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@@ -2291,8 +2291,42 @@ static struct Damage battle_calc_pc_weapon_attack(
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case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
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case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
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if(sd){
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if(sd){
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// calculate physical part of damage
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// calculate physical part of damage
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+#ifndef TWILIGHT
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damage = damage * skill_lv;
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damage = damage * skill_lv;
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damage2 = damage2 * skill_lv;
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damage2 = damage2 * skill_lv;
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+#else /* TWILIGHT */
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+ damage = damage * skill_lv * 0.5; //Halved by Krel
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+ damage2 = damage2 * skill_lv * 0.5; //Halved by Krel
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+ // element modifier added right after this
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+
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+ // calculate magic part of damage
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+ damage3 = skill_lv * status_get_int(src) * 5 * 0.5; //Krel
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+ // ignores magic defense now [Celest]
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+ /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
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+ imdef_flag = 1;
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+ if(t_mode & 0x20) {
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+ if(sd->ignore_mdef_race & (1<<10))
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+ imdef_flag = 1;
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+ }
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+ else {
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+ if(sd->ignore_mdef_race & (1<<11))
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+ imdef_flag = 1;
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+ }
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+ if(!imdef_flag){
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+ if(battle_config.magic_defense_type) {
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+ damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2;
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+ }
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+ else{
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+ damage3 = (damage3*(100-mdef1))/100 - mdef2;
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+ }
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+ }
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+
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+ if(damage3<1)
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+ damage3=1;
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+
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+ damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/
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+
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+#endif /* TWILIGHT */
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flag=(flag&~BF_RANGEMASK)|BF_LONG;
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flag=(flag&~BF_RANGEMASK)|BF_LONG;
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}
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}
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break;
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break;
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