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@@ -776,7 +776,7 @@ int skill_count_target(struct block_list *bl, va_list ap);
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struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl,struct skill_unit_group *sg,int tick);
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static int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick);
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static int skill_unit_onleft(int skill_id, struct block_list *bl,unsigned int tick);
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-int skill_unit_effect(struct block_list *bl,va_list ap);
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+static int skill_unit_effect(struct block_list *bl,va_list ap);
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int enchant_eff[5] = { 10, 14, 17, 19, 20 };
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int deluge_eff[5] = { 5, 9, 12, 14, 15 };
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@@ -2620,7 +2620,7 @@ int skill_count_water (struct block_list *src, int range)
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unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL);
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if (unit) {
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cnt++;
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- skill_delunit(unit, 1);
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+ skill_delunit(unit);
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}
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}
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return cnt;
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@@ -4405,7 +4405,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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break;
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-
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case BA_PANGVOICE:
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clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_CONFUSION,50,7,skill_get_time(skillid,skilllv)));
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break;
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@@ -5227,7 +5226,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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}
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- skill_delunit(su, 1);
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+ skill_delunit(su);
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}
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}
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break;
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@@ -7050,7 +7049,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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if (!group->alive_count)
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{ //No cells? Something that was blocked completely by Land Protector?
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- skill_delunitgroup(src, group, 0);
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+ skill_delunitgroup(src, group);
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return NULL;
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}
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@@ -7117,7 +7116,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
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&& sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
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if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
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if (--sg->val1<=0)
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- skill_delunitgroup(NULL, sg, 0);
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+ skill_delunitgroup(NULL, sg);
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}
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}
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} else
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@@ -7303,7 +7302,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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src->val2--;
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}
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if (src->val2<=0)
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- skill_delunit(src, 0);
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+ skill_delunit(src);
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break;
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}
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@@ -7328,7 +7327,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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sg->val1--;
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}
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if (sg->val1 <= 0)
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- skill_delunitgroup(NULL,sg, 0);
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+ skill_delunitgroup(NULL,sg);
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break;
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case UNT_EVILLAND:
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@@ -7385,7 +7384,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_FIREPILLAR_WAITING:
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skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
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- skill_delunit(src, 0);
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+ skill_delunit(src);
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break;
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case UNT_FIREPILLAR_ACTIVE:
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@@ -7628,7 +7627,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_KAENSIN:
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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if (--src->val2 <= 0)
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- skill_delunit(src, 0);
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+ skill_delunit(src);
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break;
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}
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@@ -7825,54 +7824,36 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
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}
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/*==========================================
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- * If flag, this is a forced delete, otherwise, it's natural expiration.
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+ * Triggers when a skill unit is about to be deleted
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*------------------------------------------*/
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-int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
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+static int skill_unit_ondelete (struct skill_unit *src, unsigned int tick)
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{
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struct skill_unit_group *sg;
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nullpo_retr(0, src);
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nullpo_retr(0, sg=src->group);
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- switch(sg->unit_id){
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- case UNT_WARP_ACTIVE:
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- if (!flag)
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- skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
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- break;
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+ switch( sg->unit_id )
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+ {
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case UNT_ICEWALL:
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// hack to prevent client from leaving cells unwalkable
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//FIXME: this should be done individually in insight/outsight code instead [ultramage]
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clif_changemapcell(0,&src->bl,src->val2,ALL_SAMEMAP);
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- break;
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- case UNT_CALLFAMILY:
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- if (!flag)
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- {
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- struct map_session_data *sd = NULL;
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- if(sg->val1) {
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- sd = map_charid2sd(sg->val1);
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- sg->val1 = 0;
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- if (sd && !map[sd->bl.m].flag.nowarp)
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- pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
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- }
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- if(sg->val2) {
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- sd = map_charid2sd(sg->val2);
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- sg->val2 = 0;
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- if (sd && !map[sd->bl.m].flag.nowarp)
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- pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
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- }
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- }
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- break;
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+ break;
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+
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case UNT_ANKLESNARE:
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- {
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- struct block_list *target = map_id2bl(sg->val2);
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- if(target)
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- status_change_end(target,SC_ANKLE,-1);
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- }
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- break;
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+ {
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+ struct block_list *target = map_id2bl(sg->val2);
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+ if(target)
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+ status_change_end(target,SC_ANKLE,-1);
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+ }
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+ break;
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+
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}
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return 0;
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}
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+
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/*==========================================
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*
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*------------------------------------------*/
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@@ -7884,7 +7865,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
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nullpo_retr(0, sg=src->group);
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if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
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- skill_delunitgroup(NULL,sg, 1);
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+ skill_delunitgroup(NULL,sg);
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else
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switch(sg->unit_id){
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case UNT_ICEWALL:
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@@ -9493,7 +9474,7 @@ int skill_clear_group (struct block_list *bl, int flag)
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}
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for (i=0;i<count;i++)
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- skill_delunitgroup(bl, group[i], 1);
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+ skill_delunitgroup(bl, group[i]);
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return count;
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}
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@@ -9532,7 +9513,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap)
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return 0;
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if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI))
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- skill_delunit(unit, 1);
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+ skill_delunit(unit);
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return 0;
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}
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@@ -9577,14 +9558,14 @@ int skill_cell_overlap(struct block_list *bl, va_list ap)
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battle_check_target(bl, src, BCT_ENEMY) > 0)
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{ //Check for offensive Land Protector to delete both. [Skotlex]
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(*alive) = 0;
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- skill_delunit(unit, 1);
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+ skill_delunit(unit);
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return 1;
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}
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//Delete the rest of types.
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case HW_GANBANTEIN:
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if(!(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)))
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{ //It deletes everything except songs/dances
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- skill_delunit(unit, 1);
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+ skill_delunit(unit);
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return 1;
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}
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break;
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@@ -9662,7 +9643,7 @@ int skill_ganbatein (struct block_list *bl, va_list ap)
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if (unit->group->state.song_dance&0x1)
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return 0; //Don't touch song/dance.
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- skill_delunit(unit, 1);
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+ skill_delunit(unit);
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return 1;
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}
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@@ -9867,7 +9848,7 @@ void skill_stop_dancing (struct block_list *src)
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}
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if (group)
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- skill_delunitgroup(NULL, group, 0);
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+ skill_delunitgroup(NULL, group);
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}
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/*==========================================
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@@ -9922,9 +9903,9 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
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}
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/*==========================================
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- * if flag =1 -> forced removal, 0 is for natural expiration.
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+ *
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*------------------------------------------*/
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-int skill_delunit (struct skill_unit *unit, int flag)
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+int skill_delunit (struct skill_unit *unit)
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{
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struct skill_unit_group *group;
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@@ -9933,8 +9914,8 @@ int skill_delunit (struct skill_unit *unit, int flag)
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return 0;
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nullpo_retr(0, group=unit->group);
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- // invoke onlimit event
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- skill_unit_onlimit(unit, gettick(), flag);
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+ // invoke ondelete event
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+ skill_unit_ondelete(unit, gettick());
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if( group->state.song_dance&0x1 ) //Restore dissonance effect.
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skill_dance_overlap(unit, 0);
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@@ -9967,7 +9948,7 @@ int skill_delunit (struct skill_unit *unit, int flag)
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unit->alive=0;
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map_delobjectnofree(unit->bl.id);
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if(--group->alive_count==0)
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- skill_delunitgroup(NULL, group, 0);
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+ skill_delunitgroup(NULL, group);
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return 0;
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}
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@@ -9999,7 +9980,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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maxdiff=x;
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j=i;
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}
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- skill_delunitgroup(src, ud->skillunit[j], 1);
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+ skill_delunitgroup(src, ud->skillunit[j]);
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//Since elements must have shifted, we use the last slot.
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i = MAX_SKILLUNITGROUP-1;
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}
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@@ -10036,9 +10017,9 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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}
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/*==========================================
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- * If flag, this is a forced deletion, otherwise it's natural expiration.
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+ *
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*------------------------------------------*/
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-int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag)
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+int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
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{
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struct unit_data *ud;
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int i,j;
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@@ -10085,14 +10066,17 @@ int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group,
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battle_consume_ammo((TBL_PC*)src, group->skill_id, group->skill_lv);
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group->alive_count=0;
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- if(group->unit!=NULL){
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- for(i=0;i<group->unit_count;i++)
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- if(group->unit[i].alive)
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- skill_delunit(&group->unit[i], flag);
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- }
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- if(group->valstr!=NULL){
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+
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+ // remove all unit cells
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+ if(group->unit != NULL)
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+ for( i = 0; i < group->unit_count; i++ )
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+ skill_delunit(&group->unit[i]);
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+
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+ // clear Talkie-box string
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+ if( group->valstr != NULL )
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+ {
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aFree(group->valstr);
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- group->valstr=NULL;
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+ group->valstr = NULL;
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}
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map_freeblock(&group->unit->bl);
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@@ -10125,7 +10109,7 @@ int skill_clear_unitgroup (struct block_list *src)
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nullpo_retr(0, ud);
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while (ud->skillunit[0])
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- skill_delunitgroup(src, ud->skillunit[0], 1);
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+ skill_delunitgroup(src, ud->skillunit[0]);
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return 1;
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}
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@@ -10234,7 +10218,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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// check for expiration
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if( (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= unit->limit) )
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- {
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+ { // stuff inlined from skill_unit_onlimit()
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switch( group->unit_id )
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{
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case UNT_BLASTMINE:
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@@ -10251,7 +10235,10 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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case UNT_ANKLESNARE:
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if( group->val2 > 0 ) { // used trap
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- skill_delunit(unit,0);
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+ struct block_list *target = map_id2bl(group->val2);
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+ if(target)
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+ status_change_end(target,SC_ANKLE,-1);
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+ skill_delunit(unit);
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break;
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}
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// else fall through
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@@ -10273,12 +10260,36 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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item_tmp.identify = 1;
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map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
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}
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- skill_delunit(unit, 0);
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+ skill_delunit(unit);
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+ }
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+ break;
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+
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+ case UNT_WARP_ACTIVE:
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+ skill_unitsetting(&unit->bl,group->skill_id,group->skill_lv,unit->bl.x,unit->bl.y,1);
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+ skill_delunit(unit);
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+ break;
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+
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+ case UNT_CALLFAMILY:
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+ {
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+ struct map_session_data *sd = NULL;
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+ if(group->val1) {
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+ sd = map_charid2sd(group->val1);
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+ group->val1 = 0;
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+ if (sd && !map[sd->bl.m].flag.nowarp)
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+ pc_setpos(sd,map[unit->bl.m].index,unit->bl.x,unit->bl.y,3);
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+ }
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+ if(group->val2) {
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+ sd = map_charid2sd(group->val2);
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+ group->val2 = 0;
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+ if (sd && !map[sd->bl.m].flag.nowarp)
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+ pc_setpos(sd,map[unit->bl.m].index,unit->bl.x,unit->bl.y,3);
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+ }
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+ skill_delunit(unit);
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}
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break;
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default:
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- skill_delunit(unit, 0);
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+ skill_delunit(unit);
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}
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}
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else
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@@ -10308,7 +10319,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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return 0;
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}
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/*==========================================
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- *
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+ * Executes on all skill units every SKILLUNITTIMER_INVERVAL miliseconds.
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*------------------------------------------*/
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int skill_unit_timer (int tid, unsigned int tick, int id, int data)
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{
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