Sfoglia il codice sorgente

- Official castle defense damage reduction/defense status changes. (bugreport:2901)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14175 54d463be-8e91-2dee-dedb-b68131a5f0ec
Kisuka 15 anni fa
parent
commit
cb6fdc59cd
2 ha cambiato i file con 27 aggiunte e 8 eliminazioni
  1. 2 0
      src/map/battle.c
  2. 25 8
      src/map/status.c

+ 2 - 0
src/map/battle.c

@@ -615,9 +615,11 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
 	case NJ_ZENYNAGE:
 		break;
 	default:
+		/* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka]
 		if (md && md->guardian_data) {
 			damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100;
 		}
+		*/
 		if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
 			if (flag&BF_WEAPON)
 				damage = damage * battle_config.gvg_weapon_damage_rate/100;

+ 25 - 8
src/map/status.c

@@ -1385,6 +1385,8 @@ int status_calc_mob_(struct mob_data* md, bool first)
 
 	if (md->guardian_data && md->guardian_data->guardup_lv)
 		flag|=4;
+	if (md->class_ == MOBID_EMPERIUM)
+		flag|=4;
 
 	if (battle_config.slaves_inherit_speed && md->master_id)
 		flag|=8;
@@ -1497,15 +1499,30 @@ int status_calc_mob_(struct mob_data* md, bool first)
 		if (!gc)
 			ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
 		else {
-			status->max_hp += 2000 * gc->defense;
-			status->max_sp += 200 * gc->defense;
-			status->hp = status->max_hp;
-			status->sp = status->max_sp;
+			if(gc->castle_id > 23) {
+				if(md->class_ == MOBID_EMPERIUM) {
+					status->max_hp += 1000 * gc->defense;
+					status->max_sp += 200 * gc->defense;
+					status->hp = status->max_hp;
+					status->sp = status->max_sp;
+					status->def += (gc->defense+2)/3;
+					status->mdef += (gc->defense+2)/3;
+				}
+			}else{
+				status->max_hp += 1000 * gc->defense;
+				status->max_sp += 200 * gc->defense;
+				status->hp = status->max_hp;
+				status->sp = status->max_sp;
+				status->def += (gc->defense+2)/3;
+				status->mdef += (gc->defense+2)/3;
+			}
+		}
+		if(md->class_ != MOBID_EMPERIUM) {
+			status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
+			status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100;
+			status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100;
+			status->aspd_rate -= 100*md->guardian_data->guardup_lv;
 		}
-		status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
-		status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100;
-		status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100;
-		status->aspd_rate -= 100*md->guardian_data->guardup_lv;
 	}
 
 	if( first ) //Initial battle status