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@@ -3952,7 +3952,7 @@ no teleportation is otherwise possible.
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-*heal <hp>,<sp>;
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+*heal <hp>,<sp>{,<char_id>};
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This command will heal a set amount of HP and/or SP on the invoking character.
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@@ -3965,7 +3965,7 @@ character and produces no other output whatsoever.
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-*itemheal <hp>,<sp>;
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+*itemheal <hp>,<sp>{,<char_id>};
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This command heals relative amounts of HP and/or SP on the invoking character.
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Unlike heal, this command is intended for use in item scripts. It applies
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@@ -3982,7 +3982,7 @@ Example:
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-*percentheal <hp>,<sp>;
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+*percentheal <hp>,<sp>{,<char_id>};
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This command will heal the invoking character. It heals the character, but not
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by a set value - it adds percent of their maximum HP/SP.
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@@ -4034,7 +4034,7 @@ Examples:
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-*jobchange <job number>{,<upper flag>};
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+*jobchange <job number>{,<upper flag>,<char_id>};
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This command will change the job class of the invoking character.
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@@ -4074,7 +4074,7 @@ This command retrieves the name of the given job using the map_msg entries 550->
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-*eaclass({<job number>})
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+*eaclass({<job number>,<char_id>})
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This commands returns the "eA job-number" corresponding to the given class, and
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uses the invoking player's class if none is given. The eA job-number is also a
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@@ -4202,8 +4202,8 @@ adjusts the gained value. If you want to bypass this, use the 'set' method.
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-*setlook <look type>,<look value>;
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-*changelook <look type>,<look value>;
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+*setlook <look type>,<look value>{,<char_id>};
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+*changelook <look type>,<look value>{,<char_id>};
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'setlook' will alter the look data for the invoking character. It is used
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mainly for changing the palette used on hair and clothes: you specify which look
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@@ -4686,7 +4686,7 @@ More info, see doc/item_group.txt.
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-*getgroupitem <group_id>;
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+*getgroupitem <group_id>{,<char_id>};
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Gives item(s) to the attached player based on item group contents.
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This is not working like 'getrandgroupitem' which only give 1 item for specified
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@@ -4899,7 +4899,7 @@ This command will return 1 if an item was broken and 0 otherwise.
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-*clearitem {,<char_id>};
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+*clearitem {<char_id>};
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This command will destroy all items the invoking character has in their
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inventory (including equipped items). It will not affect anything else, like
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@@ -8148,7 +8148,7 @@ OnTimer1000:
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-*bg_leave;
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+*bg_leave {<char_id>};
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Removes attached player from their Battle Group.
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