Selaa lähdekoodia

- Corrected Trim chars to block 'enter', as explained by the Ultra mage.
- When the client passes account version 0, the login server will set it to 1 now.
- Corrected the HP bar scaling when HP is above Short Max. It should display fine for any HP value now.
- Added a check when the mob's adelay is shorter than the amotion, in which case the adelay will be changed to the amotion value.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7742 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 vuotta sitten
vanhempi
commit
c96212781f
7 muutettua tiedostoa jossa 24 lisäystä ja 8 poistoa
  1. 8 0
      Changelog-Trunk.txt
  2. 1 1
      src/char/char.c
  3. 1 1
      src/char_sql/char.c
  4. 1 0
      src/login/login.c
  5. 1 0
      src/login_sql/login.c
  6. 6 6
      src/map/clif.c
  7. 6 0
      src/map/mob.c

+ 8 - 0
Changelog-Trunk.txt

@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/19
+	* Corrected Trim chars to block 'enter', as explained by the Ultra mage.
+	  [Skotlex]
+	* When the client passes account version 0, the login server will set it to
+	  1 now. [Skotlex]
+	* Corrected the HP bar scaling when HP is above Short Max. It should
+	  display fine for any HP value now. [Skotlex]
+	* Added a check when the mob's adelay is shorter than the amotion, in which
+	  case the adelay will be changed to the amotion value. [Skotlex]
 	* Some minor mapflag changes. [MasterOfMuppets]
 2006/07/18
 	* Added atcommand @partyoption, lets you alter the party item-distribution

+ 1 - 1
src/char/char.c

@@ -82,7 +82,7 @@ int subnet_count = 0;
 int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
 int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
 //The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
-#define TRIM_CHARS "\032\t\n\013 "
+#define TRIM_CHARS "\032\t\x0A\x0D "
 char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor]
 
 int log_char = 1;	// loggin char or not [devil]

+ 1 - 1
src/char_sql/char.c

@@ -90,7 +90,7 @@ int name_ignoring_case = 0; // Allow or not identical name for characters but wi
 int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
 char char_name_letters[1024] = ""; // list of letters/symbols used to authorise or not a name of a character. by [Yor]
 //The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
-#define TRIM_CHARS "\032\t\n\013 "
+#define TRIM_CHARS "\032\t\x0A\x0D "
 int char_per_account = 0; //Maximum charas per account (default unlimited) [Sirius]
 
 int log_char = 1;	// loggin char or not [devil]

+ 1 - 0
src/login/login.c

@@ -3114,6 +3114,7 @@ int parse_login(int fd) {
 			}
 			
 			account.version = RFIFOL(fd, 2);	//for exe version check [Sirius]
+			if (!account.version) account.version = 1; //Force some version...
 			memcpy(account.userid,RFIFOP(fd,6),NAME_LENGTH);
 			account.userid[23] = '\0';
 			remove_control_chars((unsigned char *)account.userid);

+ 1 - 0
src/login_sql/login.c

@@ -1569,6 +1569,7 @@ int parse_login(int fd) {
 			}
 
 			account.version = RFIFOL(fd, 2);
+			if (!account.version) account.version = 1; //Force some version...
 			memcpy(account.userid,RFIFOP(fd, 6),NAME_LENGTH);
 			account.userid[23] = '\0';
 			memcpy(account.passwd,RFIFOP(fd, 30),NAME_LENGTH);

+ 6 - 6
src/map/clif.c

@@ -6121,8 +6121,8 @@ int clif_party_hp(struct map_session_data *sd)
 	WBUFW(buf,0)=0x106;
 	WBUFL(buf,2)=sd->status.account_id;
 	if (sd->battle_status.max_hp > SHRT_MAX) { //To correctly display the %hp bar. [Skotlex]
-		WBUFW(buf,6) = 10000*sd->battle_status.hp/sd->battle_status.max_hp;
-		WBUFW(buf,8) = 10000;
+		WBUFW(buf,6) = sd->battle_status.hp/(sd->battle_status.max_hp/100);
+		WBUFW(buf,8) = 100;
 	} else {
 		WBUFW(buf,6) = sd->battle_status.hp;
 		WBUFW(buf,8) = sd->battle_status.max_hp;
@@ -6141,8 +6141,8 @@ static void clif_hpmeter_single(int fd, struct map_session_data *sd)
 	WFIFOW(fd,0) = 0x106;
 	WFIFOL(fd,2) = sd->status.account_id;
 	if (sd->battle_status.max_hp > SHRT_MAX) { //To correctly display the %hp bar. [Skotlex]
-		WFIFOW(fd,6) = 10000*sd->battle_status.hp/sd->battle_status.max_hp;
-		WFIFOW(fd,8) = 10000;
+		WFIFOW(fd,6) = 100*sd->battle_status.hp/(sd->battle_status.max_hp/100);
+		WFIFOW(fd,8) = 100;
 	} else {
 		WFIFOW(fd,6) = sd->battle_status.hp;
 		WFIFOW(fd,8) = sd->battle_status.max_hp;
@@ -6171,8 +6171,8 @@ int clif_hpmeter(struct map_session_data *sd)
 	WBUFW(buf,0) = 0x106;
 	WBUFL(buf,2) = sd->status.account_id;
 	if (sd->battle_status.max_hp > SHRT_MAX) { //To correctly display the %hp bar. [Skotlex]
-		WBUFW(buf,6) = 10000*sd->battle_status.hp/sd->battle_status.max_hp;
-		WBUFW(buf,8) = 10000;
+		WBUFW(buf,6) = 100*sd->battle_status.hp/(sd->battle_status.max_hp/100);
+		WBUFW(buf,8) = 100;
 	} else {
 		WBUFW(buf,6) = sd->battle_status.hp;
 		WBUFW(buf,8) = sd->battle_status.max_hp;

+ 6 - 0
src/map/mob.c

@@ -3225,6 +3225,9 @@ static int mob_readdb(void)
 			status->adelay=atoi(str[27]);
 			status->amotion=atoi(str[28]);
 			status->dmotion=atoi(str[29]);
+			//If the attack animation is longer than the delay, the client crops the attack animation!
+			if (status->adelay < status->amotion)
+				status->adelay = status->amotion;
 			if(battle_config.monster_damage_delay_rate != 100)
 				status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
 
@@ -3904,6 +3907,9 @@ static int mob_read_sqldb(void)
 				status->adelay = TO_INT(27);
 				status->amotion = TO_INT(28);
 				status->dmotion = TO_INT(29);
+				//If the attack animation is longer than the delay, the client crops the attack animation!
+				if (status->adelay < status->amotion)
+					status->adelay = status->amotion;
 				if(battle_config.monster_damage_delay_rate != 100)
 					status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;