand(1,10);
+				if      ((@gamble2 > 0) && (@gamble2 <  3)) set @item,2104; // Buckler[1]
+				else if ((@gamble2 > 2) && (@gamble2 <  5)) set @item,2106; // Shield[1]
+				else if ((@gamble2 > 4) && (@gamble2 <  7)) set @item,2102; // Guard[1]
+				else if ((@gamble2 > 6) && (@gamble2 <  9)) set @item,2111; // Sacred Mission
+				else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2109; // Memory Book
+			}
+			else if ((@gamble1 >   0) && (@gamble1 < 201)) set @item,2101; // Guard
+			else if ((@gamble1 > 204) && (@gamble1 < 301)) set @item,2103; // Buckler
+			else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,2107; // Mirror Shield
+			else if ((@gamble1 > 401) && (@gamble1 < 481)) set @item,2105; // Shield
+			else if ((@gamble1 > 480) && (@gamble1 < 501)) set @item,2108; // Mirror Shield
+	break;
+	default: // Cancel button / hack
+			cutin "katsua01.bmp",255;
+			close;
 	break;
 	}
-	close;
+	
+	getitem @item,1;
+
+	cutin "katsua01.bmp",255;
+	cutin "katsua02.bmp",2;
+	mes "[Kachua]";
+	mes "Ah~ that Diamond is so beautiful.";
+	mes "I wish I could repay you better.";
+	close2;
+	cutin "katsua02.bmp",255;
+	end;
 }
 
 mjolnir_02.gat,85,364,3	script	Blacksmith Miner	726,{
@@ -366,6 +365,7 @@ mjolnir_02.gat,85,364,3	script	Blacksmith Miner	726,{
 	mes "Wahahahaha~";
 	mes "I've dug up a fortune!";
 	next;
+	
 	mes "[Dwayne]";
 	mes "Diamonds! Hundreds and";
 	mes "thousands of Diamonds,";
@@ -373,75 +373,78 @@ mjolnir_02.gat,85,364,3	script	Blacksmith Miner	726,{
 	mes "I'm rich!";
 	emotion e_heh;
 	next;
-	switch(select("I want to buy some.", "Congratulations.")) {
-	case 1:
-		mes "[Dwayne]";
-		mes "Ah, you have an";
-		mes "eye for valuables!";
-		mes "Sure, sure why not!";
-		mes "I'll give you a discount, too!";
-		mes "55,000 Zeny for a diamond,";
-		mes "how does that sound?";
-		next;
+	
+	if (select("I want to buy some.", "Congratulations.") == 2) {
 		mes "[Dwayne]";
-		mes "How many";
-		mes "diamonds do you need?";
-		mes "If you change your mind";
-		mes "please enter '0' to cancel";
-		next;
-		while(1) {
-			input .@amount;
-			if (.@amount <= 0) {
-				mes "[Dwayne]";
-				mes "Alright, you've";
-				mes "canceled the trade.";
-				mes "Take care!";
-				close;
-			} else if (.@amount > 500) {
-				mes "[Dwayne]";
-				mes "The maximum number you can enter is 500.";
-				mes "Please enter no more than 500.";
-				next;
-			} else {
-				break;
-			}
-		}
-		set .@price, .@amount * 55000;
-		if (Zeny < .@price) {
+		mes "Haha, thank you~";
+		mes "If by any chance";
+		mes "you need a diamond,";
+		mes "please drop by.";
+		mes "I'll sell them to";
+		mes "you at a cheap price.";
+		close;
+	}
+	
+	mes "[Dwayne]";
+	mes "Ah, you have an";
+	mes "eye for valuables!";
+	mes "Sure, sure why not!";
+	mes "I'll give you a discount, too!";
+	mes "55,000 Zeny for a diamond,";
+	mes "how does that sound?";
+	next;
+	
+	mes "[Dwayne]";
+	mes "How many";
+	mes "diamonds do you need?";
+	mes "If you change your mind";
+	mes "please enter '0' to cancel";
+	next;
+	
+	while(1) {
+		input .@amount;
+		if (.@amount <= 0) {
 			mes "[Dwayne]";
-			mes "Hahahaha~";
-			mes "You can't fool me!";
-			mes "You don't have enough";
-			mes "Zeny for that many!";
+			mes "Alright, you've";
+			mes "canceled the trade.";
+			mes "Take care!";
 			close;
-		}
-		if (!checkweight(732, .@amount)) {
+		} else if (.@amount > 500) {
 			mes "[Dwayne]";
-			mes "Errr... You brought too many things.";
-			mes "You can't receive this item at this time.";
-			mes "You better reorganise your inventory and try again.";
-			close;
+			mes "The maximum number you can enter is 500.";
+			mes "Please enter no more than 500.";
+			next;
+		} else {
+			break;
 		}
-		set Zeny, Zeny - .@price;
-		getitem 732, .@amount;
+	}
+	
+	set .@price, .@amount * 55000;
+	if (Zeny < .@price) {
 		mes "[Dwayne]";
-		mes "Thank you for";
-		mes "buying my diamonds!";
-		mes "You're welcome to";
-		mes "come back anytime.";
+		mes "Hahahaha~";
+		mes "You can't fool me!";
+		mes "You don't have enough";
+		mes "Zeny for that many!";
 		close;
-	break;
-	case 2:
+	}
+	
+	if (!checkweight(732, .@amount)) {
 		mes "[Dwayne]";
-		mes "Haha, thank you~";
-		mes "If by any chance";
-		mes "you need a diamond,";
-		mes "please drop by.";
-		mes "I'll sell them to";
-		mes "you at a cheap price.";
+		mes "Errr... You brought too many things.";
+		mes "You can't receive this item at this time.";
+		mes "You better reorganise your inventory and try again.";
 		close;
-	break;
 	}
+	
+	set Zeny, Zeny - .@price;
+	getitem 732, .@amount;
+	
+	mes "[Dwayne]";
+	mes "Thank you for";
+	mes "buying my diamonds!";
+	mes "You're welcome to";
+	mes "come back anytime.";
 	close;
 }
 
@@ -468,12 +471,12 @@ comodo.gat,204,148,7	script	Devellin	90,{
 	mes "something far more valuable than a";
 	mes "diamond in exchange...";
 	close;
-
 }
 
 comodo.gat,210,154,4	script	Suspicious Guy	118,{
 
 	if (BaseClass == Job_Thief) {
+	
 		mes "[Cain]";
 		mes "Heeeey...";
 		mes "It seems we share the same line of";
@@ -509,8 +512,7 @@ comodo.gat,210,154,4	script	Suspicious Guy	118,{
 		mes "whaddya say? Wanna be partners in";
 		mes "crime and rob her house?";
 		next;
-		switch(select("No, thanks.", "Sweet, I'm in.")) {
-		case 1:
+		if (select("No, thanks.", "Sweet, I'm in.") == 1) {
 			mes "[Cain]";
 			mes "Wha... ?";
 			mes "C'mon I thought pilfering was";
@@ -518,32 +520,30 @@ comodo.gat,210,154,4	script	Suspicious Guy	118,{
 			mes "gonna do it, but stay hushed on";
 			mes "this, got it?";
 			close;
-		break;
-		case 2:
-			mes "[Cain]";
-			mes "Ha ha ha!";
-			mes "... Dork!";
-			mes "I'm just jivin'";
-			mes "so fuggedabout it!";
-			next;
-			mes "[Cain]";
-			mes "Ah right. Supposedly, there's a";
-			mes "mountain where tons of diamonds are";
-			mes "burried. A pal o'mine says there's";
-			mes "a mine near the mountain too, so I";
-			mes "guess if you went to the mine,";
-			mes "you'd find Diamonds.";
-			next;
-			mes "[Cain]";
-			mes "I guess it can't hurt to gather";
-			mes "some Diamonds there and try to";
-			mes "exchange them for whatever the old";
-			mes "lady's got. Take care, pal~";
-			close;
-		break;
 		}
+		mes "[Cain]";
+		mes "Ha ha ha!";
+		mes "... Dork!";
+		mes "I'm just jivin'";
+		mes "so fuggedabout it!";
+		next;
+		mes "[Cain]";
+		mes "Ah right. Supposedly, there's a";
+		mes "mountain where tons of diamonds are";
+		mes "burried. A pal o'mine says there's";
+		mes "a mine near the mountain too, so I";
+		mes "guess if you went to the mine,";
+		mes "you'd find Diamonds.";
+		next;
+		mes "[Cain]";
+		mes "I guess it can't hurt to gather";
+		mes "some Diamonds there and try to";
+		mes "exchange them for whatever the old";
+		mes "lady's got. Take care, pal~";
 		close;
+		
 	} else {
+	
 		mes "[Cain]";
 		mes "Hey...";
 		mes "I got a hot tip for you.";
@@ -551,57 +551,7 @@ comodo.gat,210,154,4	script	Suspicious Guy	118,{
 		mes "and trust me, it's worth it.";
 		mes "So whaddya say... ?";
 		next;
-		switch(select("Alright.", "No, thanks.")) {
-		case 1:
-			if(Zeny >= 500) {
-				set Zeny, Zeny - 500;
-				mes "[Cain]";
-				mes "You see that lady over there?";
-				mes "She's just totally in love with" ;
-				mes "diamonds. And from what my sources";
-				mes "tell me, she's loaded. Tons and";
-				mes "tons of valuables.";
-				next;
-				mes "[Cain]";
-				mes "I'm talking' rare items.";
-				mes "I took the liberty of sneaking a";
-				mes "peek at what she owns, and saw";
-				mes "she's got a helmet with goat horns";
-				mes "and even a crown! She's so rich";
-				mes "it's ridiculous!";
-				next;
-				mes "[Cain]";
-				mes "There's a chance that rare";
-				mes "equipment and weapons might be";
-				mes "yours! She'll give anything for a";
-				mes "3carat diamond. So if you have any";
-				mes "of those, you might as well see";
-				mes "her.";
-				next;
-				mes "[Cain]";
-				mes "Ah right. Supposedly, there's a";
-				mes "mountain where tons of diamonds";
-				mes "are burried. A pal o'mine says";
-				mes "there's a mine near the mountain";
-				mes "too, so I guess if you went to the";
-				mes "mine, you'd find Diamonds.";
-				next;
-				mes "[Cain]";
-				mes "I guess it can't hurt to gather";
-				mes "some Diamonds there and try to";
-				mes "exchange them for whatever the old";
-				mes "lady's got. Take care, pal~";
-				close;
-			} else {
-				mes "[Cain]";
-				mes "What the hell?!";
-				mes "Don't you even have any money? Didn't I";
-				mes "say 500 zeny? Hey man, Info like";
-				mes "this doesn't come cheap!";
-				close;
-			}
-		break;
-		case 2:
+		if (select("Alright.", "No, thanks.") == 2) {
 			mes "[Cain]";
 			mes "Hey hey!";
 			mes "What are you, a cheapskate? You";
@@ -610,8 +560,52 @@ comodo.gat,210,154,4	script	Suspicious Guy	118,{
 			mes "worth it. C'mon, you can't pass";
 			mes "this up, can you?";
 			close;
-		break;
 		}
+		if(Zeny < 500) {
+			mes "[Cain]";
+			mes "What the hell?!";
+			mes "Don't you even have any money? Didn't I";
+			mes "say 500 zeny? Hey man, Info like";
+			mes "this doesn't come cheap!";
+			close;
+		}
+		set Zeny, Zeny - 500;
+		mes "[Cain]";
+		mes "You see that lady over there?";
+		mes "She's just totally in love with" ;
+		mes "diamonds. And from what my sources";
+		mes "tell me, she's loaded. Tons and";
+		mes "tons of valuables.";
+		next;
+		mes "[Cain]";
+		mes "I'm talking' rare items.";
+		mes "I took the liberty of sneaking a";
+		mes "peek at what she owns, and saw";
+		mes "she's got a helmet with goat horns";
+		mes "and even a crown! She's so rich";
+		mes "it's ridiculous!";
+		next;
+		mes "[Cain]";
+		mes "There's a chance that rare";
+		mes "equipment and weapons might be";
+		mes "yours! She'll give anything for a";
+		mes "3carat diamond. So if you have any";
+		mes "of those, you might as well see";
+		mes "her.";
+		next;
+		mes "[Cain]";
+		mes "Ah right. Supposedly, there's a";
+		mes "mountain where tons of diamonds";
+		mes "are burried. A pal o'mine says";
+		mes "there's a mine near the mountain";
+		mes "too, so I guess if you went to the";
+		mes "mine, you'd find Diamonds.";
+		next;
+		mes "[Cain]";
+		mes "I guess it can't hurt to gather";
+		mes "some Diamonds there and try to";
+		mes "exchange them for whatever the old";
+		mes "lady's got. Take care, pal~";
 		close;
 	}
 }